#gemrb@irc.freenode.net logs for 17 Dec 2013 (GMT)

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[00:00:45] <chiv> I want something I can iterate through and create labeled radio toggle buttons
[00:01:17] <jackhunter> i was wondering, since publishers are so greedy, what made them allow gemrb?
[00:01:36] <chiv> people still have to buy the games
[00:01:58] <jackhunter> but if someone wants to make a game
[00:01:59] <brada> they didnt "allow" gemrb
[00:02:05] <jackhunter> he has to get bethesda permission?
[00:02:13] <chiv> gemrb is can be perceived as an extremely elaborate mod
[00:02:20] <brada> we got no permission, nor do we need any
[00:02:31] <chiv> why i no english good to day
[00:02:36] <jackhunter> ok so they cannot send "cease and desist" stuff
[00:02:50] <brada> they can if they want but it wouldnt do anything
[00:02:53] <jackhunter> the shit that ruins so many mods
[00:03:05] <chiv> that can only be done to projects that use trademarks and stuff
[00:03:18] <brada> eyah we arent redistributing any of the resources
[00:03:22] <chiv> eg 'system shock rebooted'
[00:03:50] <chiv> excuse me, I may need a moment :'C ...
[00:04:10] <brada> we dont use any (externally) copyrighted content
[00:05:59] <chiv> unfortunately, like in the case of streets of rage remake, the fan remake is better in almost every conceivable way...
[00:06:07] <jackhunter> actually
[00:06:18] <jackhunter> the latest stree of rage update make it perfect
[00:06:42] <jackhunter> i tried the old sor on steam, i am disappointed
[00:06:48] <jackhunter> compared to the remake
[00:06:49] <chiv> where? lemmeatit?!
[00:07:02] <jackhunter> well when i say latest i mean january 2013
[00:09:03] <jackhunter> http://www.soronline.net/sorr_downloads.htm
[00:09:05] <Pepelka> Streets of Rage Online - The #1 SOR Resource Site and Fan Community
[00:09:06] <jackhunter> 5.0.a
[00:09:18] <jackhunter> slightly better version
[00:09:22] <jackhunter> compared to 5.0*
[00:09:44] <jackhunter> difficulty is more balanced, and there are various "paths now that are well made
[00:10:19] <jackhunter> it reallys makes sor better
[00:10:31] <jackhunter> all the bugs with fire weapons and all that are gone
[00:11:21] <chiv> damn, i got excited then, i already have it
[00:13:24] <chiv> it's so well done that now I compare the originals to it and find them lacking...
[00:13:49] <chiv> hopefully, that's the future for gemrb :)
[00:14:17] <brada> it could be if more people got involved
[00:15:49] <jackhunter> there was a game that looked like streets of rage, but never found its name
[00:16:02] <jackhunter> it was basically same design, atmosphere, ,etc
[00:16:16] <jackhunter> but heroes had kind of special powers
[00:16:40] <jackhunter> level 1 it was a quick punch, level 2 a quick kick, then lightnings and a giant tornado
[00:17:00] <jackhunter> i remmber i saw the game in 2000 on a pc
[00:17:05] <chiv> guardian heroes?
[00:17:08] <jackhunter> but it did look like a sega game
[00:17:44] <jackhunter> no, it was really close to sor atmosphere
[00:17:56] <jackhunter> which is why i have been assuming it was a sor mod
[00:19:56] <chiv> could well be, theres some talented hackers in the megadrive scene
[00:20:15] <chiv> i was taken aback by 'sonic classic heroes'
[00:20:52] <chiv> its sort of like the ultimate megamix of sonic 1+2
[00:21:20] <jackhunter> the powers upgraded by picking up kind of bonuses
[00:21:28] <jackhunter> and there was a blond guy, a black guy
[00:21:46] <jackhunter> but it was not sor, something close to it
[00:22:45] <chiv> sorry i have no idea, but you should check out http://info.sonicretro.org/Sonic_Classic_Heroes if you ever owned a sonic cartridge
[00:22:47] <Pepelka> Sonic Classic Heroes - Sonic Retro
[00:23:49] <chiv> dont let the name put you off, it is nothing like that awful 3d game...
[00:25:26] <jackhunter> yeah i remmber how 3d games have been awful
[00:25:39] <jackhunter> especially the one wshere snoic ran like an old man
[00:25:44] <jackhunter> *sonic
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[01:50:26] <brada> I dont know if its because im on on a mac, but left and right keys dont get sent to the console
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[03:30:56] <brada> well this probably doesnt apply to bams but we werent applying kerning to any of the calculations, but were using it in printing >_<
[03:31:07] <brada> this rewrite will be good for us :)
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[09:14:53] <lynxlynxlynx> interesting stuff going on
[09:15:09] <lynxlynxlynx> the dltcep port continues and one guy is asking about commercial use
[09:15:32] <Lightkey> port?
[09:17:28] <lynxlynxlynx> to qt
[09:17:36] <lynxlynxlynx> /to sanity
[09:20:11] <fuzzie> my experience is that porting things from MFC to Qt doesn't actually help much with the sanity thing, it's sort of inherent to anything written in MFC in the first place :/
[09:28:25] <lynxlynxlynx> we'll see, so far it didn't sound just like a make-it-compile port
[09:29:03] <fuzzie> dltcep-type code is really annoying to port
[09:29:10] <fuzzie> am impressed at anyone doing *anything* with it
[09:45:55] <edheldil> does he write about it on g3?
[09:47:48] <lynxlynxlynx> no
[10:24:41] <chiv> Hola
[10:50:25] <edheldil> hi
[10:51:16] <edheldil> it would be nice if we could actually put some news to the title page to show that the project is alive & kicking
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[10:54:59] <lynxlynxlynx> like what?
[10:55:21] <lynxlynxlynx> a new release would be pretty thin
[11:11:19] <chiv> I know, we could fix all the torment bugs, that would be news :D
[11:13:31] <chiv> I'll start writing a letter to santa immediately.
[11:23:08] <lynxlynxlynx> new year is coming close, maybe it will grab me again
[11:23:21] <lynxlynxlynx> i was furiously productive last time
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[11:30:25] <fuzzie> I am unlikely to have time around new years (two exams on jan 6th, even) but you should all make sure to be nice to wjp, who I hear will be *drowning* in free time in which to fix all the rendering issues etc.
[11:32:01] <lynxlynxlynx> fizzle fixed the dragons, so i have nothing to complain left. Brad and Ed on the other hand ...
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[12:28:03] <edheldil> lynxlynxlynx: yeeees? :)
[12:29:21] <lynxlynxlynx> like the font alpha
[12:31:02] <edheldil> well, that's a known issue for years
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[18:38:00] <brada> found a game engine that combines SDL2 renderers with opengl shaders
[18:38:05] <brada> https://github.com/christopho/solarus/commit/7d646cdb11bdeb889a70660da4e013613bf78843
[18:38:08] <Pepelka> Make sure to enable the good texture type for the OpenGL final draw · 7d646cd · christopho/solarus · GitHub
[18:38:09] <Pepelka> »solarus - A Zelda-like 2D game engine«
[18:38:18] <brada> might be handy to learn from
[18:41:19] <brada> maybe its time to resurrect my palette shader + sdl_texture expirament
[19:04:56] <lynxlynxlynx> don't let it expira
[19:05:50] <brada> expira?
[19:16:53] <lynxlynxlynx> your expirament :)
[19:28:06] <brada> oh right
[19:28:39] <brada> spell cheek failed my again ;)
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[21:35:20] <DrMcCoy> peshend: Ping?
[21:37:52] <Lightkey> invasion of the bots?
[21:38:24] <Lightkey> practically in every channel, same ISP, different nicks
[21:38:28] <DrMcCoy> Yes
[21:38:53] <DrMcCoy> Oh, at least two have just been K-Lined
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