#gemrb@irc.freenode.net logs for 18 Dec 2017 (GMT)

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[10:17:51] <featheroid> Good day everyone. I try to play original BG1 with GemRB 0.8.5 on linux. I wonder if there is a way to scale up gui panels and fonts in game since they look too small for me. I didn't find any solution for this in manuals or wiki. Any advice?
[10:26:16] <lynxlynx> fonts yes
[10:26:36] <edheldil_> featheroid: Wide-screen-mod could also help a bit, no?
[10:27:02] <lynxlynx> that only extends the longest dimension, it doesn't affect overall size
[10:27:20] <lynxlynx> for different (eg. ttf) fonts at arbitrary size, check our wiki
[10:27:34] <featheroid> I installed widescreen mod. It just makes gui less messy but don't scale anything.
[10:27:49] <lynxlynx> you could also recompile using sdl2 and then you'd get software scaling
[10:28:01] <lynxlynx> ... of the whole window
[10:29:04] <featheroid> I build with these cmake options: cmake -DSDL_BACKEND=SDL2 -DOPENGL_BACKEND=OpenGL ../gemrb
[10:29:19] <lynxlynx> oh
[10:29:50] <lynxlynx> the ogl backend will have some drawing issues, but otherwise should work ok
[10:30:03] <lynxlynx> just start gemrb in windowed mode and then you can resize the window
[10:30:13] <lynxlynx> integer factors like 2x work best
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[10:30:46] <lynxlynx> bbl
[10:32:45] <featheroid> hm... I can't resize the window in windowed mode.
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[11:14:45] <featheroid> ok, I've rebuilt GemRB without OpenGL backend and now the window can be resized. Also there is not anymore an issue with desktop cropping in fullscreen mode when I choose low resolution. Now everything is a bit pixelated but at least I don't need a magnifying glass to read anything. :) Thanks for help!
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