#gemrb@irc.freenode.net logs for 17 Jun 2011 (GMT)

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[15:01:44] <brad_a> since moving to git im getting a crash on save or at least on the auto save at game beginning. Just wondering if that is known before i dig into it.
[15:02:47] <brad_a> i think its any save because GDB points me to ai->CreateArchive( &str); in Interface::CompressSave
[15:02:52] <fuzzie> can you write to the save directory?
[15:03:13] <brad_a> i havent changed anything other then moving to git but ill check
[15:03:33] <brad_a> also even if i cant write to it that should error out and not crash so its still an issue
[15:03:35] <fuzzie> also make sure the SAVImporter is loading
[15:03:48] <fuzzie> i guess we crash if you have no SAVImporter
[15:04:01] <brad_a> ill check
[15:04:08] <fuzzie> shouldn't be a problem if you're using cmake to build though
[15:04:09] <brad_a> but its happening on iOS and os x
[15:04:33] <fuzzie> but if you're using your own custom xcode, then you might have forgotten to build it
[15:04:57] <brad_a> is sav importer a new module since 0.64?
[15:05:01] <fuzzie> probably
[15:05:06] <brad_a> ah ha
[15:05:12] <brad_a> then i havent added it to the project
[15:05:17] <fuzzie> we should maybe add something on startup which complains if you're missing vital stuf
[15:05:45] <brad_a> yeah we should
[15:07:06] <fuzzie> but this sav thing is new and i didn't really have time to poke at anything since
[15:07:48] <brad_a> yeah i hadnt added it to the project so im sure that is it
[15:17:05] <brad_a> yup that was it. working fine now
[15:17:56] <brad_a> this is weird tho because right now im getting terrible performance and gemrb is using 108% cpu
[15:18:10] <brad_a> :\
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[15:35:19] <fuzzie> what did you change?
[15:42:26] <brad_a> i guess im up in the night because i restored my 0.6.4 project and it has the same performance give or take a couple %
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[15:42:44] <brad_a> maybe its cuz im building a debug instead of release build
[15:43:19] <brad_a> tho im not running through gdb or anything
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[16:02:57] <brad_a> do i have to wait for my sdl video patch to be committed before i make another sdl video patch? id like to get this soft keyboard stuff in.
[16:25:51] <brad_a> so apparently if you load the autosave at the beginning of bg2 you have to go though the opening sequence again and imoen just stands there and watches!
[16:39:29] <fuzzie> that is not right
[16:39:52] <fuzzie> you didn't make any changes to core functions, right?
[17:05:50] <brad_a> only added a config var for using softkeyboard
[17:06:15] <brad_a> changed some control code and video code nothing else
[17:06:52] <brad_a> it doesnt seem to happen all the time. ill see what the console says when it happens again
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[17:13:32] <brad_a> it could be that i was loading a save from 0.6.4...
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[17:13:48] <brad_a> im not too woried about it at any rate
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[18:26:00] <brad_a> disappointing to see that SDL doesnt appear to support horizontal scroll events...
[18:28:52] <brad_a> kinda wierd considering that i am able to get multitouch events in 1.3 but not horizontal mouse wheel
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