#gemrb@irc.freenode.net logs for 18 Jul 2009 (GMT)

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[16:03:06] <CIA-18> gemrb: 03lynxlupodian * r6738 10/gemrb/trunk/: added two more regexes to the svn:ignore list
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[16:55:59] <CIA-18> gemrb: 03avenger_teambg * r6739 10/gemrb/trunk/gemrb/override/iwd2/ (342 files): iwd2 projectiles
[17:01:09] <lynxlynxlynx> :)
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[17:06:31] <Avenger> hello
[17:08:59] <lynxlynxlynx> oj
[17:09:15] <lynxlynxlynx> was that all of the iwd2 projectiles?
[17:10:33] <Avenger> yes
[17:11:04] <Avenger> there should be a lot of problems with it, most of them come from HoW
[17:11:30] <Avenger> but the ones i checked appear to be exactly the same as in HoW
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[17:29:50] <lynxlynxlynx> ok
[17:30:36] <lynxlynxlynx> do you know what's wrong with horrid wilting? It's not a hardcoded projectile
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[17:40:01] <Avenger> hmm, horrid wilting in bg2?
[17:42:16] <Avenger> it needs a correct areapro.2da entry
[17:45:51] <lynxlynxlynx> i'll check it out
[17:47:30] <lynxlynxlynx> it has the correct resources, so maybe the flags are bad
[17:47:42] <Avenger> i think the flag should be 3
[17:48:01] <Avenger> but i still don't understand why the center animation isn't played
[17:48:31] <lynxlynxlynx> currently it shows the stinking cloud animation
[17:49:41] <lynxlynxlynx> that's what's set as the bam in the pwilt projectile it uses
[17:50:39] <lynxlynxlynx> it has the "dark projectile" bit set
[17:51:28] <Avenger> it should use the stinking cloud animation for the 'spread bam'
[17:51:36] <Avenger> but in the center it should use sphorwil
[17:52:02] <lynxlynxlynx> yes, but now it also uses the palette of the stinking cloud, not the sandy colors
[17:52:43] <Avenger> it is green for me
[17:53:05] <lynxlynxlynx> yes
[17:54:13] <Avenger> that's what is set in the pwilt projectile O_o
[17:54:31] <Avenger> well, you can remove the color by changing the flag to 2
[17:55:29] <Avenger> ok, i'm going back to windows
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[19:25:50] <CIA-18> gemrb: 03avenger_teambg * r6740 10/gemrb/trunk/gemrb/ (3 files in 2 dirs): fixed horrid wilting in ToB
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[19:26:16] <Avenger> ok, hopefully this won't screw other projectiles :)
[19:28:45] <lynxlynxlynx> let's see what you did
[19:29:14] <lynxlynxlynx> bit 1 was definitly wrong and i tried some others, but they were not enough
[19:29:35] <Avenger> there were 3 separate issues
[19:29:56] <Avenger> 1. the color shouldn't be overridden, even though the .pro file contained a color code
[19:30:01] <Avenger> that is flag 1
[19:30:11] <lynxlynxlynx> 4 should be set too
[19:30:14] <Avenger> 2. the center animation wasn't displayed because i forgot to set the bit
[19:30:20] <Avenger> 4?
[19:30:29] <lynxlynxlynx> no spread
[19:31:06] <Avenger> oh yes
[19:31:09] <Avenger> right
[19:31:14] <Avenger> though i like it spreading
[19:31:19] <lynxlynxlynx> :P
[19:32:03] <lynxlynxlynx> i've also searched for the sound a bit and EFF_M36 sounds more like it
[19:32:06] <Avenger> the 3rd problem was that i evolved the code into needing a PEF_FREEZE flag when it is single explosion and the animation needs to linger around
[19:32:30] <Avenger> i turned off all anims, oddly enough pwilt contains one :)
[19:32:48] <Avenger> err turned off all sounds
[19:33:19] <Avenger> it has an explosion sound set (sound2 in the main struct)
[19:33:36] <Avenger> it is a fitting sound, but not played by the original engine
[19:33:46] <lynxlynxlynx> the original does play a sound
[19:33:57] <lynxlynxlynx> it lasts for the whole skull animation
[19:34:23] <Avenger> hmm
[19:34:43] <lynxlynxlynx> i see another problem
[19:34:48] <Avenger> mine plays eff_m17
[19:36:15] <lynxlynxlynx> the center animation - the center animation has a lower z-order than the area one
[19:37:32] <Avenger> z order is completely messed up
[19:37:40] <lynxlynxlynx> i only have eff_m17{a,b} btw and they're not the right sounds
[19:38:41] <Avenger> oops right, it is ARE_M17
[19:38:49] <Avenger> that is what is in pwilt.pro
[19:39:04] <Avenger> i don't hear it in the original game
[19:39:52] <lynxlynxlynx> that's the right one!
[19:40:01] <Avenger> hmm you hear it?
[19:40:04] <lynxlynxlynx> mild screaming
[19:40:06] <lynxlynxlynx> yes
[19:40:15] <Avenger> but it should be played by gemrb too
[19:40:36] <Avenger> now that the hardcoded sound is removed
[19:41:44] <Avenger> so, vvc's contain z order, but i don't know how to set them up safely, yet
[19:42:04] <Avenger> i can make the center animation 1. always on top, or 2. always bottom
[19:42:16] <Avenger> but there is no flag for it
[19:42:23] <Avenger> so it should be all the same
[19:43:17] <lynxlynxlynx> the area anim also dissipates sooner than the explosion one and adding 0x10 didn't help
[19:43:38] <lynxlynxlynx> i'll go check the fireball
[19:44:07] <lynxlynxlynx> i don't remember any better aoe spells
[19:45:10] <Avenger> did you download the changes?
[19:45:11] <lynxlynxlynx> too quick to say, but it almost looks like the center explosion anim is played after the area one
[19:45:15] <lynxlynxlynx> yes
[19:46:15] <lynxlynxlynx> dragon breath looks the same
[19:46:28] <Avenger> hehe, it was better with initial spread
[19:54:14] <lynxlynxlynx> the fireball?
[19:54:37] <Avenger> no, the wilting
[19:55:16] <Avenger> if it spends some time with spread, then it doesn't vanish much earlier than the center
[19:55:49] <lynxlynxlynx> but spread is still on in trunk
[19:56:18] <lynxlynxlynx> haven't committed yet heh
[19:57:47] <lynxlynxlynx> i do hear that are_17 sound btw
[19:58:16] <lynxlynxlynx> doesn't sound as menacing for some reason
[19:59:07] <Avenger> gemrb plays it louder
[20:03:10] <Avenger> -->http://index.hu/tudomany/2009/07/18/emberfogu_mutans_halat_fogtak_oroszorszagban/
[20:03:16] <Avenger> weird fish :)
[20:14:46] <lynxlynxlynx> not that much
[20:14:56] <lynxlynxlynx> think of the deep see creepers
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