#gemrb@irc.freenode.net logs for 16 Mar 2012 (GMT)

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[00:12:21] <Gekz> http://www.baldursgate.com/news/2012/03/15/announcing-baldurs-gate-enhanced-edition/
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[01:17:00] <brad_a> https://twitter.com/#!/TrentOster/media/slideshow?url=pic.twitter.com%2FV8kd2pIE
[01:17:16] <brad_a> heh hope that meas i mac version of bgee :D
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[06:25:57] <wrotek> lol, siedze sobie z ipadem w autobusie i jakis koreanski nastolatek siada obok mnie i sie gapi na tablet, w koncu lekkonwkurzon wyciaga gameboy color i ggra w pokemony
[06:26:17] <wrotek> zaraz wowa odpale h3h3h3
[06:46:43] <xrogaan> I wonder what that's mean
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[08:16:29] <wrotek> xrogaan, sorry ;) wrong window! :D
[08:19:39] <xrogaan> And suddently, everything made sense :)
[08:20:26] <wrotek> :)
[08:46:53] <edheldil> wowa?
[08:47:03] <edheldil> both?
[09:27:46] <Yoshimo> have you guys read about the extended edition of BG1&2 which atari wants to release?
[09:28:10] <edheldil> yes
[09:28:47] <Yoshimo> does this sound serious?
[09:29:15] <edheldil> serious effort? Oh yes, they are already under way
[09:29:58] <edheldil> I am of course interested. They claim to have the ToB code, btw
[09:30:02] <Yoshimo> the german announcement sounds a bit weird they confused wizard and witch of the coast, and translated it^^
[09:30:11] <edheldil> hehe
[09:30:57] <edheldil> what impact it will have on GemRB is hard to guess at this time
[09:31:40] <Yoshimo> broken links as well, not very professional
[09:31:54] <Yoshimo> http://http//www.baldursgate.com :P
[09:33:02] <Yoshimo> time to check my favourite forums gibberling, kerzenburg and spellholdstudio, im sure people are pretty busy there
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[17:10:28] <PFC> anyone familliar with the Kindle Fire?
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[17:48:32] <CIA-28> GemRB: 03avenger_teambg * rafd1e2a037c5 10gemrb/gemrb/core/GameScript/GameScript.cpp:
[17:48:32] <CIA-28> GemRB: gone to great lengths to handle override trigger/actions sanely
[17:48:32] <CIA-28> GemRB: (now the tables are parsed from beginning to end, error messages/possible crashes are fixed)
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[21:32:53] <psch> anyone who can help me with BGT and gemrb? i'm having the too-much-xp-at-the-start-of-bg1 problem but clskills.2da, which supposedly contains that xp-gain event, doesnt exist
[21:37:28] <tomprince> psch: slskills.2da is in gemrb's bg2 override folder.
[21:39:21] <CIA-28> GemRB: 03avenger_teambg * re0f4c7d307c9 10gemrb/gemrb/core/GameScript/GameScript.cpp: some more bit juggling
[21:39:27] <psch> okay, got it on my desktop, where do i find it on android?
[21:39:39] <psch> im hoping to transfer savegames, which looks to work up to now
[21:40:26] <psch> ah nvm find was fast enough, thanks!
[21:55:04] <psch> ah, also sorry for sounding entitled to quick responses, it just now dawns on me that find surely always should be faster, unless i was paying you guys, which i obviously am not
[21:55:18] <psch> anyway, problem solved, thanks for that and thanks for building this engine!
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