#gemrb@irc.freenode.net logs for 15 Apr 2010 (GMT)

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[04:02:07] <wjp> fuzzie: weird bug?
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[04:20:06] <tomprince_loki> Going to the darkside again ... installing emacs.
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[09:09:43] <edheldil> tomprince: what have you used until now? vi? ed? cat>file? ;-)
[09:19:31] <Lightkey> butterflies
[09:24:39] <fuzzie> wjp: i think my fault, sorry.
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[11:29:27] <wjp> ok :-)
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[14:55:58] <tomprince> vim
[14:57:03] <wjp> good morning
[14:58:54] <tomprince> morning
[14:59:40] <edheldil> hi
[14:59:45] <tomprince> Hello.
[15:00:29] <tomprince> Although, I stated with vim, switched to nano, then to emacs, before I switched to vim.
[15:04:17] <edheldil> I used emacs for quite a long time (no deep knowledge, though), then switched to eclipse/eric, then to vim from laziness
[15:08:32] <wjp> I've used emacs and vim together for quite some time, gradually shifting from mostly emacs to exclusively vim
[16:31:51] <Nomad010> emacs is a one way ticket to arthritis in your knuckles :p
[16:33:01] <tomprince> Well, the choice in this case is between proof-general+emacs vs. coqide, which is even worse. Anyway, I'll probaly run viper. :)
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[19:02:45] <fuzzie> wjp: hm, no 'colorkey' in latest SDL, apparently
[19:03:14] <fuzzie> other than that, gemrb still builds and loads the plugins on OS X, at least.
[19:03:47] <wjp> 1.2.14?
[19:04:02] <fuzzie> i imagine something of 1.3
[19:04:13] <fuzzie> they have a new api or something
[19:04:17] <wjp> oh, but that's completely new
[19:04:33] <fuzzie> not worth worrying about, i imagine, i just had to comment it out to make it build on the OS X laptop i borrowed for a few minutes :)
[19:04:53] <wjp> it's a major redesign with things like multiple windows, opengl 2d renderers and things like that
[19:05:13] <fuzzie> well, apparently it is backwards compatible enough for everything else to bild.
[19:05:14] <fuzzie> build.
[19:05:59] <wjp> hm, so SDL_PixelFormat no longer has a colorkey field?
[19:06:23] <wjp> oh, they switched to mercurial
[19:06:41] <fuzzie> there's SDL_GetColorKey instead.
[19:07:01] <wjp> but that's not in older ones :/
[19:07:11] <wjp> ah well, we'll worry about it later if you don't mind :-)
[19:07:15] <fuzzie> sure, it's fine
[19:08:32] <fuzzie> it's more of a "hey, it almost works even with leading-edge SDL" than a "please fix", i just wanted to test if it built and didn't explode at plugin load time
[19:09:45] <wjp> ok, that's pretty good :-)
[19:10:18] <fuzzie> unfortunately i didn't have any test data handy to see if it actually managed to render anything!
[19:10:33] <fuzzie> perhaps i should make gemrb compatible with the bg2 demo
[19:19:34] <wjp> that would be a way of getting a 'free' dataset
[19:20:23] <fuzzie> it is irritatingly huge :)
[19:24:40] <fuzzie> it looks like it's mostly just some bits in our override/..
[19:25:48] <fuzzie> I don't understand why things like <CHARNAME> don't get substituted, though.
[19:26:48] <fuzzie> oh, because GF_ALL_STRINGS_TAGGED isn't set.
[19:33:53] <fuzzie> heh, i expected a "demo over!" at the dungeon escape
[19:34:10] <fuzzie> but it actually starts the promenade cutscene..
[19:34:24] <fuzzie> .. in an edited version of the promenade where nothing exists except the cutscene area
[19:34:48] <lynxlynxlynx> of course it has to end spectacularly
[19:34:57] <fuzzie> :)
[19:41:10] <fuzzie> alas, no secrets in the exe, at least as far as diffing 'strings' goes
[19:43:36] <fuzzie> There are Visual SourceSafe files in the tree, though. Those poor souls. :(
[19:53:48] <Lightkey> wow
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[23:08:10] <fuzzie> wjp: is the idea to move all the game data to GameData?
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