#gemrb@irc.freenode.net logs for 15 Feb 2013 (GMT)

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[13:11:16] <lynxlynxlynx> gsoc was announced
[13:12:10] <lynxlynxlynx> judging by the poor, but steady progress, we may actually end up submitting something this time >>
[13:12:51] <edheldil> hehe
[13:17:13] <edheldil> I am trying to persuade my colleague that has some knowledge of OpenGL to write us an ogl renderer, but he makes excuses about being just a beginner :)
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[13:53:14] * rocket_hamster throws a pie at lynxlynxlynx
[13:53:30] <rocket_hamster> we still havent finished bg2 :)
[13:53:37] <rocket_hamster> finally got some time myself
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[14:53:44] <lynxlynxlynx> rocket_hamster: cool, we can do it this weekend
[14:53:55] <lynxlynxlynx> i'm on vacation till the end of the month :)
[14:54:45] <lynxlynxlynx> edheldil: try to convince him to come here, we have a pretty friendly environment :)
[14:55:04] <rocket_hamster> who is comming?
[14:55:59] <lynxlynxlynx> perhaps a future contributor
[14:56:07] <rocket_hamster> btw lynxlynxlynx i saw some video of yours, talking about some green initiative, nice that you do things like that for environment
[14:56:24] <rocket_hamster> opengl master?
[14:57:02] <lynxlynxlynx> of me in english? hmm, i guess it was that kinetic typography interview
[14:57:13] <rocket_hamster> yes it was some presentation
[14:57:19] <rocket_hamster> about people picking up thrash
[14:57:32] <rocket_hamster> like years summary or something
[14:58:24] <lynxlynxlynx> i'm a bit confused, but that's what i do for a living
[14:58:34] <lynxlynxlynx> the environment thing, not the confusion
[14:58:38] <lynxlynxlynx> :)
[15:00:31] <rocket_hamster> if you could the the confusion for living you could be a politician! quite successful one :D
[15:00:36] <rocket_hamster> do*
[15:01:48] <rocket_hamster> anyway its sad to see thrash in nature sadly people around here are experts at leaving stuff when it is
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[15:26:58] <traveler> what you guys are doing with bg2?
[15:31:52] <rocket_hamster> playing
[15:31:57] <rocket_hamster> multiplayer
[15:32:02] <rocket_hamster> original version however
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[16:02:17] <traveler> well there's no multi in gemrb
[16:02:42] <traveler> so it piqued my curiosity
[16:16:27] <rocket_hamster> yes what a pitty, sadly i dont have skill to implement one, maybe later on
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[17:21:19] <traveler> iirc it wasn't something suitable to be added as a bolt-on later, synchronization problems expected. it would be needed to be needed badly enough by people capable of possibly major rewrite of things.
[17:21:34] <traveler> i'm happy for SP though
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[18:44:05] <lynxlynxlynx> fizzle: i couldn't reproduce your fatigue spam problems
[18:44:35] <lynxlynxlynx> all the chars in my test had a con bonus i think - did any of yours have it negative?
[18:44:44] <fizzle> it's somewhat unreliable
[18:44:53] <fizzle> doesn't happen all the time
[18:45:14] <fizzle> no idea what the bonus was
[18:45:56] <lynxlynxlynx> they should recomplain each time they get more tired - 4h ingame time (/12 real time)
[18:47:37] <fizzle> I'll pipe up if I get it again
[18:49:31] <lynxlynxlynx> ok
[18:52:44] <lynxlynxlynx> bbl
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[18:59:58] <fizzle> got it right now
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[19:13:41] <fizzle> the problem is I maxed out fatigue but the comparison doesn't know or check that
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[19:37:46] <traveler> interesting
[19:37:59] <traveler> iwd1 character have much lower HP
[19:38:06] <traveler> with the same XP as bg1 one
[19:39:04] <traveler> i tried to recreate my bg1 character in iwd1
[19:39:19] <traveler> and upon granting my xp by console
[19:39:51] <traveler> i have 80 hp in iwd1, 155 in bg1
[19:39:58] <traveler> quit a difference
[19:40:28] <traveler> i'm not sure if gemrb grants hp correctly when jumping several levels up then
[19:41:46] <traveler> eh?
[19:41:48] <fuzzie> which level?
[19:41:55] <traveler> now i;m injured at 80/120?
[19:41:59] <traveler> what sorcery is this
[19:42:01] <traveler> 14lvl
[19:42:07] <fuzzie> hp gains can be pretty random
[19:42:12] <traveler> should have 150 hp
[19:42:20] <traveler> i think they are maxed always
[19:42:22] <traveler> in gemrb
[19:43:01] <traveler> and i think that i gain somewhat less if jumping several levels at time in gemrb
[19:43:08] <traveler> as seen with 1->14 now
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[19:51:47] <brada> traveler: max hp on lvl up is an option
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[20:10:04] <traveler> doesn't look switchable from iwd1
[20:25:17] <traveler> double death animation in iwd1
[20:25:24] <traveler> no hit sounds
[20:27:27] <traveler> actually there are no fight sounds at all
[20:45:49] <fizzle> lynx: since your quick slot changes wand charges are being shown in the action bar for bg1
[20:55:57] <traveler> wand charges were always shown
[20:56:10] <traveler> even necklace charges
[20:56:46] <fizzle> I'm pretty sure they weren't
[20:56:51] <traveler> unless you are talking about something new
[20:57:50] <traveler> i remember want charges in quick slot since i started playing gemrb
[20:57:54] <traveler> i don;t see change there
[20:57:57] <traveler> *wand
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[21:12:08] <fizzle> also, this is obviously correct for bg1 but how about the other games? http://nopaste.me/paste/1307593282511ea484adad6
[21:12:17] <Seniorita> encumbrance colours - Diff - NoPaste.me - Secure and Anonymous
[21:16:37] <lynxlynxlynx> fizzle: maxed out as in 100 or 255 or whatever we have as the ceiling?
[21:19:50] <fizzle> yes
[21:20:11] <fizzle> already committed a fix ;_)
[21:20:45] <lynxlynxlynx> i see
[21:24:34] <traveler> http://img585.imageshack.us/img585/5171/201302152222411440x900s.png
[21:24:43] <traveler> arundel looks gfxcally corrupted
[21:34:00] <lynxlynxlynx> clown colored
[21:34:28] <lynxlynxlynx> get his animation id and put the bug on the wiki
[21:38:41] <traveler> there is overdrived guitar in iwd battle music O_o ?
[21:42:24] <traveler> Mod[IE_ANIMATION_ID]: 0xEBF1 ResRef:maru ?
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[23:37:03] <traveler> argh
[23:37:07] <traveler> broke oswal shop
[23:37:12] <traveler> in kuldahar
[23:38:06] <traveler> http://pastebin.com/3SCvykCQ
[23:38:08] <Seniorita> [Python/ERROR]: Button = Window.GetControl (portid) [Python/ERROR]: File - Pastebin.com
[23:38:15] <traveler> i mean by disrupting oswald dialogue
[23:38:22] <traveler> broke all shops
[23:46:37] <traveler> http://img831.imageshack.us/img831/6568/201302160045271440x900s.png seeing through walls
[23:51:22] <tomprince> known issue, I think.
[23:51:59] <tomprince> It has to do with figuring out sight-lines, since things are grid based.