#gemrb@irc.freenode.net logs for 16 Nov 2014 (GMT)

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[10:50:37] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: learn priest spells earlier, with other spells https://github.com/gemrb/gemrb/commit/2530da6845ab85570f201e89f0aa4e9446f2a9ec
[10:50:38] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: remove commented code and unnedeed import https://github.com/gemrb/gemrb/commit/a8dec615c92519eb9d8df20a789bf0e85962e171
[10:50:40] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: display known spells in the overview https://github.com/gemrb/gemrb/commit/34b3565568e7f9c85f618588c57c10df1488aeae
[10:50:41] <Seniorita> [commit] lynxlynxlynx: GetMageSpells: magesch.2da has -1 as default, so make sure we don't get it https://github.com/gemrb/gemrb/commit/be322e9ae6a970ee46080615459adad071f2eca3
[10:50:42] <Seniorita> [commit] lynxlynxlynx: RemoveKnownSpells: iwd2 compatibility https://github.com/gemrb/gemrb/commit/b08b5efa5e3b8d886d1bd5776b4924fccd75ccbd
[10:50:43] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: remove all the usual known spell types before learning spells https://github.com/gemrb/gemrb/commit/43d86d5c867a6418cbe14d438a563ccb74045f34
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[13:02:31] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: enable the spell memo screen also for iwd2 https://github.com/gemrb/gemrb/commit/13279c2414bd923d340fc3934d00725bac48984c
[13:02:32] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: disable the splautop button when starting memorization https://github.com/gemrb/gemrb/commit/d63f1e54c97f15544c3bc1034d784424e3b5cb53
[13:02:33] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: disabled buttons should not react in memorization https://github.com/gemrb/gemrb/commit/f14777e7ea022c396bc0e55684886159e2b08754
[15:13:27] <Seniorita> [commit] lynxlynxlynx: LUSpellSelection: comment out unused global https://github.com/gemrb/gemrb/commit/98f984c6324665aac1df900531a904235b0eb5a3
[15:13:28] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: don't allow sorcerers to learn too many new spells https://github.com/gemrb/gemrb/commit/72fabc4a705e330fb718b4d2f6f7f3b1583590b5
[15:13:29] <Seniorita> [commit] lynxlynxlynx: OpenSpellsWindow: get the spellbook type via argument instead of deduction https://github.com/gemrb/gemrb/commit/0c75cc519c3a2f62b78687a103436eec65a85c84
[15:13:31] <Seniorita> [commit] lynxlynxlynx: Spellbook::AddKnownSpell: fix iwd2 druid spellbooks https://github.com/gemrb/gemrb/commit/45c4e87f9bc23e4dac8b084c95c5a0499858d26b
[15:13:32] <Seniorita> [commit] lynxlynxlynx: iwd2::cg: fixed the bio lookup in RevertPress https://github.com/gemrb/gemrb/commit/9d36f8a99dc8a1c9259574a70f3ea2e31342b122
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[19:24:14] <ARCADIVS> I'm using GemRB v0.8.1 installed from a Gentoo ebuild and I'm trying to figure out why it looks for plugins in $HOME/.gemrb/plugins on startup and then says: "[Core/FATAL]: Plugin Loading Failed, check path..." Should it be looking *there* or for plugins at all by default? What would I put in there to make it pass this step?
[19:25:53] <fuzzie> hm
[19:27:02] <fuzzie> it should first look in the system-wide directories
[19:28:03] <fuzzie> you didn't set it in GemRB.cfg, right?
[19:28:18] <ARCADIVS> No.
[19:28:47] <ARCADIVS> I used the sample config that came with my installation just to test things.
[19:29:09] <lynxlynxlynx> does gentoo provide that?
[19:31:30] <lynxlynxlynx> doesn't seem so, good
[19:31:45] <ARCADIVS> fuzzie: I was unaware there was a setting for the plugin path in the gemrb.cfg until you said something. It was commented out, so I uncommented it and it found the plugins.
[19:32:29] <ARCADIVS> It's looking for GUIScripts in $HOME/.gemrb/GUISscripts and failing now
[19:33:00] <lynxlynxlynx> what cmake options did you use?
[19:33:21] <ARCADIVS> Now that's fixed.
[19:33:36] <ARCADIVS> I really don't know what the Gentoo ebuild uses.
[19:34:20] <lynxlynxlynx> so you didn't modify it at all?
[19:34:32] <ARCADIVS> I didn't.
[19:34:57] <ARCADIVS> Okay now everything started.
[19:35:47] <ARCADIVS> The problem was simpler than I thought. I just got tired last night and thought I would have to come here to make anything work.
[19:36:07] <lynxlynxlynx> grep "Directory layout." CMakeCache.txt -A1
[19:36:12] <lynxlynxlynx> this gives you home?
[19:36:24] <lynxlynxlynx> we default to fhs, so that'd be odd
[19:37:03] <lynxlynxlynx> the ebuild is not explicitly passing the layout switch
[19:41:50] <ARCADIVS> Just greped it. It's set to fhs. I'm assuming I was just doing something stupid because I was tired last night and didn't want to think to hard.
[19:42:03] <ARCADIVS> *too hard
[19:43:25] <lynxlynxlynx> hmm
[19:46:35] <ARCADIVS> Baldur's Gate is starting fine now, but maybe you could tell me if any of these warnnings/errors are important:
[19:46:44] <ARCADIVS> [ResourceManager/WARNING]: Invalid path given: ./prefix/drive_c/GOG Games/Baldur's Gate/portraits (Portraits)
[19:46:56] <ARCADIVS> [ResourceManager/ERROR]: Couldn't find 'projectl.ids'.
[19:48:15] <lynxlynxlynx> none are unless you see problems
[19:49:45] <ARCADIVS> The invalid path warning seems odd to me. That's my GamePath with the portraits directory appended.
[19:50:15] <ARCADIVS> There is no portraits directory in there.
[19:50:46] <lynxlynxlynx> relax
[19:51:21] <ARCADIVS> Okay.
[19:52:47] <ARCADIVS> Sorry for troubling you guys.
[20:04:14] <lynxlynxlynx> np
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[21:49:27] <Seniorita> [commit] lynxlynxlynx: iwd2: use correct spell type in SetRaceAbilities https://github.com/gemrb/gemrb/commit/6ddcb1d6f8843c72acf8864da9e25b76b3eb1fd0
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