#email@example.com logs for 14 Oct 2012 (GMT)Archive Today Yesterday Tomorrow
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[08:21:48] <rocket_hamster> so lynx wanna test drive the MP?
[08:22:58] <lynxlynxlynx> need to fix my system first, opera doesn't start after yesterday's updates
[08:23:12] <rocket_hamster> ok i have char set up already
[08:23:16] <rocket_hamster> dwarven fighter
[08:26:17] <rocket_hamster> by the way, from my yesterdays play in original BG2 i noticed Galean will leave if you attack him
[08:42:38] <lynxlynxlynx> of course
[10:13:40] <lynxlynxlynx> rocket_hamster: i'm ready for a test
[10:15:03] <lynxlynxlynx> interesting walking
[10:16:16] <rocket_hamster> oks
[10:16:39] <rocket_hamster> im behind my home NAT but put my pc in DMZ if it wont help ill plug in pc directly
[10:19:03] <lynxlynxlynx> i have no idea what i'm doing :)
[10:19:09] <rocket_hamster> why?
[10:19:35] <lynxlynxlynx> i'm not a networing guy
[10:19:38] <rocket_hamster> http://www.gameconfig.co.uk/ports.aspx?game=baldurs+gate+ii
[10:19:45] <rocket_hamster> you have to enable those ports
[10:19:58] <rocket_hamster> that means if you ahave firewall you have to forward those ports
[10:20:42] <rocket_hamster> windows has option to disable FW completely or just forward ports for certain application
[10:21:29] <lynxlynxlynx> probably no issues with that
[10:21:34] <lynxlynxlynx> i'm making a char now
[10:21:40] <lynxlynxlynx> do you have any mods installed?
[10:22:46] <rocket_hamster> only dungeonbegone
[10:23:16] <lynxlynxlynx> ok, let's just do a connection test then
[10:24:35] <lynxlynxlynx> create a game
[10:25:42] <rocket_hamster> ok
[10:26:01] <rocket_hamster> 22.214.171.124
[10:26:03] <rocket_hamster> tpc/ip
[10:34:03] <lynxlynxlynx> so far no luck
[10:34:11] <rocket_hamster> damn i just wanted to ask that
[10:34:13] <rocket_hamster> :)
[10:34:30] <rocket_hamster> do you have public ip?
[10:36:46] <lynxlynxlynx> couldn't be here without it
[10:36:50] <lynxlynxlynx> but it's dynamic
[10:37:03] <rocket_hamster> doesnt matter
[10:37:59] <rocket_hamster> try creating game and send me your ip
[10:44:06] <lynxlynxlynx> 126.96.36.199
[10:44:40] <rocket_hamster> sec
[10:46:25] <rocket_hamster> heh
[10:46:31] <rocket_hamster> cannot connect
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[10:53:12] <rocket_hamster> i better install windows natively
[10:53:17] <rocket_hamster> im not sure about this virtualbox
[11:07:53] <lynxlynxlynx> what was your fighter's target weapon arsenal?
[11:09:38] <rocket_hamster> hammer!!!
[11:09:53] <rocket_hamster> im installing windows7 atm
[11:10:00] <rocket_hamster> i suspect virtualbox being the culprit
[11:10:38] <lynxlynxlynx> just hammers?
[11:12:44] <rocket_hamster> yes but i will probably use another char
[11:12:54] <rocket_hamster> what do you have?
[11:13:18] <lynxlynxlynx> i'm making a berserker/mage
[11:13:30] <rocket_hamster> allignment?
[11:13:36] <lynxlynxlynx> neutral
[11:14:12] <rocket_hamster> hmm i might take paladin then
[11:14:31] <lynxlynxlynx> 2h?
[11:14:38] <rocket_hamster> ?
[11:14:48] <lynxlynxlynx> twohanded swords?
[11:14:53] <rocket_hamster> yes
[11:16:25] <rocket_hamster> not specificaly for weapons but for heals
[11:17:21] <rocket_hamster> paladin 2h, archer or dwarf hammer fighter
[11:17:35] <rocket_hamster> depends on if we have a chance without heals
[11:18:17] <lynxlynxlynx> sure
[11:18:28] <lynxlynxlynx> mine will have to sleep a lot anyway
[11:31:18] <rocket_hamster> hmmm how about ranger/cleric
[11:31:24] <rocket_hamster> damn i cant decide
[11:31:31] <rocket_hamster> i will have to think about this during install
[11:31:33] <rocket_hamster> :D
[11:32:07] <rocket_hamster> ok rebooting to install windows7
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[11:56:53] <lynxlynxlynx> interesting, bg2 centers the viewport on double click
[11:57:41] <lynxlynxlynx> we do to :O
[11:57:46] <lynxlynxlynx> *too
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[12:33:45] <rocket_hamster> hello lynx, i managed to rm -fr my home dir, so today will be probably disc rescue day for me, sorry :/
[12:34:07] <lynxlynxlynx> ups
[12:34:46] <rocket_hamster> yeah its very funny, i deleted some minor files with rm -fr then searched net for recovery and i just glimpsed at find -delete
[12:34:49] <rocket_hamster> so ...
[12:34:54] <rocket_hamster> i didnt read the description
[12:35:00] <rocket_hamster> and deleted even more!
[12:35:04] * rocket_hamster bows
[12:35:30] <rocket_hamster> i was like "nice i can find my deleted files now"
[12:35:35] <rocket_hamster> bang! :D
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[12:53:07] <rocket_hamster> whoever wrote that find program should be executed
[12:53:11] <rocket_hamster> its misleading dammit
[12:53:12] <rocket_hamster> :D
[12:54:25] <lynxlynxlynx> it's not -deleted
[12:54:51] <rocket_hamster> well only one letter and whole your stuff is gone
[12:54:53] <rocket_hamster> pretty sad
[12:55:02] <rocket_hamster> anyway its time to move on
[12:55:13] <rocket_hamster> not even worth to w8 3 hours for recovery
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[13:38:18] <avenger> fixed reenabling the hide in shadows button
[13:39:18] <lynxlynxlynx> nice
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[13:40:18] <lynxlynxlynx> and clean :)
[13:57:27] <avenger> actually, there is a hidden bug in the pcf system :)
[13:57:57] <avenger> core->ApplyEffect will apply the effect directly, so the pcf system won't notice it
[13:58:32] <avenger> so, i couldn't remove EF_ACTION from the effect, though i tried
[13:58:58] <avenger> i wasted 2 hours on that :D
[14:01:35] <lynxlynxlynx> add a comment somewhere
[14:13:05] <avenger> i wonder why we don't allow resisting item effects based on school/sec type
[14:21:40] <avenger> ok added
[14:22:07] <avenger> btw, i changed something about the PC animation IDs. It might break something :)
[14:25:26] <avenger> lol
[14:25:32] <avenger> yes, i broke it
[14:32:27] <lynxlynxlynx> fixed book of infinite spells
[14:32:45] <lynxlynxlynx> that's when you added that immunity check
[14:32:57] <lynxlynxlynx> commit a4c4f62bd0b866b6a
[14:35:07] <avenger> thanks lynx!
[14:35:25] <avenger> i fixed the previous commit
[14:36:49] <avenger> book of infinite spells... which game is it?
[14:37:50] <avenger> ok misc3a in tob
[14:38:19] <avenger> but that item has not even schools O_o
[14:39:00] <avenger> so i guess i didn't disable it because of the school/sectype
[14:39:05] <avenger> probably something else
[14:39:25] <lynxlynxlynx> it has spells in it
[14:39:40] <lynxlynxlynx> maybe one of them is self-targetting
[14:40:00] <lynxlynxlynx> i don't know if the original did any resisting though
[14:40:37] <avenger> i just know that some wands got school/sec type
[14:41:10] <avenger> and spell immunity is supposed to protect from them
[14:50:38] <avenger> ok, removed that check, but added 3 more inside check_resistance :)
[14:52:00] <avenger> i guess it was because it was resisted by some level based resistance
[14:52:33] <lynxlynxlynx> flip the page to test the various headers
[14:53:27] <avenger> in case of fx->power = 0 you shouldn't be able to resist the effect by level. And items have it that way
[14:59:39] <avenger> fliping page doesn't work
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[15:00:37] <lynxlynxlynx> then you broke it
[15:05:14] <avenger> no
[15:05:22] <avenger> it creates more than one book!
[15:05:49] <avenger> something is broken in effect probabilities?
[15:05:59] <adam_> avenger fancy playing bg2 MP for fun
[15:06:03] <adam_> once a week session
[15:06:09] <adam_> btw i just finished installing win
[15:14:08] <lynxlynxlynx> he's playing bg:ee
[15:14:38] <lynxlynxlynx> i haven't synced yet, let's see what it does before your changes
[15:14:53] <avenger> nah, i don't have time to play bg2 in mp
[15:15:12] <avenger> i barely have time to fix gemrb bugs :)
[15:15:30] <avenger> or even, make my linux work :(
[15:15:48] <avenger> lynx do you know how to make wine use pulseaudio?
[15:16:08] <avenger> since my upgrade i don't have sounds in dltcep :(
[15:16:23] <lynxlynxlynx> i don't use pulse, but i guess it would be configurable through winecfg
[15:16:43] <adam_> how is bg:ee?
[15:17:33] <avenger> ok, it says 'selected driver winealsa' but the test still works...
[15:17:43] <avenger> so i wonder why dltcep is mute
[15:17:52] <avenger> adam: what's the question?
[15:18:19] <lynxlynxlynx> hmm, flipping didn't work before your changes either, but after sleep i got the second flipped copy
[15:18:20] <avenger> you ask about when bgee is coming?
[15:18:21] <adam_> is bg: ee good?
[15:18:29] <adam_> lynx said you play it
[15:19:07] <avenger> well, it more or less like bg1 + widescreen + fixpack + some npc mods :)
[15:19:42] <avenger> i look at it as the lowest rung of a ladder leading to a new game
[15:21:52] <adam_> hmm
[15:22:22] <adam_> ok lynx i have everything set up, do you have time for another try with MP?
[15:23:07] <lynxlynxlynx> not today
[15:23:30] <avenger> heh, Lynx do you play mp so you can one day implement it in gemrb? Or just for fun ?
[15:23:38] <lynxlynxlynx> please check out how we can sync our fixpacks
[15:23:39] <adam_> k in that case its back to good ol' linux for me
[15:23:45] <adam_> oh
[15:23:47] <lynxlynxlynx> avenger: just for some testing, not mp
[15:24:14] <adam_> lynx I propose windescreen+dungeonbegone
[15:24:17] <lynxlynxlynx> weidu records the choices one makes while installing, but what is the easiest way to replay that log on another system?
[15:24:19] <adam_> what do u think?
[15:24:28] <lynxlynxlynx> i don't need widescreen
[15:24:39] <lynxlynxlynx> dbg is ok, i guess, i hope it's not buggy
[15:24:47] <adam_> it worked ok for me so far
[15:24:51] <lynxlynxlynx> we definitely need the fixpack though
[15:24:52] <adam_> i havent got far to story though
[15:25:17] <adam_> brb,reboot
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[15:26:55] <avenger> woo, sound
[15:27:02] <lynxlynxlynx> yay
[15:27:10] <avenger> changed the win version to win xp in winecfg
[15:27:17] <avenger> that seems to work
[15:32:32] <avenger> someone changed fx->random_number?
[15:37:40] <lynxlynxlynx> not recently
[15:38:20] <avenger> well, sometimes the book clones more than one copy :)
[15:38:25] <avenger> and it never removes itself
[15:38:29] <avenger> that's weird
[15:39:02] <avenger> i doubt it is caused my changes, because my changes are on spell level, not on effect level
[15:39:14] <avenger> *caused BY my
[15:39:30] <lynxlynxlynx> i said it isn't
[15:43:00] <lynxlynxlynx> last random_value changes are from 2 years ago
[15:43:25] <lynxlynxlynx> but basically noops
[15:43:50] <avenger> well i meant this --> [17:00:37] <lynxlynxlynx> then you broke it
[15:44:08] <lynxlynxlynx> you missed me testing it afterwards
[15:44:09] <avenger> i really removed a check there :)
[15:44:27] <avenger> but actually, that check didn't even work
[15:44:39] <avenger> it checked if InventorySlot is 0
[15:44:41] <avenger> right?
[15:45:00] <avenger> for spells, it is 65535 :)
[15:45:35] <avenger> so, that was totally crap, i guess
[15:45:47] <lynxlynxlynx> <lynxlynxlynx> hmm, flipping didn't work before your changes either, but after sleep i got the second flipped copy
[15:45:54] <lynxlynxlynx> do you get the copy instantly?
[15:46:24] <lynxlynxlynx> sounds like the one-use-per-day thing is getting in between
[15:46:47] <avenger> i don't even use it
[15:46:57] <avenger> i just use the flipping feature
[15:47:21] <lynxlynxlynx> i didn't either
[15:47:32] <lynxlynxlynx> but i got the copy only after resting
[15:49:02] <avenger> huh
[15:49:07] <avenger> like it was delayed?
[15:49:14] <avenger> that is odd
[15:50:08] <avenger> ok, i see some problem
[15:50:17] <avenger> randomvalue is rerolled somehow
[15:50:38] <avenger> for a single usage, i see it changing 10 times
[15:50:46] <avenger> 12
[15:50:56] <avenger> that is exactly the number of effects
[15:50:58] <avenger> meh
[15:51:23] <avenger> why would AddAllEffects be called 12 times?
[15:53:00] <lynxlynxlynx> we actually tried changing fx_apply_effect to not reroll once, but it was quickly reverted
[15:54:52] <avenger> Something rerolls the value 12 times, once for each effect in the block
[15:55:08] <avenger> that is, something applies the effects one by one
[15:59:14] <lynxlynxlynx> we don't reroll for the same queue, so that's odd
[16:01:22] <avenger> ok, i'm going back to msvc :D debugging is easier there
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[17:00:49] <avenger> 2 bugs in one :)
[17:01:10] <avenger> 1. self affecting effects were applied one by one
[17:01:28] <avenger> 2. the remove item opcode didn't want to remove equipped items
[17:07:02] <lynxlynxlynx> looks like the flag was there from the start
[17:08:08] <lynxlynxlynx> from 2006, the wtf comments from 2007
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[17:10:30] <avenger> hehe
[17:11:00] <avenger> maybe the flag changed its meaning
[17:50:20] <avenger> have you heard about the guy who's jumping from the stratosphere? he is at 38 km and still rising
[18:03:20] <lynxlynxlynx> i'm watching i
[18:03:24] <lynxlynxlynx> him
[18:03:32] <lynxlynxlynx> http://www.youtube.com/watch?v=MrIxH6DToXQ
[18:03:39] <lynxlynxlynx> he's falling already
[18:04:00] <lynxlynxlynx> reached a bit above 39km
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[18:20:44] <avenger> yeah, he is down
[19:15:53] <avenger> ok, bgee time :)
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