#gemrb@irc.freenode.net logs for 18 Oct 2009 (GMT)

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[03:47:20] <sisk> My brain may just be scrambled from a long day, but where might I find a doc on how to get a game going with GemRB? I've got it compiled and installed, I'm just having trouble figuring out how to make it work.
[04:24:11] <Gekz_> look in the gemrb.ini
[04:37:45] <sisk> I got it figured out. Thanks. Looks like I was right about by brain just being scrambled. :-/
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[08:01:36] <raevol> been quiet in here :|
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[08:40:31] <fuzzie> yes
[08:55:18] <raevol> anything i can do to help?
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[15:55:13] <fuzzie> raevol: i think we're just all busy/bored for a bit
[15:56:56] <sisk> I seem to be missing some files and the forum's down. Anywhere else I can look for fixes? Google's failing me
[15:57:23] <lynxlynxlynx> here
[15:57:23] <fuzzie> for gemrb in particular, i guess you'd ask here
[16:01:40] <fuzzie> for IE stuff in general, i guess shsforums.net, pocketplane.net?
[16:02:02] <sisk> I'm trying to play BG1 with GemRB under Linux. I can get the game started, but the HUD is completely missing. Right off the bat the console throws a [GUIScript]: Missing functions:UpdateControlStatus message. If I hit any hotkeys for the various dialogues, I get another missing function message related to whichever button I hit (ie, if I hit i, I get a Missing function:OpenInventoryWindow)
[16:03:24] <fuzzie> odd, if you can start/load a game then you should have the scripts..
[16:04:14] <sisk> That's what I gathered from the docs that came with the source files.
[16:04:37] <sisk> I was hoping someone would have seen this problem before.
[16:05:30] <lynxlynxlynx> how did you install gemrb?
[16:05:38] <lynxlynxlynx> are you low on disk space?
[16:06:13] <sisk> I compiled the source code as normal. configure, make, make install.
[16:06:19] <fuzzie> it is probably worth interjecting here that the last release still isn't "good enough" for bg1, so you'd want an svn build anyway
[16:08:06] <sisk> Oh. Ok, I'll try that then. Thanks.
[16:08:31] <fuzzie> might not solve your problem though, I don't think we changed anything related..
[16:09:18] <fuzzie> could be that the python import is failing, pasting the entire output of gemrb into something like pastebin.ca might be an idea..
[16:13:10] <sisk> http://pastebin.ca/1627295
[16:13:21] <fuzzie> it seems to work okay here after a make install. sure is kind of a pain to configure it though..
[16:15:45] <sisk> I didn't have any trouble configuring it once I got the development libraries.
[16:16:53] <fuzzie> sorry; i mean, making the GemRB.cfg happy with it being in /usr/local
[16:17:37] <fuzzie> We all tend to run it directly from the build directories, so sometimes the 'make install' forgets to copy things, but that doesn't seem to be the problem here. Strange.
[16:18:00] <fuzzie> The "Loading Script MessageWindow.. [ERROR]" is the trouble
[16:20:13] <sisk> I thought that might be near the root of the problem. Any idea what would cause it?
[16:25:27] <fuzzie> no, it seems strange, it seems that it should really print details of the error
[16:26:28] <fuzzie> I would try svn in case we did something stupid with the release.
[16:28:57] <fuzzie> if you installed over an old release of gemrb then perhaps there are pyc files lying around in /usr/local/share/gemrb/GUIScripts, but that should still cause errors..
[16:32:23] <sisk> I never heard of gemrb till yesterday :-(. Here's a better pastebin from a different terminal program http://pastebin.ca/1627338
[16:33:11] <fuzzie> ah
[16:33:22] <fuzzie> that shows it
[16:34:59] <fuzzie> you're missing GUIScripts/Actor.py
[16:35:14] <sisk> Ok....Yeah, that would be a problem.
[16:35:21] <fuzzie> if this was a tarball then i would just try svn
[16:35:40] <sisk> I'll check it out and try that. Thanks.
[16:35:56] <sisk> Real life is calling in the form of my 2 year old. Later.
[16:36:14] <fuzzie> lynxlynxlynx: maybe more motivation for a new release :)
[16:49:11] <lynxlynxlynx> still planned soon
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[20:40:49] <Avenger> hi
[20:41:05] <fuzzie> hi
[20:42:33] <Avenger> do you work on something? I bet you got some uncommitted changes
[20:43:18] <fuzzie> on my other laptop is that pst link stuff and some unfinished action changes, but nothing much
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[20:45:54] <fuzzie> while you're here, i don't suppose you have any idea how scripts are delayed? i guess it is probably a random modulo 1-15 to AI ticks or something
[20:47:10] <Avenger> i didn't know they are delayed intentionally
[20:47:28] <fuzzie> well, i think it is probably an optimisation in the original engine
[20:47:31] <Avenger> isn't this because of the additional message queue mechanism?
[20:47:45] <fuzzie> but it causes problems if you just check scripts as fast as you can
[20:48:17] <fuzzie> but maybe it is somewhere in messaging, i just look at he result :)
[20:51:02] <Avenger> how does the pomab issue break iwd? isn't it just a ctrl-y problem?
[20:51:33] <fuzzie> they teleport around too fast, i think?
[20:51:39] <fuzzie> so if you try it without ctrl-y, you can never hit
[20:52:12] <Avenger> use cloudkill and magic missile :)
[20:52:40] <fuzzie> i guess cloudkill would be clever :)
[20:52:53] <Avenger> so they teleport faster than in the original?
[20:53:26] <fuzzie> i never played the original: i teleported areas and checked and it seems much faster in gemrb
[20:53:40] <fuzzie> but maybe better if someone who played the original properly looks at it
[20:55:20] <Avenger> well, maybe next week i will have some time
[20:56:27] <fuzzie> it seems i have no math lectures this week, so maybe i can finish things
[21:25:41] <Avenger> see you later!
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