#gemrb@irc.freenode.net logs for 16 Sep 2013 (GMT)

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[12:59:20] <wjp> fuzzie: the android gemrb on google play is not built/distributed by us directly, right?
[13:14:56] <lynxlynxlynx> right
[13:49:42] --> coobekh has joined #gemrb
[13:49:47] <coobekh> Hello !!
[13:49:56] <coobekh> http://forums.gibberlings3.net/index.php?showtopic=25672
[13:49:58] <coobekh> help please
[13:49:59] <Pepelka> GEMRB 0.8.0 BG2 problems - The Gibberlings Three Forums
[13:50:00] <Pepelka> »Hello I was running baldurs gate 2 on gemrb downloaded from google store. It worked well, but had some crashes like... every sprung trap (even with t...«
[13:51:44] <coobekh> please
[13:51:54] <coobekh> anybody familiar with gemrb
[13:52:01] <coobekh> check
[13:52:03] <coobekh> help
[14:05:26] <lynxlynxlynx> ok
[14:06:20] <lynxlynxlynx> you can't remap keys currently
[14:06:47] <lynxlynxlynx> as for the cursor, i think MouseFeedback = 1 is the option to add to your config if you don't have it in yet
[14:07:29] <lynxlynxlynx> ah no, it's 0
[14:07:38] <lynxlynxlynx> which is supposed to be the default too
[14:08:17] <coobekh> yes, but it is still disabled
[14:08:51] <coobekh> tell me please, what was the last version of gemRB that supported mouse cursor, key remapping
[14:09:01] <coobekh> and that wasn't crashing all the time
[14:09:17] <coobekh> i read something about 7.2 ? but will it crash on traps/events
[14:10:10] <coobekh> because google store version is crashing 2-5 times every chapter, and the newest one isnt good at all
[14:10:55] <lynxlynxlynx> you can try older things on sourceforge
[14:11:13] <lynxlynxlynx> there should be a market-like build of after 0.7.2 code with the trap crash fixed
[14:11:25] <lynxlynxlynx> anything that mentions sdl2 is no go
[14:12:43] <coobekh> ok, and i guess
[14:12:48] <coobekh> i have to uninstall 0.8.0
[14:12:55] <coobekh> to run older versions
[14:15:08] <coobekh> http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/
[14:15:11] <Pepelka> GemRB Game Engine - Browse /Other Binaries/android at SourceForge.net
[14:15:12] <Pepelka> »GemRB is a portable open-source implementation of the Infinity Engine«
[14:15:26] <coobekh> can You tell me which one should i download
[14:15:36] <coobekh> to be the last of previous SDL versions?
[14:32:05] <lynxlynxlynx> am now
[14:33:18] <coobekh> okay :)
[14:33:34] <coobekh> im desperately trying to run this game in playable way
[14:33:57] <lynxlynxlynx> try http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/11bfc23/
[14:33:59] <Pepelka> GemRB Game Engine - Browse /Other Binaries/android/11bfc23 at SourceForge.net
[14:34:00] <Pepelka> »GemRB is a portable open-source implementation of the Infinity Engine«
[14:34:24] <coobekh> gemrb_11bfc23_20120711.apk
[14:34:38] <coobekh> this?
[14:34:44] <coobekh> do i need other 2 files
[14:34:45] <coobekh> ?
[14:34:48] <lynxlynxlynx> of course
[14:35:40] <coobekh> okay, but how to install? untill now i had only to install apk, config gemrb.cfg with gamepaths
[14:35:45] <coobekh> and things were well :)
[14:38:37] <coobekh> oh, gui is back
[14:38:47] <coobekh> and it asks if i want to download this files
[14:38:49] <coobekh> :)
[14:38:59] <lynxlynxlynx> cool
[14:39:12] <lynxlynxlynx> if that doesn't work, just unpack them manually
[14:40:05] <coobekh> its working, but is it downloading files for 0.8.0 or proper version :P
[14:40:26] <lynxlynxlynx> [where gemrb is installed (eg. in the same dir that has README and LICENSE and admin)]
[14:47:28] <coobekh> i think
[14:47:32] <coobekh> this is 0.7.0 version
[14:47:59] <lynxlynxlynx> could be
[14:48:19] <coobekh> it has menu with remapping, but no selection circles under the characters
[14:48:28] <lynxlynxlynx> more likely 0.7.1 + some
[14:48:59] <lynxlynxlynx> you could try the 0.7.2 apks in the top dir, but i don't know if any are the market type
[14:49:20] <coobekh> i tried newest one
[14:49:27] <coobekh> but it had no icon and didnt worked
[14:51:09] <coobekh> only one left to try
[14:51:52] <coobekh> but do You maybe have any idea if in 7.2.576 mouse cursor/circles under/sdl menu are working?
[14:52:56] <coobekh> the version You gave me seems t o be working with traps
[14:53:02] <coobekh> it pauses game instead of crash
[14:54:46] <lynxlynxlynx> the crash would probably happen right after if it was still there
[14:54:54] <lynxlynxlynx> you just have autopause on
[14:55:16] <lynxlynxlynx> i have no idea about the mobile builds, sorry
[15:41:02] <coobekh> okay thanks man
[15:41:07] <coobekh> You were helpfull
[15:46:14] <lynxlynxlynx> if you got a good build, reply to yourself on the forum; it may help someone else
[15:50:56] <coobekh> okay :) i think im figuring it out now,
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[16:08:22] <brada> i'm saddened that we all seem to have become too busy to work on this...
[16:09:36] <brada> any interesting news from avenger?
[16:33:57] <lynxlynxlynx> nope
[16:34:15] <lynxlynxlynx> but bg2ee seems to just be a regurgitation
[16:35:01] <lynxlynxlynx> i've temporarily lost my floss mojo, but it'll be back, it always has
[16:44:54] <brada> yeah i imagined BG2:EE would be such since they are using the same engine. we still need to get around to supporting it tho
[16:49:43] <lynxlynxlynx> not that much is missing, but yeah
[16:50:00] <lynxlynxlynx> there's no real demand yet, so it's pretty pointless though
[16:51:20] <coobekh> okay, i've updated my thread
[16:51:30] <coobekh> got other questions, can i link thread here?
[16:51:51] <brada> we know what thread
[16:51:55] <brada> at least i do
[16:52:48] <coobekh> :)
[16:52:48] <brada> it sounds like we don't have an android build that was built after cursors were added back in
[16:52:58] <brada> you could build yourself
[16:53:01] <brada> maybe
[16:53:08] <brada> im not sure hwat the requirements are to build
[16:53:09] <coobekh> im back to 0.7.2
[16:53:11] <coobekh> it wors fine for me
[16:53:18] <coobekh> but selection circles are gone :p
[16:53:20] <coobekh> and moving cursor :p
[16:53:52] <coobekh> i took the last available version with SDL startup menu
[16:54:01] <coobekh> because remapping keys is essential for me :p
[16:54:03] <brada> have you played with the ingame options?
[16:54:29] <coobekh> hmm, i dont think so
[16:54:40] <coobekh> You mean in graphics when game is launched on phone already?
[16:54:42] <brada> you are free to use that version but it isn't as stable
[16:54:48] <brada> and we cant/wont fix it
[16:55:02] <coobekh> These settings are never saved :(
[16:55:12] <brada> that was fixed after 0.7.x :p
[16:55:22] <coobekh> oh, so maybe it does save now
[16:55:26] <coobekh> ill check it now
[16:55:27] <brada> you would have to manually edit the baldur.ini
[16:55:32] <brada> no
[16:55:36] <brada> only on 0.8.x
[16:55:43] <coobekh> ok :p
[16:55:50] <coobekh> i can change the baldur ini
[16:56:04] <coobekh> but is there anything that would fix the selection circles? it isint working even in 0.8.0
[16:56:18] <lynxlynxlynx> what isn't working?
[16:56:30] <coobekh> when You select more then 1 characted
[16:56:33] <lynxlynxlynx> are you sure you just don't have "locator feedback" set too low?
[16:56:34] <coobekh> selection circles are gone
[16:56:41] <brada> im pretty sure circle stuff is an ingame/baldur.ini option
[16:56:54] <coobekh> ok im looking into it now! :)
[16:56:55] <brada> and if its bugged/broken we can't do anything for 0.7.x
[16:57:04] <lynxlynxlynx> heh
[16:57:12] <coobekh> but it was working
[16:57:17] <coobekh> on 0.7.0 version from market
[16:57:18] <coobekh> :D
[16:57:56] <brada> doesn't matter
[16:57:57] <coobekh> [Program Options] Installing=0 Install Type=3 [Alias] HD0:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\ CD1:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\data\ CD2:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\data\ CD3:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\data\ CD4:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\data\ CD5:=C:\Program Files (x86)\GOG.com\Baldurs Gate II\data\ CD6:=C:\Program Files (x86)\GOG.com\Baldu
[16:58:04] <coobekh> this is my all baldur.ini
[16:58:12] <brada> maybe it was broken between the 2 but either way we cant do anything about it
[16:58:26] <coobekh> [Game Options] Memory Access=100 Memory Level=1
[16:58:46] <brada> options aren't always in baldur.ini till it is saved
[16:58:54] <brada> if something is missing it just means default
[16:59:04] <brada> so play it on windows and save your settings how you like
[16:59:04] <coobekh> gem-baldur.ini
[16:59:11] <brada> then copy the ini to your android
[16:59:14] <coobekh> i think this is the one im supposed to change, right? :p
[16:59:25] <brada> i dont know what the options are
[16:59:30] <brada> id have to look it up
[16:59:36] <brada> and you can do that just as easily
[17:00:00] <coobekh> Locator Feedback Level = 0
[17:00:09] <coobekh> You were right again !
[17:00:12] <coobekh> what should i enter here?
[17:02:04] <brada> no idea
[17:02:15] <brada> its easiest to do it on windows
[17:02:19] <brada> then copy the file over
[17:02:28] <brada> frominside the game i mean
[17:03:32] <lynxlynxlynx> just use a big number like 1000
[17:04:19] <coobekh> ok :) !
[17:04:33] <brada> that will only work if he wants the maximum
[17:04:39] <brada> feedback
[17:05:15] <coobekh> im not entirely sure what it means, but im sure i want circles back
[17:05:16] <coobekh> :P
[17:06:10] <coobekh> it works !!!!
[17:06:12] <coobekh> Thanks !! :)
[17:06:19] <coobekh> It is great now
[17:06:20] <coobekh> :D
[17:06:51] <lynxlynxlynx> spelling-error-in-binary: usr/lib/gemrb/libgemrb_core.so.0.8.0 teH the <-- oh debian :)
[17:08:25] <coobekh> okay mates, thanks for helping me
[17:08:32] <coobekh> i have updated my thread with this solution
[17:08:42] <coobekh> now my boss gonna fire me
[17:08:51] <coobekh> but i will finish this game
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[17:23:08] <coobekh> Bye and thanks again, im going off now
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