#gemrb@irc.freenode.net logs for 17 May 2011 (GMT)

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[09:45:31] <Beh0lder> hi all
[09:49:11] <Beh0lder> I found some strange issue. Beregost blacksmith make only one Ankheg armor. After making armor, he stops to buy Ankheg skins and make armor. No more this option in dialog.
[09:50:15] <fuzzie> that is correct :)
[09:51:27] <fuzzie> the exact details depend on what exactly you have installed, i think
[09:51:46] <Beh0lder> It same in original?
[09:52:41] <fuzzie> once the blacksmith makes the armor, you can't sell Ankheg shells
[09:54:29] <Beh0lder> OK). I was hoping to dress all fighters)
[09:54:31] <fuzzie> mods change it: with Baldurdash, you can only sell shells *or* make armor, and with BG1 tweaks, you can make more armor
[09:54:45] <fuzzie> i think you can get full plate at that point anyway, though :)
[09:56:18] <Beh0lder> Yes, until GemRB not use items weight. Full plate is more heavy)
[09:56:37] <fuzzie> ah, yes, encumbrance :) should deal with that
[09:58:02] <Beh0lder> I can't kill Drizzt, this impossible in GemRB )
[09:59:57] <Beh0lder> I'm trying to block him with summoned creatures, but they are still attacking him, even with AI off (
[10:01:26] <fuzzie> aren't they meant to?
[10:01:53] <fuzzie> in bg2, the AI switch only affects the party members
[10:22:38] <Beh0lder> I think this trick works in original.
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[10:44:42] <Beh0lder> I mistaken. Creatures attacks Drizzt anyway. http://www.youtube.com/watch?v=H5KqBRKV_68&feature=related
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[16:29:17] <Maighstir> To continue my debugging session from a couple days ago; FillPlayerInfo works now, but instead GemRB segfaults at core/Map.cpp:1742 - char* poi = core->GetMusicPlaylist( SongHeader.SongList( [SongType] ); - the last function I run is EnterGame() and MessageWindow is loaded automatically, that file is pretty much empty however and I don't understand what triggers the fetching of a playlist.
[16:29:59] <fuzzie> music is automatically started when an area starts running
[16:33:25] <Maighstir> The relevant files are musics.ids and music.2da?
[16:33:35] <fuzzie> you shouldn't have them, right?
[16:34:51] <Maighstir> I have those, probably because something complained way back when - but they're pretty empty
[16:35:06] <fuzzie> the most likely cause is that you don't have an area, i think
[16:35:36] <fuzzie> although you really shouldn't have a music.2da i think
[16:35:54] <Maighstir> I have an area: AR0000, maybe it isn't called correctly somewhere...
[16:36:01] <fuzzie> does it get loaded?
[16:37:01] <Maighstir> no, though I set it up in startare.2da
[16:40:15] <fuzzie> um
[16:40:44] <fuzzie> what's your CreatePlayer call?
[16:43:07] <fuzzie> i guess gemrb should error out of EnterGame if you didn't create a party member with CreatePlayer first
[16:43:10] <fuzzie> we don't atm
[16:45:57] <Maighstir> CreatePlayer("charbase", 1 | 0x8000) - apparently I never created a charbase, that's what happens when I move on to other things and leave a project lying around for a while
[16:47:26] <Gekz> lol
[16:49:08] <Maighstir> no, I have a charbase.chre, I'm just not used to Linux' case sensitivity
[16:49:16] <Maighstir> *cre
[16:49:58] <Maighstir> or I didn't think I'd named it in uppercase, anyway, it's there
[16:50:26] <fuzzie> well, look at the console output there
[16:52:03] <Maighstir> it finds charbase.cre
[16:52:24] <fuzzie> it should then load start.2da and startpos.2da, and then startare.2da
[16:54:03] <Maighstir> all are found
[16:55:01] <fuzzie> it looks up AREA in start.2da according to the PlayMode variable, then uses that to look up the area in startare.2da
[16:55:05] <fuzzie> all should be good?
[16:56:56] <Maighstir> the row name in start.2da should be the same as the value for playmode?
[16:58:32] <Maighstir> I set both to 0, it fails, row name was NORMAL before, and that failed
[17:01:40] <Maighstir> beyond that, it looks good
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[20:33:13] <Beh0lder> hi all
[20:35:19] <Beh0lder> what hotkeys can I use for mapping for vol up/down? (these keys must be unused for other things)
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[21:02:20] <lynxlynxlynx> check GameControl.cpp
[21:02:46] <lynxlynxlynx> there are two places: one for the cheat keys and one for unmodded presses
[21:03:22] <lynxlynxlynx> what does the device emit for the normal vol up/down presses?
[21:13:08] <Beh0lder> I can use any hotkeys for this, that unused now and will unused in GemRB in future for other functions. This hotkeys mapping on hardware keys. If I press volume control keys on device, GemRB receives this hotkeys and change volume programmatic (see GameCotrol.cpp). In current version I used 'o' and 'p' keys, but 'p' is used for priest spells now. I need to change it.
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[22:58:27] <pupnik> people aren't chessmen you move on a board
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[23:46:57] <raevol> ever seen the age of empires 2 intro?