#gemrb@irc.freenode.net logs for 18 Jun 2012 (GMT)

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[01:06:27] <CIA-3> GemRB: 03bradallred * rc7a550eab283 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: SDLVideo: simpler logic in PollEvents() that fixes the pre-emptive bailout that broke repeat (while holding mouse button down) mouse button events.
[01:06:39] <CIA-3> GemRB: 03bradallred * r2f6ea6c9e3cb 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: SDLVideo: force button state to pressed when firing "repeat" mouse events.
[01:06:43] <CIA-3> GemRB: 03bradallred * rf12332b196ca 10gemrb/gemrb/core/GUI/ (EventMgr.cpp EventMgr.h): EventMgr: remove no longer used method GetMouseFocusedControlType()
[01:06:43] <CIA-3> GemRB: 03bradallred * rccdebc7e0c1e 10gemrb/gemrb/core/GUI/ (EventMgr.cpp EventMgr.h): EventMgr: Add GetMouseFocusedControl() method.
[01:06:43] <CIA-3> GemRB: 03bradallred * r56ab28d7b6e1 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: switch from using GetMouseFocusedControlType to new GetMouseFocusedControl since this is the only place it is used we can remove that method.
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[01:26:56] <brad_a> commit #2 is a bit on the hacky side. maybe we should just call RunEventHandler directly there instead of using a bogus event.
[01:28:50] <brad_a> the question in that case is: do repeat mouse events affect more than buttons?
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[05:50:34] <CIA-3> GemRB: 03bradallred * rf160faf9fbfb 10gemrb/gemrb/core/GUI/GameControl.cpp: GameControl: this hasn't been needed since formation rotation patch. Actors are no longer responsible for their reticle drawing.
[05:50:44] <CIA-3> GemRB: 03bradallred * r00a74051a5fe 10gemrb/gemrb/plugins/GUIScript/GUIScript.cpp: GUIScript: you only have to check < 0 if you use a signed 16bit type :)
[06:02:21] <brad_a> could somebody with PST installed give this a shake?
[06:02:22] <brad_a> http://dl.dropbox.com/u/13866402/reststrings.patch
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[06:10:35] <wjp> brad_a: https://github.com/wjp/gemrb/commits/pixelformat/
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[06:21:41] <avenger> congrats brad, you just broke GUIScripts.cpp ParseTuple won't be able to write into 16 bits variables, it will overwrite stack, and cause mysterious crashes
[06:21:53] <avenger> just telling :)
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[15:28:33] <brad_a> avenger: :p it had been too long since i came around and broke something. trying to meet my yearly quota ;)
[15:29:45] <brad_a> guess should have used a cast instead. also shouldn't try coding when im insomniac. feel free to revert or whatever you feel is best.
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[21:25:49] <decker^> hello
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[21:45:48] <lynxlynxlynx> decker^_: hey, thanks for the patches
[22:01:37] <decker^_> hey no problem :)
[22:01:57] <decker^_> thanks for your help on teaching me how to do it
[22:02:06] --- decker^_ is now known as decker^
[22:06:06] <decker^> i will try to work on some more once i get caught up on my homework
[22:06:46] <lynxlynxlynx> cool
[22:09:09] <lynxlynxlynx> if you need any help or pointers, just write it here, we read the backlog
[22:09:47] <lynxlynxlynx> we're not so compatible timezone-wise
[22:09:48] <lynxlynxlynx> zzz
[22:09:55] <decker^> ok. for now i just had the one about whether you prefer function overloading or if default arguments for functions is okay
[22:10:11] <decker^> yeah makes things difficult :|
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[22:11:24] <decker^> oh lol
[22:11:26] <decker^> g'night :)
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