#gemrb@irc.freenode.net logs for 15 Nov 2014 (GMT)

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[15:57:49] <Lightkey> wesnoth 1.12 tagged :-)
[15:59:57] <Otyugh> Hey guys. I'm trying to extract all the sound (interactions in fact) from BG2. I actually have a bunch of WAVC files I don't know how to convert and... Yeah I'm basically here. I tried several "fan game extractor" that were very old, and it was pretty ugly, and it did not worked. So wondering on #archlinux's IRC, I was redirected here. Do you know how to save me ? :o
[16:14:46] <fuzzie> um
[16:17:10] <fuzzie> if you're happy using wine then there's a wavc.exe somewhere
[16:17:29] <fuzzie> I'm sure there's something better but I don't know off the top of my head, maybe someone else does.
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[16:44:06] <lynxlynxlynx> dltcep has a converter too iirc
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[17:27:58] <fizzle> lynx: reverting b0346298cd fixes the transition issue
[17:30:13] <lynxlynxlynx> mhm
[17:39:51] <lynxlynxlynx> we can just revert it if brad doesn't come up with something better
[17:40:00] <lynxlynxlynx> it looks like it was just poorly documented
[17:44:15] <fizzle> http://paste.debian.net/131912/
[17:44:15] <Seniorita> debian Pastezone
[17:44:22] <fizzle> this might be the minimal fix
[17:46:14] <lynxlynxlynx> clean enough for me
[17:46:26] <fizzle> or maybe we shouldn't even add those actors to the queue?
[17:47:35] <lynxlynxlynx> that sounds more dangerous, since it could interfere with cutscenes
[17:47:43] <lynxlynxlynx> and interarea chasing
[17:49:03] <fizzle> hm, UpdateScripts is effectively skipping those anyway
[17:49:55] <fizzle> ah, not quite
[17:52:39] <fizzle> but since it's only checking for infopoints in the current map it doesn't seem like that change can impede interarea actions
[17:56:24] <fizzle> but I guess that change could happen mid-action, too, so we'd need to change for it again, anyway
[17:56:35] <fizzle> s/change/check
[18:04:20] <Seniorita> [commit] fizzet: don't try to move actors in other areas https://github.com/gemrb/gemrb/commit/c856d190eca76ef6bdaa8a44f893da9b9b26bbdb
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[19:09:18] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: some more fixes for proper window unloading in iwd2 https://github.com/gemrb/gemrb/commit/cdbe7f257caa3d9a2f615d23955a13643dd34c17
[19:09:19] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: let mages and sorcerers pick some initial spells https://github.com/gemrb/gemrb/commit/d283c6e454c817a9aed9f13aa4fd1308d99a04c4
[19:09:21] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: don't reset the Finish button to Accept at the last step https://github.com/gemrb/gemrb/commit/2db3d37769bc7d267a05cc59fe237e1a7868b63a
[19:09:22] <Seniorita> [commit] lynxlynxlynx: OpenSpellsWindow: skip if there's nothing to learn https://github.com/gemrb/gemrb/commit/b4d28386569ed60a68cb6f1bb671a04778c2acaf
[19:09:23] <Seniorita> [commit] lynxlynxlynx: CharOverview: make the Finish button default https://github.com/gemrb/gemrb/commit/bf4c3eb93ef9ebae8f4988011d9dfd24102ebf64
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[19:16:41] <lynxlynxlynx> eeeh, iwd2 spells have the school exclusion bits unset
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[19:32:58] <brada> im glad fizzle was able to work out a clean solution without reverting taht
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[20:09:14] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: set kit right away and remove also class reseting at the end https://github.com/gemrb/gemrb/commit/12e1eb3392ecc46cbbcf1e5e20079db8c8b1bb5a
[20:09:15] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: pass the correct kit value along to spells window https://github.com/gemrb/gemrb/commit/4925f2ce0dc3d7fee75cec42dd991b0d0ef09f55
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[21:03:03] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: set the green specialist border in iwd2 too https://github.com/gemrb/gemrb/commit/f77d86584e86bcad6544b206d3d488fa0891ba10
[21:03:04] <Seniorita> [commit] lynxlynxlynx: implemented iwd2 spell school exclusion https://github.com/gemrb/gemrb/commit/472a69eb6f32bf02a0555db3500ae9235e46bc87
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