#gemrb@irc.freenode.net logs for 17 Mar 2012 (GMT)

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[01:13:21] <brad_a> apparently when using touch input you are unable to pick up ground piles
[01:13:36] <brad_a> im not sure where to look for what triggers that
[01:14:10] <brad_a> i know im actually clicking on the pile becuse i can open inventory and see it on the ground there
[01:14:30] <brad_a> its just when your character arrives at the target point nothing happens
[01:22:13] <brad_a> hmm
[01:22:23] <brad_a> maybe a focus problem
[01:23:34] <brad_a> or not
[01:23:49] <brad_a> where is the code that controls the ground store popup?
[01:26:58] <brad_a> the only ting that stands out to me as diffrent between a mouse click and finger poke is that for the touch both "mouse down" and "mouse up" happen in the same frame/polling cycle
[01:40:24] <brad_a> i gues its probably the lack of mouse motion?
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[01:41:00] <brad_a> maybe i should do a move mouse instead of updating cursor location
[01:45:18] <brad_a> yup it appears so :D
[01:51:08] <CIA-28> GemRB: 03bradallred * ra7a68aa4bfb0 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: TouchInput: check MOUSE_DISABLED before processing a touch.
[01:51:20] <CIA-28> GemRB: 03bradallred * r426dc280d829 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: TouchInput: we need to update the mouse before processing first touch. We also need to update the mouse cursors after events.
[01:51:20] <CIA-28> GemRB: 03bradallred * r7317e22f559a 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: TouchInput: initialize/reset firstFingerDownTime
[01:51:20] <CIA-28> GemRB: 03bradallred * rf80ef3d40430 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: touchInput: reorder processing of first touch to reflect the order of mouse events.Move some "mouse down" processing from finger event to ProcessFirstTouch since that is when the "click" actually happens.
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