#gemrb@irc.freenode.net logs for 18 Feb 2015 (GMT)

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[02:18:58] <Pepelka> [commit] bradallred: IWD2: fix extra param to AddText() breaking chargen https://github.com/gemrb/gemrb/commit/b44c5f85b7b517026103f223b945228595f529e0
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[06:59:09] <Pepelka> [commit] bradallred: Font: fix off-by-one when forceBreak occurs https://github.com/gemrb/gemrb/commit/e152d8ef794db746d5b4f3d76149e025338a0736
[06:59:10] <Pepelka> [commit] bradallred: Font: only force break from the beginning of the line https://github.com/gemrb/gemrb/commit/909187c26bef0b82226780635ee990ab2722da5e
[06:59:11] <Pepelka> [commit] bradallred: TextSystem: fix force wrapping https://github.com/gemrb/gemrb/commit/174a3dd2ec58bb1f0a05241fad17160ac423315b
[06:59:12] <Pepelka> [commit] bradallred: TextSpan: collapse all neighboring content. https://github.com/gemrb/gemrb/commit/494373900a946bc46a061047019e684bc0eafe55
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[07:09:42] <brada> we should be compatible with bad input now :p
[07:10:07] <brada> tho beholders problem is somewhat troubling...
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[12:55:36] <edheldil> brada: the preculiarity of that russian Д is that unlike most letters in STONEBIG.BAM (which comprise all the letters that did show in Beholder's screenshot), this one goes under baseline
[12:56:01] <edheldil> when you are around, I can show you a screenshot of that font
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[14:27:04] <brada> edheldil: maybe you mean something else? dont glyphs such as ‘g’ and ‘y’ decend under the baseline?
[14:28:54] <brada> i imagine the problem is happening at glyph creation anyway since the failing test only checks for intersection, which would should pass even for glyphs that overlap with other lines
[14:57:52] <edheldil> brada: Hi.... at that b1 menu screen, all other chars are above baseline
[15:15:23] <edheldil> well, russian BG1 works for me with the current git - at least the menu screen does
[15:15:49] <edheldil> maybe he has damaged file or st. like that
[15:15:50] <brada> interesting...
[15:16:36] <brada> ed: i doubt it changed anything, but what if you checkout before my fixes last night?
[15:19:18] <edheldil> the same
[15:19:56] <brada> as i thought it would be, but i also cant imagine how this is breaking for him
[15:20:43] <edheldil> ah! But looking at his screenshots, I have a different russian localization
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[15:37:46] <edheldil> wb
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[17:51:24] <brada> lynx: do we have any more asserts/loops that werent addressed by my recent updates?
[18:10:04] <lynxlynxlynx> i'll check with the evasive too long string
[18:10:15] <lynxlynxlynx> i don't think there was anything else
[18:10:21] <lynxlynxlynx> does bg1 chargen work for you?
[18:10:28] <lynxlynxlynx> mages or clerics would be a good test
[18:11:00] <brada> i dont have BG1 installed ATM
[18:11:14] <brada> but i reverted the bg2 chargen fix to test with
[18:12:55] <lynxlynxlynx> you still have iwd2?
[18:16:03] <brada> yes
[18:24:03] <lynxlynxlynx> bg1 chargen looks fine, except for the missing newlines
[18:24:15] <lynxlynxlynx> iwd2 help window is also fine now
[18:26:35] <lynxlynxlynx> test seems fine too
[18:27:07] <lynxlynxlynx> too long words overlap the inital, but that's nitpicking
[18:31:34] <lynxlynxlynx> something is still wrong with wizard spells, but it looks effect related and could easily have nothing to do with the drawing itself
[18:52:55] <lynxlynxlynx> bbl
[18:54:28] <brada> ill peek at that later
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[20:06:00] <fizzle> whoa, I think I need to take a speed reading course
[20:07:16] <fizzle> chapter text in bg1 is a tiny bit too fast for me (and the narrator, too) :)
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[20:42:32] <brada> fizzle: i dont have BG1. i assume you have pulled master today, yes?
[20:43:10] <fizzle> yes
[20:43:31] <brada> i dont see how the narration could be any diffrent…
[20:43:55] <fizzle> no, the text is too fast for the narrator, is what I meant
[20:44:39] <brada> anyway please play with the animation speed in GUIScript::GemRB_TextArea_SetChapterText
[20:45:05] <brada> oh, aactually...
[20:45:15] <brada> iirc BG1 chaptertext is a wee bit special :/
[20:45:52] <brada> oh, but i think its ok because we consolidate it in python
[20:46:12] <brada> id check that the line count calculation is accurate there
[20:46:30] <brada> it could be that the row count isnt getting updated for some reason
[20:56:08] <fizzle> brada: I'll likely have some time next weekend
[20:56:12] <fizzle> also, 7c154edd broke CharSounds in bg1...
[20:58:15] <brada> by broke sounds i assume you mean broke listing them?
[20:58:40] <fizzle> yes
[20:59:25] <brada> again that might be easier for you to do :/
[20:59:39] <brada> python error?
[21:00:21] <fizzle> no, just not listing anything except one file, and that shouldn't be there
[21:00:38] <fizzle> something borked with the filtering, I suppose
[21:01:11] <brada> oh, that sounds likely
[21:04:09] <fizzle> I'll see what I can do when I get some time
[21:05:10] <Pepelka> [commit] fizzet: unify 'pixel-perfect' and 'standard' scrollbar behaviour https://github.com/gemrb/gemrb/commit/2eaced2e48330b6f7ba272c75524eacd0784b862
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