#gemrb@irc.freenode.net logs for 16 Aug 2011 (GMT)

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[00:55:14] --- Topic for #gemrb is: GemRB 0.6.5 | http://gemrb.org | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots! | import pdb; pdb.set_trace()
[00:55:14] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Fri Aug 5 14:43:25 2011
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[09:29:46] <lynxlynxlynx> does anyone have logs of olde times? I remember someone made a few python wrappers for easier extension of tables a few years back
[09:30:31] <lynxlynxlynx> we could use that for the mods, but I don't remember who it was; fyorl, maighstir, someone else ...
[09:33:25] <wjp> irc logs?
[09:35:25] <lynxlynxlynx> yes
[09:36:21] <lynxlynxlynx> try grepping for Table
[09:36:46] <lynxlynxlynx> or maybe something like grep Table -C5 | grep -i python
[09:40:44] <wjp> hm, nothing jumps out
[09:41:48] <wjp> there's this, although it doesn't seem to target extension of tables: 12:36 < gnud> hey -- I'm just floating an idea for the GuiScripts. I was thinking they should be more pythonic. As an example, I've written a small wrapper class for the 2DA tables, so they can be accessed using normal indices, like t=Table(14) val=t[1][4]
[09:43:35] <lynxlynxlynx> any pastebin links around there?
[09:46:11] <wjp> long expired
[09:47:41] <lynxlynxlynx> eh well
[09:47:51] <lynxlynxlynx> thanks
[10:44:25] <edheldil> lynxlynxlynx: what are you striving for?
[10:45:13] <lynxlynxlynx> for easier modding, just a column/row appender is enough
[10:45:23] <lynxlynxlynx> pretty simple exercise
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[18:33:02] <Altimor> hi everyone
[18:33:15] <Yoshimo> hi
[18:33:25] <Altimor> need some help getting bg2 works on my iPad
[18:33:55] <Altimor> says it can't find gemrb.ini, although I downloaded gemRB and put it on my iPad via SSH as is, and there were no gemrb.ini
[18:36:02] <fuzzie> incorrect GameType in the config?
[18:36:27] <Altimor> I tried with bg2 and tob, none of them works, and I'm also sure about owner and permissions of the app
[18:37:25] <fuzzie> it should be bg2, and gemrb.ini is one of the files in gemrb's override directory, but as long as you didn't fiddle with the config it should work automagically
[18:38:16] <lynxlynxlynx> there should be atleast 6 gemrb.ini files shipped with gemrb
[18:38:27] <lynxlynxlynx> roughly one for each gametype
[18:38:33] <Altimor> hum, I knew it would be about override directory, look at this notice : <Notice>: [Core]: Initializing Search Path...[ResourceManager]: Invalid path given: /Applications/GemRB.app/override/override/shared (shared GemRB Override)
[18:38:46] <lynxlynxlynx> /override/override
[18:38:50] <Altimor> but in my .cfg file I didn't give it this path
[18:38:54] <Altimor> that's where it gets tricky
[18:39:25] <fuzzie> well, we don't do the ipad builds, but usually that kind of thing is overridden in the maintainer-provided config if needed
[18:39:46] <lynxlynxlynx> just delete the extra string from the path
[18:40:12] <Altimor> ok, gonna try
[18:40:25] <fuzzie> you could always set the GemRBOverridePath manually, and indeed, don't include the unneeded override bit
[18:42:15] <Altimor> ok, now the application doesn't quit, the log is quite overwhelmed, but the screen is just black
[18:42:40] <fuzzie> well, if one path is bad, other paths could be bad too..
[18:44:09] <Altimor> here are the three last lines of the log : Aug 16 20:40:58 iPad UIKitApplication:net.sourceforge.GemRB[0xb97e][903] <Notice>: [GUIScript]: Loading Script Start...ImportError: No module named Start
[18:44:09] <Altimor> Aug 16 20:40:58 iPad UIKitApplication:net.sourceforge.GemRB[0xb97e][903] <Notice>: [ERROR]
[18:44:10] <Altimor> Aug 16 20:40:58 iPad UIKitApplication:net.sourceforge.GemRB[0xb97e][903] <Notice>: ImportError: No module named Start
[18:44:15] <Altimor> sorry for spamming
[18:44:21] <fuzzie> so yes, your guiscript path is screwed up too
[18:45:10] <fuzzie> you should just set GemRBPath and disable any specific override/plugins/guiscript/etc paths
[18:45:27] <Altimor> ok, I will try this
[18:45:42] <fuzzie> but it sounds like you start with a broken config, where is it from?
[18:46:08] <Altimor> I followed this guide, which is apparently a piece of ...
[18:46:09] <Altimor> http://www.reddit.com/r/ipad/comments/ilu2z/i_can_play_baldurs_gate_ii_on_my_ipad/
[18:46:23] <Altimor> do you advice me to reset config ?
[18:46:26] <Altimor> advise*
[18:47:20] <fuzzie> you have not copied the config properly, i think
[18:47:34] <fuzzie> there are # (comments) in front of all of these lines
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[18:48:33] <fuzzie> ah i see, the one inline in the comments is broken
[18:48:42] <fuzzie> so new suggestion: please read the rtf :)
[18:49:25] <Altimor> haha, ok
[18:49:27] <Altimor> thank you
[18:50:58] <Altimor> ooh
[18:51:00] <Altimor> it works
[18:51:12] <Altimor> unbilievable
[18:51:20] <Altimor> you surely just made me lost my girlfriend :D
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[19:02:09] <Nobody_in_Partic> Hi quick question...hopefully somebody will give me the time of day
[19:02:48] <Altimor> 20H02 GMT 0
[19:03:33] <wjp> uh, 19:02 GMT, you mean
[19:03:48] <Altimor> shall we vote ?
[19:03:49] <Nobody_in_Partic> About to post in WebOS forum requesting for somebody to make a port...Who knows if somebody will take it on, but I thought it would be more likely if I could tell them how simple it would be to port it over
[19:04:49] <fuzzie> not any harder than similar game engine ports, which don't seem so bad
[19:05:07] <fuzzie> i think we can manage with just plain SDL nowadays?
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[19:05:56] <Nobody_in_Partic> OK, thank you fuzzie
[19:06:10] <fuzzie> i looked into it, and it turns out that their linux SDK doesn't actually let you do it
[19:07:17] <Nobody_in_Partic> Hmm, I'll look into that before I post then. Don't want to end up wasting a dev's time.
[19:07:30] <fuzzie> well, anyone who does ports will know how this works
[19:08:11] <fuzzie> there's the official WebOS PDK which isn't supported on linux, and there's some unsupported hack which everyone actually does their ports using
[19:08:12] <Nobody_in_Partic> O
[19:08:46] <Nobody_in_Partic> I'm guessing it's only possible through Homebrew, i.e. couldn't be in the app catalog but it can be installed.....that's how many apps like webOS Quake are and they use SDL
[19:09:03] <fuzzie> i forget if ScummVM is in the app catalog or not
[19:10:04] <Nobody_in_Partic> it is
[19:11:10] <Nobody_in_Partic> ok thanks for your time fuzzie, I'll post it and see what happens. The current phone screens are too small, but the pre3 and touchpad is big enough
[19:12:55] <Nobody_in_Partic> Didn't realize you were one of the developers. Appreciate your work!
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