#gemrb@irc.freenode.net logs for 18 Jan 2013 (GMT)

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[00:03:40] <brada> grr
[00:03:52] <brada> well it gets set for mac...
[00:04:15] <brada> but google shows me that there is one we can probably use
[00:07:07] <lynxlynxlynx> https://github.com/evemuproject/evemu_incursion/blob/master/cmake/FindICONV.cmake <-- this one?
[00:07:08] <Seniorita> evemu_incursion/cmake/FindICONV.cmake at master · evemuproject/evemu_incursion · GitHub
[00:07:16] <lynxlynxlynx> couldn't divine anything better
[00:08:20] <lynxlynxlynx> anyway, the best way to test this is to also sabotage the lookup, so you can test the missing dep case too
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[00:44:33] <edheldil_> brada: are you checking for FT in cmake?
[00:44:39] <brada> yes
[00:44:46] <brada> that was forever ago
[00:45:09] <traveler___> what's good from calling of god might, if it bumps CON, but does not give appropriate HP?
[00:45:16] <brada> FT has been needed since the first iteration of the ttf plugin
[00:45:29] <traveler___> e.g. you jad 149/149 hp and after it you have 149/158
[00:45:34] <traveler___> *you had
[00:45:57] <brada> im guessing it is supposed to?
[00:46:04] <edheldil_> hmm: http://paste.debian.net/225879/
[00:46:05] <Seniorita> debian Pastezone
[00:46:28] <brada> traveler: what does the description of the spell say?
[00:46:37] <traveler___> ahh
[00:46:39] <brada> im guessing you dont know original behavior?
[00:46:41] <traveler___> good idea
[00:46:48] <traveler___> exactly, don;t remember
[00:46:55] <traveler___> i'm speaking of bhaalspawn ability
[00:47:05] <traveler___> but should be similar to paladin one?
[00:47:07] <traveler___> or cleric?
[00:47:10] <brada> ed: what version of FT?
[00:47:19] <brada> i can work around that
[00:47:25] <traveler___> but i;m afraid it could be level dependent
[00:47:40] <brada> by just letting the font be responsible for releasing the face
[00:48:49] <edheldil_> 2.3.11-1ubuntu2.6
[00:49:02] <brada> ah thats it then
[00:49:06] <brada> that was added in 2.4.2
[00:49:18] <brada> i will work around it for you :)
[00:49:49] <brada> provided that is the only function im using that you dont have
[00:50:10] <brada> comment that out along with the FT_done_face stuff
[00:50:14] <edheldil_> hehe :)
[00:50:16] <brada> and see if it compiles then
[00:50:31] <edheldil_> alternatively, check that FT is new enough
[00:50:53] <edheldil_> and don't build the ttf importer if not
[00:50:57] <traveler___> i'm afraid it doesn't makes things clearer
[00:50:58] <traveler___> http://www.planetbaldursgate.com/iwd2/character/spells/cleric/tempus/drawuponholymight.shtml
[00:51:00] <Seniorita> PlanetBaldursGate - A Member of the GameSpy Network
[00:51:21] <brada> ed: well if that is the only function giving you trouble then ill just fix it
[00:52:06] <brada> traveler: im pretty sure you are supposed to gain extra hp probably we dont account for that
[00:52:28] <brada> inversely we also probably dont lower hp when you loose con
[00:52:35] <brada> lose
[00:55:13] <traveler___> hm
[00:55:19] <traveler___> that should be checked in origina
[00:56:24] <traveler___> but i'm partial to bumping hp upon con increase
[00:56:26] <traveler___> http://www.sorcerers.net/Games/BG2/SpellsReference/DivineSpells.htm
[00:56:27] <Seniorita> Baldur's Gate II Spells Reference - Divine Spells
[00:56:31] <traveler___> it's bg2 though
[00:56:47] <edheldil_> brada: it looks like the problems start before that, though
[00:57:09] <brada> not ft
[00:58:20] <brada> if those types are really a problem that is easily remidied
[00:58:30] <brada> and we dont need errno
[00:59:07] <brada> the declaration warnings are just because of the type stuff
[00:59:11] <brada> i assume
[00:59:24] <brada> errors not warnings
[01:12:08] <edheldil_> good night
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[11:24:22] <traveler___> \o/ 0.7.2 in freebsd ports... that took a bit.
[12:14:50] <edheldil> hooray!
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[12:39:49] <Seniorita> [bug] 3601371 - bg1 : game crashes when triggering trap http://sourceforge.net/tracker/?func=detail&atid=110122&aid=3601371&group_id=10122
[12:44:04] <miha> obviously you should update android client :$
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[12:58:49] <lynxlynxlynx> obviously we lack a builder
[13:03:21] * miha does android, even compiled some ndk. not expert on ndk though :)
[13:03:54] <miha> :p !g android ndk
[13:03:56] <Seniorita> Android NDK | Android Developers http://developer.android.com/tools/sdk/ndk/index.html
[13:06:55] <lynxlynxlynx> if you want to give it a go, i can get you the instructions
[13:07:14] <lynxlynxlynx> i think it's more of a dependency problem due to the state of sdl
[13:09:23] <miha> lynxlynxlynx: sure, i'd like to see how it goes. a little later though :)
[13:10:58] <lynxlynxlynx> great :)
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[13:20:59] <miha> lynxlynxlynx: always good to learn. i only compiled some pdf lib on android.
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[15:00:10] --- Topic for #gemrb is: GemRB 0.7.2 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php | import pdb; pdb.set_trace()
[15:00:10] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Tue Nov 20 22:36:44 2012
[15:07:49] <Seniorita> [wiki] todo - [Icewind Dale 2] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1358521252&do=diff
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[17:34:47] <brada> lynx: Ive added FindICONV.cmake to the cmake modules dir. how do i properly attribute it (if i even need to)?
[17:41:20] <lynxlynxlynx> i'd just mention it in the commit message, it still has the usual authorship header, right?
[17:48:59] <brada> yes
[17:49:09] <brada> well the original header
[17:49:14] <brada> i assume thats what you mean
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[17:54:24] <lynxlynxlynx> yeah
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[19:51:00] <lynxlynxlynx> interesting, i can play iwd2 in wine only up until ch1
[19:51:06] <lynxlynxlynx> can't save anymore after that
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[20:01:10] <brada> o_O
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[22:43:53] <lynxlynxlynx> njeh, another cascade preventing me from testing the original intent
[22:48:03] <lynxlynxlynx> hopefully just the missing SetSpellTarget implementation, though it also uses a plain Nothing there
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