#gemrb@irc.freenode.net logs for 15 Nov 2010 (GMT)

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[10:13:49] <fuzzie> morning
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[12:50:22] <wjp> bg2(+tob) is now on gog
[12:51:00] <fuzzie> neat
[12:51:04] <fuzzie> the full set :)
[12:51:48] <lynxlynxlynx> cool
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[15:18:08] <pupnik> http://i.imgur.com/4yY7O.png xkcd correction... :)
[15:18:16] <edheldil> I have bought 4cd version of ps:t on ebay, btw
[15:23:48] <pupnik> english?
[15:25:34] <fuzzie> i see the copies on ebay are still mostly ridiculously expensive
[15:25:53] <fuzzie> that is annoying, i would like a non-english copy
[15:26:07] <pupnik> i can check what version i have here
[15:27:28] <edheldil> american one (I hope). Czech is available separately, but I prefer English
[15:28:40] <fuzzie> i have the UK edition, i would imagine
[15:28:51] <fuzzie> i'm not sure if it differs much
[15:29:15] <fuzzie> but manual and posters and CDs have Virgin Interactive Entertainment (Europe) on them all
[15:29:56] <fuzzie> complete with warning that i am prohibited from reverse-engineering :)
[15:30:06] <pupnik> sorry, i lent mine out and never got it back - think it was german
[15:31:42] <fuzzie> well, amazon.de has some better prices :)
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[15:33:27] <fuzzie> but it is just an idle curiousity
[15:33:32] <fuzzie> i keep an eye and buy random things when i can
[15:34:22] <fuzzie> just, pst is a bit more annoying than most, even with re-releases and the gog.com version :)
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[16:01:57] <SiENcE> i have to memorial edition of ps:t :)
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[16:32:35] <pupnik> are there standard savegames we can use to talk about things happening with different builds?
[16:33:31] <lynxlynxlynx> savegames are either from the original or from gemrb
[16:38:34] <pupnik> well a bug report could be BG2TOB:SAV0045 : Jaheira pathing stuck behind table.
[16:39:10] <lynxlynxlynx> that's generic
[16:39:42] <lynxlynxlynx> if a bug report is wierd enough, we ask for a save
[16:39:50] <lynxlynxlynx> people often report things we already know about
[16:40:11] <pupnik> ok ty. i get it
[16:42:44] <edheldil> pupnik: if you want, there's a ton of saves (mainly for pst) on my site :)
[16:44:10] <pupnik> i got skeleton code to blit a window to gl now
[16:44:31] <pupnik> maybe this week look at playfield view
[16:44:59] <pupnik> sure is nice getting that bilinear scaling for free
[16:45:16] <pupnik> been doing it with cpu lately and ... ik ick
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[18:50:38] <Avenger> hi
[18:54:28] <lynxlynxlynx> oj
[19:02:14] <lynxlynxlynx> did you hear? gog now also has bg2 :)
[19:02:26] <lynxlynxlynx> right in time for the next release
[19:16:02] <fuzzie> when's the next release?
[19:16:03] <fuzzie> friday?
[19:17:24] <lynxlynxlynx> weekend probably
[19:21:01] <Avenger> cheers :)
[19:22:01] <fuzzie> ok. i have exam on friday, for reference, but will be around before/after
[19:22:10] <fuzzie> but everything looks pretty ok, even on trunk
[19:22:48] <lynxlynxlynx> i'll try to move the melee/ranged effect effects, so they'll work more ofte
[19:22:49] <lynxlynxlynx> n
[19:23:05] <lynxlynxlynx> the dice/level limit cleanup can wait
[19:23:38] <lynxlynxlynx> also need to think about 61 more
[19:23:45] <fuzzie> you mean the attack projectile?
[19:24:08] <fuzzie> if so, i have that moved locally (which is why i broke the build last night)
[19:25:01] <Avenger> haha pupnik, this is good : http://i.imgur.com/4yY7O.png is that yours?
[19:26:16] <lynxlynxlynx> yes, the additional attack projectile effects
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[19:28:41] <fuzzie> http://fuzzie.org/nfs/gemrb/actor_updateanims.txt is what i have locally in that branch
[19:29:23] <fuzzie> don't know if that's what you'rte talking about. don't know if i'll have time tonight to work on it.
[19:29:25] <Avenger> do you plan to put it in the upcoming release? :)
[19:30:26] <fuzzie> but it is simply a 'move code around' change right now, rather than fixing anything properly
[19:30:32] <lynxlynxlynx> while i would add a few lines around there, most of the change is unrelated
[19:30:50] <fuzzie> ok.
[19:31:17] <fuzzie> i can spot other bugs in there already, meh
[19:31:18] <Avenger> i'm sure there is a good reason for moving PulseRGBModifiers before the current animation frame?
[19:31:57] <fuzzie> Avenger: it makes it work while the animation is bad
[19:32:03] <fuzzie> but i didn't commit it yet :)
[19:32:32] <Avenger> well, i just look at it and try to figure out what was your goal
[19:32:45] <fuzzie> the goal is: animations should be updated even when they're not drawn.
[19:33:05] <fuzzie> so, UpdateAnimations is the code which is *always* run, and the rest of Draw is the code which actually draws stuff.
[19:33:12] <Avenger> changing the palette before rendering is probably good, i was just curious if you did that intentionally
[19:34:36] <fuzzie> doesn't do that :)
[19:35:34] <fuzzie> let me see if i can tidy up the obvious bugs in it
[19:35:43] <Avenger> i don't quite see what is this: if (!ca) { UpdateAnimations(); } then in UpdateAnimations(): if (!ca) return;
[19:36:23] <Avenger> if that does what i think it does, then it does not much :P
[19:36:51] <fuzzie> yeah
[19:37:02] <fuzzie> that's only there for the stupid InTrap thing which shouldn't be there anyway
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[19:50:17] <fuzzie> ok, updated patch seems to work.
[20:17:22] <pupnik> avenger yes it is
[20:17:28] <pupnik> oops
[22:30:26] <Lightkey> he will know *dundundun*
[22:31:37] <Lightkey> SiENcE: that makes two of us ;-)
[22:32:00] <Lightkey> fuzzie: and seriously a warning against reverse-engineering? I have never seen that
[22:33:43] <fuzzie> Lightkey: well, it is in most EULAs :) not sure how common it is outside that
[22:35:37] <fuzzie> it is a common LGPL violation (LGPL says you can't ban modification/reverse-engineering)
[22:36:21] <Lightkey> o.O
[22:36:28] <Lightkey> where did the LGPL come from?
[22:37:47] <fuzzie> well, it's the reason i know it is in most EULAs :p
[22:38:10] <Lightkey> EULAs don't count here anyway if you can't agree to them before buying it
[22:40:28] <Lightkey> fuzzie: oh and one of the suggestion when searching for gemrb on google is android :-)
[22:40:41] <Lightkey> I guess there is interest
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