[00:03:30] <mrugiero> Quick question, is it normal that copying a spell to the spellbook consumes two scrolls?
[00:14:15] <chiv> that shouldnt happen, no...
[00:54:52] <mrugiero> Also, if reading while having a single one in inventory doesn't actually copy the spell, but consumes the scroll.
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[01:10:39] <brada> that can be normal (if the scribe fails)
[01:11:57] <mrugiero> No, it says it was successful.
[01:12:04] <mrugiero> But fails to actually appear on the book.
[01:12:30] <mrugiero> Also, I had failures (in most cases, because they were already learned) and the scroll didn't disappear.
[01:16:53] <brada> that isnt a failure
[01:17:02] <brada> if its already in your book it doesnt try to scribe
[01:17:05] <mrugiero> The message says I failed.
[01:17:19] <brada> still not the same
[01:17:39] <mrugiero> Still, I had some which aren't on the book failing and didn't lost the scrolls.
[01:17:45] <mrugiero> Is that supposed to happen?
[01:17:53] <mrugiero> Or is it random, like a critical miss?
[01:18:11] <brada> you should lose the scroll on failure *iff* you dont already know it, yes
[01:18:58] <mrugiero> Let me double check just in case, but I think I'm not losing them, despite not knowing them and failing.
[01:22:26] <mrugiero> I'm also having an error with the interface. When trying to learn beyond a number of spells, it tries to return LSR_FULL, but it says it is not defined.
[01:22:30] <mrugiero> I'll check on that.
[01:23:26] <mrugiero> And consequently omits the message.
[01:24:04] <brada> easy bug to fix
[01:26:16] <brada> there fixed
[01:31:25] <mrugiero> You fixed it too? I just posted the patch :P
[01:32:37] <mrugiero> The current bug tracker is the one in sourceforge, right?
[01:33:10] <brada> meh, nobody checks it
[01:34:08] <brada> its kind of worthless since only like 3 of the devs have access to it :/
[01:34:14] <brada> we ought to use github
[01:35:05] <mrugiero> I couldn't find an issue tracker on the github.
[01:35:49] <brada> because we dont use it :(
[01:40:00] <mrugiero> Do you know where are the bam files located?
[01:40:08] <mrugiero> I'm having another interface related problem.
[01:40:38] <mrugiero> When trying to dual class, it can't find GUISCRCW.bam.
[01:42:15] <brada> that is a BG2 only resource
[01:43:15] <mrugiero> That explains why it fails.
[01:43:27] <brada> what fails?
[01:43:35] <mrugiero> Well, when trying to dual class Imoen to mage, it tries to open it.
[01:43:45] <brada> but is that really a problem?
[01:44:01] <mrugiero> The resource manager can't find it, thus I can't go further from assigning the weapon proficiency.
[01:44:21] <mrugiero> Well, I'm unable to dual class, without any in-game message about why.
[01:44:29] <brada> you can test if it is actually causing a problem by turning off GUIEnhancements
[01:44:35] <mrugiero> OK.
[01:44:38] <mrugiero> I will try that.
[01:45:03] <mrugiero> About that.
[01:45:13] <mrugiero> Set to 0 should be disabled, right?
[01:45:29] <mrugiero> It's an integer, and it comes with no explanation on the file about which values are valid.
[01:46:36] <mrugiero> Works fine without GUI enhancements.
[01:47:38] <brada> ok, remind somebody tomorrow
[01:47:48] <mrugiero> OK.
[01:51:22] <brada> mrugiero: does changing line 2168 of GUIScript.cpp to "return NULL;" fix it?
[01:51:33] <mrugiero> I'll check.
[01:52:15] <brada> probably not the best fix anyway
[01:54:00] <mrugiero> Are you sure you mean 2168? Outside any conditional, middle of the function?
[01:54:24] <mrugiero> Or you mean 2166, where there is another return statement?
[01:54:46] <brada> i mean the return RuntimeError( tmpstr ); line
[01:55:00] <mrugiero> Yeah, the one I guessed.
[01:55:20] <brada> its 2168 in my branch
[01:55:54] <mrugiero> Nope, same error.
[01:56:29] <mrugiero> http://pastebin.com/NufS5T5a
[01:56:30] <Pepelka> [ResourceManager/ERROR]: Couldn't find 'GUISCRCW.bam'. [Python/ERROR]: Tracebac - Pastebin.com
[01:59:31] <brada> i thought so. i guess returning null from there is a lazy way to return an error
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[02:17:27] <mrugiero> Hmm, casting spells from scrolls also consumes two at a time.
[02:17:50] <mrugiero> At least it happens with shield.
[02:18:17] <brada> is it really 2 at a time or is it just the entire stack?
[02:18:27] <brada> and that happens to == 2
[02:19:35] <mrugiero> Nope, I have 3, and it takes 2, I keep 1.
[02:19:45] <mrugiero> If I have only 1, it consumes it and works normally.
[02:19:55] <brada> and if so does it only occur when the scrolls are stacked or does it happen if you have two separate scrolls?
[02:20:29] <mrugiero> They are stacked, if there is a way to un-stack them, I could check in that case.
[02:20:39] <brada> double click
[02:20:49] <mrugiero> Great, I'll try now.
[02:21:02] <mrugiero> Now that I think about it.
[02:21:28] <mrugiero> No, nothing.
[02:21:56] <mrugiero> Unstacking 3.
[02:22:05] <mrugiero> Leaves me with 2, in different stacks.
[02:22:18] <mrugiero> I'll try something.
[02:33:46] <mrugiero> Nope, it's unrelated to the bug I reported this afternoon.
[02:33:52] <mrugiero> That's what I was checking.
[02:34:11] <mrugiero> As it took all the stacked items except scrolls, potions and projectiles to 1 on loading.
[02:34:22] <mrugiero> But with the commit reverted continues happening.
[02:35:30] <mrugiero> Oh, I'm an idiot.
[02:35:32] <mrugiero> No bug here.
[02:35:52] <mrugiero> The two was too little and I saw it wrong, I was convinced it was a three.
[02:36:07] <mrugiero> There goes playing it in a window.
[02:53:41] <brada> you can just use a larger font
[02:56:49] <mrugiero> I had no idea I could configure the font here.
[02:57:08] <mrugiero> From the config file, right?
[02:59:04] <brada> http://www.gemrb.org/wiki/doku.php?id=plugins:ttf
[02:59:07] <Pepelka> plugins:ttf [GemRB wiki]
[02:59:16] <brada> assuming it still works :p
[03:02:44] <brada> i do know the styles are broken, but meh
[03:03:04] <brada> i just never re-implemented them fter rewriting from SDL_ttf -> freetype
[03:41:31] <mrugiero> On a side comment.
[03:42:17] <mrugiero> I find it weird that you lose no reputation after attacking Sendai's party. I know that's vanilla, but it's weird to me.
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[07:57:15] <edheldil> Good morning
[08:04:06] <lynxlynxlynx> oj
[08:24:56] <edheldil> we are missing a knob in BMP importer
[08:26:23] <edheldil> pst has some 24bit bmp images (JR*) that use transparency
[08:31:15] <lynxlynxlynx> oh great >>
[08:59:22] <fuzzie> :(
[09:00:10] <fuzzie> re backscroll: do we need to add devs to the sf project?
[09:00:36] <edheldil> depends on how we want to organize the project, I think
[09:00:51] <fuzzie> well, they have to be in the project in order to have bug tracker permissions
[09:02:01] <fuzzie> not that I appear to have bug tracker permissions myself..
[09:04:50] <edheldil> sure, I get that - I think we can safely add brada & chiv
[09:05:13] <edheldil> fuzzie: you are not a project admin. I will add you if you do not object
[09:05:32] <fuzzie> brada is already there I think
[09:05:56] <fuzzie> and, well, I think we already have enough project admins, but it'd be nice to work out the tracker pemrissions
[09:06:12] <wjp> shall I copy scummvm's tracker permissions?
[09:06:19] <fuzzie> that would be great
[09:07:22] <edheldil> effectively we have 3, as avenger is MIA
[09:07:47] <fuzzie> yes, but you, wjp and lynx are all active
[09:08:03] <wjp> all devs should have tracker update permissions now
[09:08:24] <fuzzie> yes, thanks
[09:08:55] <wjp> (for the record: I added the 'Developer' group to the 'Update' permission in the tracker tool permission pages)
[09:09:08] <fuzzie> https://sourceforge.net/p/gemrb/bugs/266/ <- this surely isn't an original bug, right?
[09:09:11] <Pepelka> GemRB Game Engine / Bugs / #266 Merchant in Nashkel store doesn't work.
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[10:29:39] <lynxlynxlynx> https://pbs.twimg.com/media/BeGCXfNCcAAb6LO.png
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[11:36:01] <Beholder> hi
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[11:42:17] <edheldil> lynxlynxlynx: funny how the context changes :)
[11:42:42] <lynxlynxlynx> mhm
[11:44:15] <HumalaDuck> Hi. I just wanted to report a small error on one of the GemRB wiki pages: http://www.gemrb.org/wiki/doku.php?id=install:unshield-bg1
[11:44:17] <Pepelka> install:unshield-bg1 [GemRB wiki]
[11:44:24] <HumalaDuck> Under the section "Install Extra Data (optional)" it says "Insert each CD in order (including CD 1), for each one entering the following command (in the DVD version, they are all in the root of the DVD):" but the code example that should give the command isn't actually included.
[11:50:04] <lynxlynxlynx> the same unshield stuff as before
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[12:01:07] <edheldil> fuzzie: any idea how to cleanly get 24bit transparent bitmaps? Are there 24bitmaps bitmaps where green is not transparent?
[13:26:27] <edheldil> (from the top of my head, savegame thumbs, probably)
[13:29:25] <fuzzie> no idea off the top of my head, not at home
[13:31:27] <lynxlynxlynx> savegame thumbs are screenshots, so after all the processing
[13:32:31] <lynxlynxlynx> you'd have to use our png importer to sneak a green in there
[13:32:35] <lynxlynxlynx> and even for that i'm not sure
[13:38:04] <edheldil> no ... I meant whether we could perhaps set green to transparent for all 24bit BMPs in BMPImporter::GetSprite()?
[13:38:39] <edheldil> if there are other bitmaps where the green is rendered as green, we could not
[13:41:22] <lynxlynxlynx> no idea where nonpaletted bmps are used at all
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[15:15:49] <fuzzie> try it, see if anyone complains?
[15:19:11] <fuzzie> I'm confused though, surely we already do that
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[17:33:49] <mrugiero> Hi.
[17:34:31] <mrugiero> I talked with Brada yesterday about a problem (I described it partially in the bugtracker a few days ago) with dual classing and the GUI enhancements in BG1.
[17:34:41] <mrugiero> He told me to remind you today.
[17:34:57] <brada> i suppose id better fix it
[17:35:11] <brada> i am the one that broke it naturally :p
[17:35:31] <brada> but i need to know the scrollbar resrefs for the other games...
[17:35:41] <mrugiero> Can I help with that?
[17:36:09] <mrugiero> I've bought them all in GOG in the winter sale, I just have to download the others, if needed.
[17:36:57] <lynxlynxlynx> open a chu with a textarea with an attached scrollbar or manual scrollbar; the bam should be obvious then
[17:41:18] <mrugiero> You mean the missing bam? GUISCRCW
[17:43:17] <brada> its not "missing", that is the BG2 resource. we need the resource for the other games in order to programmatically create scrollbars.
[17:47:10] <edheldil> pst has at least CGSCRL1
[17:50:49] <mrugiero> So, to be sure, I should install the other games, and try to reproduce this, look which bam do they use, and tell you, is that?
[17:52:05] <lynxlynxlynx> for manually created scrollbars, any scrollbar bam will do
[17:52:10] <fuzzie> or just glare at brada until he does it
[17:52:18] <lynxlynxlynx> but i think we already have them in the code
[17:52:55] <lynxlynxlynx> i'm not sure though, would need to sift through all the gamechecks
[17:57:35] <mrugiero> Would it help if I check what BG1 uses without the GUI enhancements? The downloads will take time.
[17:59:54] <edheldil> mrugiero: btw, here is an iesh script to print the relevant bam resource ;-) http://pastebin.com/ZjqMqTxV
[17:59:56] <Pepelka> [Python] iesh script to print scrollbar bams - Pastebin.com
[18:04:16] <mrugiero> Where should I put this script?
[18:07:49] <edheldil> you would have to get iesh first. Here: https://sourceforge.net/p/gemrb/ie_shell/ci/master/tree/
[18:07:51] <Pepelka> GemRB Game Engine / ie_shell / 
[18:08:28] <edheldil> but in bg1, it's: GUIWSBR (mainly), GUISTSCR. GUIKNSBR
[18:10:47] <edheldil> bg2: GUISCRCW (mainly), GUISCRC, GUISTSCR, GUIWSBR (possibly remnant from bg1?)
[18:13:16] <edheldil> iwd: STORESCR, GUISTSCR, GUISBR, SRSVBBAR, GUIWSBR, RECSCRL, GUISTDRC
[18:14:52] <edheldil> iwd2: GBTNSCRL, GCOMMSB, STORESCR, GUIWSBR
[18:15:04] <brada> thanks edheldil :)
[18:15:43] <edheldil> pst: CGSCRL1
[18:16:36] <edheldil> well, possibly not all of themare actually used - might be in unused files, there's a lot of bg1 files in bg2, for example
[18:18:13] <brada> looks like if we wanted most could use GUIWSBR?
[18:18:36] <edheldil> not pst
[18:18:40] <brada> right
[18:18:46] <brada> *most*
[18:19:08] <edheldil> and it might not fit in a particualr case
[18:19:23] <edheldil> perhaps make it an option in gemrb.ini
[18:20:36] <edheldil> later
[18:23:46] <chiv> I can't actually think of anywhere in pst where there are extra scrollbars used
[18:25:59] <brada> chiv: you wouldnt notice unless you have a mod that makes something not fit in its area (not that this applies to PST anyway)
[18:31:55] <chiv> it's very unlikely to be an issue though, there just isn't the same modding potential as the other games
[18:32:54] <brada> doesnt change what needs to be done :p
[18:33:12] <chiv> oh well, nm
[18:49:51] <fuzzie> more modding :(
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[19:12:16] <chiv> hm? whats wrong with modding ?
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[19:18:44] <lynxlynxlynx> ... and as i'm sure you forgot to check, the demo uses scrlbar1.bam
[19:18:45] <Lightkey> is the D&D Anthology available as download somewhere else? it's currently 75% off on GamersGate, €5 for every Infinity Engine game plus ToEE
[19:26:24] <chiv> I wonder how many times I have bought each infinity game....
[19:26:42] <wjp> pretty good deal
[19:27:21] <wjp> looks like they also have a big discount on BGEE atm
[19:27:37] <Lightkey> wasn't interested in that ;p
[19:27:56] <wjp> others may be :-)
[19:28:20] <Lightkey> meh
[19:28:23] <chiv> bgee gets such a hard time...
[19:29:14] <Lightkey> well, I was asking for other sites because those usually have the same discounts but charge in $, which is a fourth less
[19:29:37] <fuzzie> chiv: well, it doesn't work in gemrb, so pft!
[19:29:54] <brada> it will eventually :)
[19:30:20] <brada> and its the only way to play BG on a (modern) mac...
[19:30:28] <brada> gemrb doesnt count yet unfortunately :/
[19:30:40] <chiv> i really like it, its nice to have 20+ languages and all the bg2 stuff mixed in
[19:30:58] <fuzzie> I assume they still don't have an Android relese
[19:31:07] <fuzzie> indeed they do nt
[19:36:25] <chiv> Lightkey: I don't think the price would be different anyway, in the UK it is automatically adjusted to £3.74 , and I spent about that much today on mars bars and coke
[19:37:30] <Lightkey> not interested what you think, I've seen it before :-)
[19:38:57] <fuzzie> it's pretty relevant if you buy a lot of these
[19:39:26] <fuzzie> you may imagine Lightkey being slowly crushed by the weight of hundreds of virtual games, if it helps
[19:40:42] <Lightkey> that's only because I practically stopped buying boxes, I don't have any space left in my room
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[19:41:22] <chiv> meh, I have 1.68 in my bank account, and I still reckon thats a good enough deal
[19:42:14] <fuzzie> it's above my usual impulse-purchase limit for games
[19:42:21] <mrugiero> I didn't know about GamersGate.
[19:43:14] <mrugiero> I paid something between 10 and 20 bucks for the AD&D collection.
[19:43:16] <fuzzie> bgee for <5eur is sort of tempting
[19:43:26] <fuzzie> but I think I'll just buy it when I actually have time
[19:45:02] <Beholder_> BG2EE come in, but not for android again, damn
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[19:45:19] <fuzzie> probably the number of people with an android tablet is relatively low
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[19:45:32] <Beholder_> i hate bgee developers
[19:45:33] <fuzzie> so I understand why they're not prioritising it
[19:45:35] <fuzzie> but it's annoying :)
[19:45:50] <mrugiero> Damn overheating.
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[19:48:19] <mrugiero> I paid a bit more for the bundle, but it included both NWN 1 and 2, Dragonshard and Demon Stone also.
[19:48:40] <mrugiero> I think I paid something like 15 or 20 dollars, though.
[19:49:06] <Beholder_> android tablets got is a more than half of market in Russia
[19:49:07] <chiv> I bought nwn2, I still haven't had the enthusiasm to get past the first area yet
[19:50:19] <DrMcCoy> The original campaign of NWN2 isn't that great
[19:50:31] <DrMcCoy> But the expansion Mask of the Betrayer is really awesome
[19:51:30] <fuzzie> nwn2 is sitting in my gog account, unloved because it's >7gb of installer
[19:51:40] <DrMcCoy> lol
[19:51:46] <fuzzie> same for The Witcher and etc etc
[19:51:55] <mrugiero> Idem fuzzie.
[19:51:57] <fuzzie> I did free up some disk space this week but then matlab ate it :(
[19:52:49] <DrMcCoy> https://www.youtube.com/watch?v=4V1ZB1rWsS4 :)
[19:52:49] <Pepelka> NWN 2 Mask of the Betrayer Soundtrack Mulsantir - YouTube
[19:52:51] <Pepelka> »Neverwinter Nights 2 Mask of the Betrayer Music, Mulsantir. Please, Subscribe, Rate, Comment, and Enjoy!!! Disclaimer: All content belongs to its rightful ow...«
[19:52:52] <mrugiero> Sum up they don't give you a convenient zip for people using alternate engines. The new GOG installer requires me to use the /nogui option, otherwise WINE crashes.
[19:53:29] <brada> i have had no trouble with GOG installer under wine
[19:53:42] <fuzzie> the new GOG installer is kind of terrible though
[19:54:14] <mrugiero> I have yet to figure out how to avoid installing dosbox and scummvm in relevant games, with the nogui option.
[19:54:40] <mrugiero> Maybe it has something to do with WINE's version, brada. What version do yo have?
[19:55:10] <brada> whats the latest stable? :p
[19:55:25] <fuzzie> 'stable' :p
[19:55:25] <brada> 3.6?
[19:55:27] <brada> heh
[19:55:33] <fuzzie> 3.6?!
[19:55:41] <brada> 3.something
[19:55:54] <fuzzie> so basically you're in another universe, which explains that
[19:55:55] <mrugiero> Stable ones use pair numbers, IIRC.
[19:56:06] <mrugiero> 1.x.y
[19:56:14] <mrugiero> Is whatever they are on.
[19:56:23] <mrugiero> The x should be a pair number for stable, IIRC.
[19:57:21] <brada> sorry i mean 1.6. i've no idea why i thought 3.anything :p
[19:58:09] <fuzzie> DrMcCoy: well done, now I'm going to be sitting here listening to the nwn2 music playlist all evening
[19:58:46] <DrMcCoy> :D
[19:58:56] <chiv> hah, I spent the last 3 days listening to chrono trigger.... cant really go up from there
[20:00:00] <DrMcCoy> fuzzie: There's also https://www.youtube.com/playlist?list=PL1Uj0cNo6vn09YSwrqYxjrCh9mlBFcGKi and https://www.youtube.com/playlist?list=PLAEE4AC439AB0E751 :)
[20:00:01] <Pepelka> RPG Chillout Music - YouTube
[20:00:03] <Pepelka> »Relaxing music for the time after the great adventures have ended.«
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[20:11:09] <chiv> since we're all sharing https://www.youtube.com/watch?v=iEGniXc7Xtc
[20:11:09] <Pepelka> Chrono Trigger (Live at Symphony Hall) - YouTube
[20:11:11] <Pepelka> »Chrono Trigger performed by Video Game Orchestra, featuring Chris Baum on violin. Recorded at Boston Symphony Hall on October 7th, 2012. VGO is a Boston-base...«
[20:11:49] <brada> you guys are all dorks! :D
[20:12:08] <chiv> & proud
[20:12:56] <edheldil_> back
[20:46:32] <edheldil_> fuzzie: witcher is a really great game, story wise
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[21:17:50] <fuzzie> unhelpful :-p
[21:19:14] <edheldil_> mhm?
[21:24:53] <DrMcCoy> edheldil_: It's just too bad the main character is such a douchebag
[21:25:49] <DrMcCoy> Also, while not strictly videogame-y, there's also this here: https://www.radiorivendell.com/ :)
[21:25:51] <Pepelka> Radio Rivendell - The Fantasy Radio Station
[21:25:52] <Pepelka> »Fantasy music from Rivendell!Radio Rivendell is the one and only fantasy radio station in the world playing fantasy music 24-7! We like to promote young and unknown artists and bands to the broader audience. …«
[21:26:32] <Beholder_> http://i-fotki.info/16/e7e2d6f8466726366e74eed4aeb1587ebc8616172654037.jpg.html
[21:26:33] <Pepelka> Ifotki.info - бесплатный хостинг фотографий для форумов, дневников, гостевых книг
[21:26:34] <Pepelka> »Ресурс для публикации фотографий на форумах, дневника, личных страницах«
[21:31:14] <brada> Beholder: looks nice
[21:31:33] <wjp> are those ghosts? :-)
[21:31:57] <wjp> (or jpg/scaling-artifacts?)
[21:34:13] <Beholder_> https://dl.dropboxusercontent.com/u/80162785/Untitled-1.png
[21:34:18] <Beholder_> high quality
[21:35:13] <Beholder_> antialiased
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[21:37:13] <Beholder_> we need to change alpha instead of color if pointer on npc
[21:37:55] <Beholder_> this will be more more smoother and beautiful
[21:39:25] <brada> i dont see a problem with that
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[21:39:40] <brada> but why does it matter?
[21:40:59] <wjp> that mage looks really stragne in that screenshot
[21:41:05] <wjp> s/gn/ng/
[21:41:37] <fuzzie> the antialiased selection circles are shiny
[21:42:07] <fuzzie> they look terribly wrong when I expect a standard one though :)
[21:42:40] <Beholder_> optional
[21:42:52] <Beholder_> antialis is a parameter on shader
[21:43:12] <Beholder_> antialias
[21:43:39] <Beholder_> but looks great
[21:43:53] <fuzzie> it does
[21:47:32] <edheldil_> DrMcCoy: douchebag? He has a conscience
[21:49:23] <Beholder_> https://dl.dropboxusercontent.com/u/80162785/Untitled-1.png replaced with no-aa
[21:49:48] <edheldil_> Much more natural ;-)))
[21:50:07] <Beholder_> but no more nice)
[21:50:17] <fuzzie> chiv: ok, I like the chrono trigger one :)
[21:51:22] <Beholder_> now i need some refactoring and create class for programs (to save uniform locations)
[21:51:58] <fuzzie> sounds great
[22:04:12] <Beholder_> btw, GL_UNPACK_ROW_LENGTH not supported by GLES
[22:04:23] <Beholder_> i added define's
[22:04:28] <fuzzie> thanks
[22:08:26] <wjp> are those mage sprites really correct? They still look strange to me
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[22:17:30] <fuzzie> does look a bit strange in the screenshot, yes
[22:17:32] <lynxlynxlynx> hard to tell
[22:28:40] <wjp> just tried with the opengl backend in bg2 and things seem pretty normal, so maybe just an unlucky animation frame
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[22:31:54] <Beholder_> what is wrong in sprite?
[22:33:22] <wjp> probably nothing
[22:33:41] <wjp> it just looks like an uncomfortable position to stand in :-)
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