#gemrb@irc.freenode.net logs for 17 Sep 2015 (GMT)

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[09:55:56] <decker^> hello
[10:01:18] <decker^> well fixed another bug which was "bugging" me ... though I had to do one thing I didn't like to do it (meaning, potentially breaking a lot of things). So I will need help sometime in the future to get it right.
[10:03:16] <decker^> is this flag always set IE_VVC_LOOP to on?
[10:03:30] <decker^> or is it set from external data
[10:05:28] <decker^> finally have all the games, starting playing pst. i like the intro and atmosphere.
[10:08:14] <decker^> Being magically asleep not using proper stance (lying, at least male human fighter) for the selected actor. <-- this is true for male elf wizard, not sure about fighter (on stinkcloud).
[10:08:30] <decker^> if I attempt any actions with him though, the proper stance goes into effect.
[10:10:18] <decker^> casting height data (all hardcoded in the originals4)) <-- does this refer to casting glow effect?
[10:12:11] <lynxlynx> it's data dependant (or context)
[10:12:30] <decker^> oh
[10:12:44] <lynxlynx> that was re vvc
[10:12:57] <lynxlynx> re casting heights: that's about the blobs of magic before a spell is cast
[10:13:05] <decker^> ah
[10:13:08] <lynxlynx> thanks for the sleep one
[10:13:11] <decker^> np
[10:13:16] <lynxlynx> do you have a wiki account?
[10:14:24] <decker^> no but i was planning on making one
[10:14:40] <decker^> I was able to get a much closer casting height with this:
[10:14:43] <decker^> http://sprunge.us/CIFC
[10:14:58] <decker^> though haven't tested it enough to be positive but thought i'd let it be known
[10:15:11] <decker^> plus i don't know if it is exact
[10:18:00] <decker^> and it does mention pst which means i'd have to test it there
[10:18:13] <decker^> since i have pst now i can, can't cast spells there yet though
[10:19:07] <lynxlynx> pst has higher sprites
[10:19:42] <decker^> by higher do you mean pixel size or like origin
[10:19:45] <lynxlynx> a good test in other games is to try small casters like goblins, gnomes, then humanoids, golems, dragons
[10:20:05] <lynxlynx> everything is about a third bigger pixelwise in pspt
[10:20:07] <lynxlynx> pst
[10:20:23] <decker^> ah i see
[10:20:39] <decker^> maybe i'll try a gnome illusionist in iwd then when i start it up
[10:21:14] <decker^> i mean, i will make a gnome illusionist then
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[12:42:25] <lynxlynx> oops, i did it again
[12:48:13] <Pepelka> [commit] lynxlynxlynx: Actor::ClampStat: fixed my regression from 67fd0d1be https://github.com/gemrb/gemrb/commit/538da7f237d992ad64eea1ff130f1be30436087f
[13:19:59] <Pepelka> [wiki] lynxlynxlynx: bugs:iwd2clabs - created http://www.gemrb.org/wiki/doku.php?id=bugs:iwd2clabs&rev=1442495915&do=diff
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[14:20:19] <Pepelka> [commit] lynxlynxlynx: ApplyClab_internal: handle the iwd2 FA_ and FS_ like we're going to use them https://github.com/gemrb/gemrb/commit/62b249ba7a64c4a4c439d12e9f4c9a0ec6b77840
[14:20:20] <Pepelka> [commit] lynxlynxlynx: iwd2: unhardcoded barbarian damage reduction clabs https://github.com/gemrb/gemrb/commit/60cb8a316f4d190f23df5f28ab2ce91ae536f43e
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[21:08:06] <Pepelka> [commit] lynxlynxlynx: iwd2: repurposed another unused stat to store uncanny dodge types https://github.com/gemrb/gemrb/commit/f2fc7c8e5687d9de3635cf1167fb48f5b1580d68
[21:08:07] <Pepelka> [commit] lynxlynxlynx: implemented "Uncanny dodge: Dex bonus to AC" https://github.com/gemrb/gemrb/commit/77675df9bddb59f83c1a13b92e21b26d543198db
[21:08:09] <Pepelka> [commit] lynxlynxlynx: implemented "Uncanny dodge: Can't be flanked" https://github.com/gemrb/gemrb/commit/8a0bfce58bcc9109ae3e936baf560a1167463ddf
[21:08:10] <Pepelka> [commit] lynxlynxlynx: implemented "Uncanny Dodge (+x against traps)" https://github.com/gemrb/gemrb/commit/25757ddc9f5e59dd41daf61d532b771d284dae53
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