#gemrb@irc.freenode.net logs for 18 Sep 2010 (GMT)

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[08:23:51] <CIA-93> GemRB: 03lynxlupodian * ra71fd769ee72 10gemrb/gemrb/GUIScripts/iwd/GUIINV.py: item splitting for how
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[08:37:26] <Avenger> hi
[08:38:43] <lynxlynxlynx> oj
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[08:40:26] <Avenger> i see you did the iwd splitting, do you know why "if GemRB.IsDraggingItem ()==1:" was changed to if GemRB.IsDraggingItem (): ? In OnDropItemToPC
[08:40:59] <Avenger> bg2 has it, so i might just left it out from bg1
[08:41:08] <lynxlynxlynx> no, i just synced it up with your bg1
[08:41:23] <Avenger> yeah, i guess it was correct, because it was in bg2 and iwd
[08:41:28] <lynxlynxlynx> dropping items to other pcs worked
[08:41:35] <Avenger> i just forgot to add to bg1
[08:41:37] <Avenger> hmm
[08:42:11] <Avenger> i don't really remember what is it about, probably dragging actors :)
[08:42:19] <Avenger> tried rearranging the party?
[08:43:17] <Avenger> well, it isn't wrong
[08:43:29] <Avenger> maybe then that ==1 is not needed
[08:43:44] <Avenger> i guess the callbacks have been splitted then
[08:44:29] <lynxlynxlynx> if i try to rearrange portraits while dragging, i just get the golden outline on everything i pass, but nothing breaks
[08:44:33] <Avenger> yeah, drag_drop_portrait is a different callback
[08:44:52] <Avenger> when they were the same, that ==1 made the difference
[08:47:02] <lynxlynxlynx> i'll add this to iwd2 too
[08:49:05] <Avenger> ok
[08:49:32] <CIA-93> GemRB: 03avenger_teambg * r0edda8e3bc8e 10gemrb/gemrb/docs/en/GUIScript/IsDraggingItem.txt: updated doc
[08:49:37] <Avenger> the ==1 in many places is not needed if the callbacks are different
[08:49:49] <Avenger> but it is safer
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[12:51:10] <CIA-93> GemRB: 03lynxlupodian * r381c381bcd82 10gemrb/gemrb/GUIScripts/iwd2/GUIINV.py:
[12:51:10] <CIA-93> GemRB: iwd2: merged iwd guiinv, bringing item splitting and abilities, fixes,
[12:51:10] <CIA-93> GemRB: bugs, dragon drops and comments
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[13:35:08] <Lightkey> it brings.. bugs? :p
[13:35:23] <Lightkey> don't think you need more of those
[13:37:16] <Avenger> i wonder what are the dragon drops
[13:37:26] <lynxlynxlynx> drag&drop
[13:37:35] <Avenger> aaah
[13:37:48] <lynxlynxlynx> :)
[13:37:57] <lynxlynxlynx> Lightkey: inevitable
[13:38:26] <lynxlynxlynx> i started merging all of the guiinvs now
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[14:43:33] <CIA-93> GemRB: 03avenger_teambg * r7953a53ca66b 10gemrb/gemrb/ (11 files in 8 dirs): fixed stealing
[14:45:15] <Lightkey> fuzzie: and this time I got Creatures Playground ;-P
[14:46:15] <lynxlynxlynx> no more fist stealing :)
[15:39:34] <fuzzie> Lightkey: it is cute, but pity all their experienced artists had just gone to Sony :)
[15:47:57] <Avenger> hi fuzzie, how are you
[15:54:17] <fuzzie> i am still very ill, it is v.annoying
[17:13:25] <CIA-93> GemRB: 03lynxlupodian * r5f8a5a470318 10gemrb/gemrb/GUIScripts/ (InventoryCommon.py iwd2/GUICommonWindows.py iwd2/GUIINV.py): split most of iwd2's guiinv into the toplevel InventoryCommon.py
[17:13:25] <CIA-93> GemRB: 03lynxlupodian * rce6663699907 10gemrb/gemrb/GUIScripts/ (InventoryCommon.py iwd/GUICommonWindows.py iwd/GUIINV.py): iwd: make use of InventoryCommon
[17:13:29] <CIA-93> GemRB: 03lynxlupodian * r40c6ea3b5eb8 10gemrb/gemrb/GUIScripts/ (InventoryCommon.py bg2/GUICommonWindows.py bg2/GUIINV.py): bg2: make use of InventoryCommon
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[18:45:08] <lynxlynxlynx> bah
[18:45:30] <lynxlynxlynx> i cherrypick stuff with -p and s, but then just do a commit -a
[19:10:57] <spike411> Ha! I lost the whole user interface in IWD2.
[19:11:08] <spike411> In-game UI to be more precise.
[19:11:46] <spike411> Right
[19:11:48] <spike411> Traceback (most recent call last):
[19:11:48] <spike411> File "/usr/local/share/gemrb/GUIScripts/iwd2/GUIMA.py", line 166, in OpenMapWindow
[19:11:48] <spike411> OldPortraitWindow = GUICommonWindows.PortraitWindow
[19:11:48] <spike411> AttributeError: 'module' object has no attribute 'PortraitWindow'
[19:11:59] <spike411> Could be the problem?
[19:12:37] <spike411> lynxlynxlynx: Is that because you committed something prematurely?
[19:14:00] <lynxlynxlynx> i haven't touched that file :P
[19:14:08] <lynxlynxlynx> check if this is the first error
[19:14:21] <fuzzie> well, you touched GUICommonWindows :p
[19:15:06] <lynxlynxlynx> it could be an ordering problem, but when i did iwd2, it still worked for me
[19:15:33] <lynxlynxlynx> i'm not sure nothing has changed since then though
[19:16:52] <spike411> This one seems to be the first one when I create a new game http://paste.jabbim.cz/4875
[19:17:35] <lynxlynxlynx> that's the problem
[19:17:46] <fuzzie> oh, heh, well, yes, that won't work :) cmake globbing again?
[19:18:01] <lynxlynxlynx> do you install gemrb or run it from the build dir?
[19:18:06] <spike411> install
[19:18:22] <spike411> So cmake didn't install the correct file?
[19:18:31] <lynxlynxlynx> rerun cmake and make and make install
[19:18:42] <lynxlynxlynx> cmake doesn't know about this new file
[19:19:04] <spike411> Ah I see
[19:19:31] <spike411> First time seeing it… coincidence?
[19:19:37] <fuzzie> no :)
[19:19:56] <fuzzie> lynx doing the job the rest of us have been avoiding, collecting the GUI code into files shared between all the games
[19:22:46] <lynxlynxlynx> i just noticed a silly braino :)
[19:35:52] <spike411> Yeah? Because I tried running make clean, cmake, make, make install and InventoryCommon.py is apparently still not installed. Huh
[19:39:43] <lynxlynxlynx> huh
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[19:42:23] <spike411> I do have the file in the source directory, but it's not copied by make install.
[19:44:36] <lynxlynxlynx> maybe you need to wipe the cmake cache
[19:49:50] <spike411> Seems like that did the trick.
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[20:13:07] <CIA-93> GemRB: 03lynxlupodian * rf8c4661bad69 10gemrb/gemrb/GUIScripts/ (InventoryCommon.py pst/GUICommonWindows.py pst/GUIINV.py): pst: make slight use of InventoryCommon
[20:13:10] <CIA-93> GemRB: 03lynxlupodian * r44501b174f60 10gemrb/gemrb/GUIScripts/InventoryCommon.py:
[20:13:10] <CIA-93> GemRB: InventoryCommon: generalised for pst, fixed the item window showing
[20:13:10] <CIA-93> GemRB: neither the item name in the right place nor any identification status
[21:21:54] <Avenger> spike you got InventoryCommon ?
[21:22:27] <lynxlynxlynx> yeah, no more trouble
[21:22:57] <Avenger> ah that's a cmake specific stuff :)
[21:23:46] <Avenger> item splitting works perfectly in HoW
[21:24:23] <lynxlynxlynx> just a gui issue remains
[21:25:10] <Avenger> meh, iwd2 is really crappy
[21:25:17] <Avenger> i couldn't equip a staff
[21:26:56] <lynxlynxlynx> any twohanded will fail
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[22:04:40] <lynxlynxlynx> pst is cruel
[22:06:00] <fuzzie> oh?
[22:07:17] <lynxlynxlynx> the guiscripts mimick the crap of the original
[22:08:50] <Avenger> see you tomorrow
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