#gemrb@irc.freenode.net logs for 18 May 2011 (GMT)

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[00:08:38] <pupnik> no
[00:08:43] <pupnik> raevol: hows gemrb
[00:14:00] <raevol> sup pupnik, i haven't messed with it in ages :/
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[00:36:34] <pupnik> nor me raevol but i need to i think.. devices getting strong enough for it now
[00:36:45] <pupnik> 512MB and 1ghz
[00:36:56] <pupnik> pretty well in the profile
[00:38:53] <raevol> ah you're doing the android work aren't you?
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[00:40:48] <raevol> i feel like you're falling into this trap: http://xkcd.com/619/ ;)
[00:46:30] <pupnik> i am not raevol
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[16:22:03] <Beh0lder> hi all
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[18:42:17] <Beh0lder> So what keys I can use for volume adjusting on Android?
[18:50:10] <tomprince> I'd say use whatever we don't use, and check when you update, that we haven't started using it.
[18:50:34] <tomprince> Eventually, we will add proper keybinding, but we haven't yet.
[18:53:32] <tomprince> Beh0lder: One thing you might do is look at the keys used in the original games, and pick something that isn't used there.
[18:53:52] <tomprince> Or, if you can control what gets generated, generate something that isn't actually a key.
[18:54:05] <Beh0lder> I don't know what keys use in original(
[18:54:11] <Beh0lder> *used
[18:55:03] <tomprince> Neither do I. There may be lists online. But, it really doesn't matter.
[18:56:26] <tomprince> If you don't excpect your users to use the keyboard for input anyway, then you could even get away with redefining keys we use. (I don't know, since I don't have an android)
[18:57:26] <Beh0lder> OK. I'll find on WEB.
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[19:33:15] <Beh0lder> Please change hotkeys in Control.cpp, GameControl.cpp and MapControl.cpp key 'o' to 'd', key 'p' to 'f'. These keys is not used in original game
[19:35:13] <Beh0lder> lines 134, 135 in Control.cpp; lines 674,675 in GameControl.cpp; lines 286,287 in MapControl.cpp
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