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[08:33:06] <CIA-28> GemRB: 03avenger_teambg * rb9e01e5ff561 10gemrb/gemrb/override/iwd2/guibtact.2da: missing line, caused shifted spellbook action icons
[09:01:05] <CIA-28> GemRB: 03avenger_teambg * r0d7c21e0cc91 10gemrb/gemrb/plugins/OpenALAudio/AmbientMgrAL.cpp: fixed ambients to start with the preset 'Volume Ambients'
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[09:46:22] <CIA-28> GemRB: 03avenger_teambg * r79fa839785eb 10gemrb/gemrb/core/Inventory.cpp: iwd2:fixed a combat crasher
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[14:11:38] <CIA-28> GemRB: 03avenger_teambg * r80854d834320 10gemrb/gemrb/ (5 files in 4 dirs): fixed most of the iwd2 weapon slot problems
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[18:22:32] <Thesalan> hello all :)
[18:22:50] <Thesalan> i'm a new user of gemrb android
[18:23:06] <Thesalan> but I have some problem with this
[18:23:11] <Thesalan> maybe someone ca help me?
[18:23:43] <Thesalan> my problem is that mouse stuck in the bottom left corner, so I cant play normally :/
[18:24:19] <Thesalan> I play on a HTC Evo3D with Android 4.0 (ICS)
[18:25:35] <Thesalan> and I just try with BG2 demo...
[18:25:53] <lynxlynxlynx> alx3apps will need the version information
[18:27:57] <Thesalan> is the market version (https://play.google.com/store/apps/details?id=net.sourceforge.gemrb&feature=search_result#?t=W251bGwsMSwxLDEsIm5ldC5zb3VyY2Vmb3JnZS5nZW1yYiJd)
[18:28:04] <Thesalan> v0.7.0.1
[18:29:43] <alx3apps> Thesalan: such problem was in first 0.7.0 version on the market with relative mouse movement mode. It was fixed in current market one. You may try version from SF to check this issue - http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/
[18:30:19] <alx3apps> Thesalan: are you using relative mouse mode?
[18:30:19] <Thesalan> ok thx, i will try now!
[18:31:06] <Thesalan> I have try many mouse mode (small, small touchpad, large...) but it's the same problem
[18:31:36] <Thesalan> when i click somewhere, the mouse move, but when i dont touch the screen, the pointer move to the bottom left corner
[18:43:16] <alx3apps> Thesalan: this is definitely another problem. Could you post somewhere GemRB.log file written by SF version? Maybe something interesting will be there.
[18:48:47] <Thesalan> where is GemRB.log?
[18:49:27] <Thesalan> I've look into sdcard/app-data/net.sourceforge.gemrb but there is not GemRB.log
[18:50:02] <Thesalan> and now my phone have 0% battery :/
[18:50:12] <Thesalan> no luck :(
[18:51:59] <Thesalan> so, i will try the last version (http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/3447a6a/) and if i have the same problem with it, i will go back here with log file...
[18:54:23] <CIA-28> GemRB: 03avenger_teambg * rcafb4c306df5 10gemrb/gemrb/override/iwd2/slottype.2da: a simple mistake in the inventory structure
[18:54:33] <CIA-28> GemRB: 03avenger_teambg * r9db2ff627431 10gemrb/gemrb/core/Inventory.cpp: trying not to break other games while fixing iwd2...
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[18:57:42] <Avenger> inventory is a bitch. the old bg2 code hacked it one way, iwd2 goes the other way
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[19:02:52] <lynxlynxlynx> Avenger: will this work for non-launcher ranged weapons like daggers and axes?
[19:03:23] <lynxlynxlynx> just something to keep in mind, i have no idea what the code looked like before
[19:17:17] <alx3apps> Thesalan: only latest SF versions write GemRB.log, for previous versions aLogCat must be used to collec tlogs
[19:23:37] <Avenger> lynx: it should. I don't think the cut out code had any function anyway
[19:24:29] <Avenger> it tried to determine the attack type from the first header (bow/ranged/melee), then looked for the first header fitting that type. Obviously it will always find the first header.
[19:25:29] <Avenger> non launcher ranged weapons should work exactly like melee weapons
[19:27:58] <lynxlynxlynx> ok
[19:34:53] <Thesalan> alx3apps: I'm back, I've install the lastest version but same problem. At the start, I see the pointer on the screen, but 2seconds later the popup "Hardware mouse detected[...]" appears and the pointer stuck at the bottom left corner
[19:36:17] <Thesalan> alx3apps: this is the log file -> http://pastebin.com/6FNKxgCX (I just try BG2 demo)
[19:37:15] <alx3apps> Thesalan: "Hardware mouse detected" - it explains some, if you are not using external mouse try to disable bluetooth to prevent its interference. If you ARE using external mouse - then it's an external mouse handling bug
[19:37:58] <Thesalan> alx3apps: I don't use external mouse, and bluetooth is off
[19:38:13] <Thesalan> alx3apps: maybe is due to Android 4.0....
[19:39:52] <Thesalan> alx3apps: can I disable autodetection of hardware mouse?
[19:41:43] <alx3apps> Thesalan: your log seems sane - it's not gemrb problem, but android wrapper's one. You may try to setup mouse differently in SDL menu, there are some settings for mouse
[19:43:38] <alx3apps> Thesalan: maybe 4.0 to blame, but it exists for some time and nobody reported this earlier. Maybe some background program for external mouse handling (BlueInput, etc.)?
[19:45:57] <Thesalan> alx3apps: i try all mouse mode, but when i touch for first time the screen, "hardware mouse detected"...
[19:46:51] <Thesalan> alx3apps: BT doesn't work on my phone (due to the custom rom), so i think this the problem... :(
[19:47:07] <Thesalan> alx3apps: no way to unable autodetect of hardware mouse?
[19:52:52] <alx3apps> Thesalan: if SDL mouse setting didn't help - I'm unable to help. Such android specific problems need real android programmers - not me. Beholder (author of android port) may help, his contacts is on the market, but he is rare guest in this IRC and on G3 forums
[19:58:46] <Thesalan> alx3apps: OK thanks you a lot!
[19:59:02] <Thesalan> bye all!
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[21:33:47] <brad_a> tomprince: I have created a logger to log to the message window, but im not sure where the call to AddLogger should go
[21:35:14] <brad_a> also im unsure of what configuration method to use
[21:35:23] <brad_a> could use "Debug Mode" from baldur.ini
[21:35:28] <brad_a> or make a new config var
[21:35:55] <brad_a> maybe a config var that specifies the level would be best
[21:36:07] <brad_a> so the message window doesnt fill with spam messages
[21:50:45] <CIA-28> GemRB: 03avenger_teambg * r56ade8540f9a 10ielister/ielister.cpp: fixed inventory structure in ielister too
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[21:55:25] <lynxlynxlynx> should definitely be off by default
[21:55:49] <brad_a> well yes i know that :-p
[21:56:31] <lynxlynxlynx> "Debug Mode" is probably unused now, we only do cheat keys
[21:56:43] <lynxlynxlynx> so good suggestion
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[22:30:56] <CIA-28> GemRB: 03avenger_teambg * rcc406544710b 10gemrb/gemrb/core/ (GUI/GameControl.cpp Variables.cpp Variables.h): ctrl-shift-V: debug dump of the variables dictionary
[22:35:17] <tomprince> brad_a: I'd be inclined to add it as when the message windows is created or so.
[22:35:44] <tomprince> And then have the level configurable at run time from none to everything. And then we can just have it disabled by default.
[22:42:21] <brad_a> how would we configure at runtime?
[22:46:54] <CIA-28> GemRB: 03avenger_teambg * rb15159f9027e 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: implemented p hotkey (toggle interface)
[22:54:26] <lynxlynxlynx> vars
[22:54:35] <lynxlynxlynx> just like you can set the volume
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