#gemrb@irc.freenode.net logs for 18 Sep 2012 (GMT)

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[01:56:55] <brada> lynx: http://pastebin.com/cbJ61Xeq
[01:56:59] <brada> status icon patch
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[03:01:36] <brada> change of plans: http://pastebin.com/sYsgG9cY
[03:02:37] <brada> im quite please with the results
[03:04:29] <brada> all alignment issues that i know of are solved with that patch
[03:04:48] <brada> status icons and inventory icons both
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[04:02:02] <decker_> hola
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[04:20:28] <brada> hello
[04:22:52] <decker_> how's it going brada?
[04:23:19] <brada> cant complain. just about to retire for the evening
[04:23:37] <decker_> yeah gettin' to be about that time
[04:25:37] <decker_> you live in utah brada?
[04:25:55] <brada> unfortunately :(
[04:26:07] <decker_> haha i know what you mean i live here too
[04:26:24] <brada> ha ha
[04:26:49] <decker_> beautiful place but rather boring lol
[04:27:27] <brada> indeed. hard to get a good pint too
[04:28:02] <decker_> i know :(
[04:28:14] <brada> hiking and camping can only entertain a computer scientist for so long
[04:28:39] <decker_> its a conspiracy to make the beer taste so bad people quit... i think we just end up drinking more to get the same buzz lol
[04:29:59] <decker_> anyway... think i'm out of here too got an early class tomorrow
[04:30:01] <decker_> g'night
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[04:30:12] <brada> yup i hear that
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[07:31:46] <fuzzie> morning
[07:42:16] <edheldil> morning, fuzzie
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[10:55:31] <lynxlynxlynx> brad: http://paste.debian.net/190504/
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[15:48:58] <brada> lynx: there is a small problem with getting that 13 from the font. the 13 comes from the text fonts not the numeric fonts. I could read and save the value from a text font, but that assumes a text font will always come first.
[15:49:25] <lynxlynxlynx> very suspicious
[15:50:11] <brada> also i dont have IWD
[15:50:19] <brada> so somebody else will need to check that
[15:50:38] <lynxlynxlynx> well, i already fixed the same mistake the last time, so i was hoping you'd remember
[15:50:53] <brada> i dont knwo what you are talking about :p
[15:51:05] <lynxlynxlynx> git log and search for states :P
[15:54:12] <brada> that wont answer your question about hp overlay or flickering
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[15:59:40] <lynxlynxlynx> of course not
[16:00:04] <CIA-43> GemRB: 03lynxlupodian * ra6d33a2fe762 10gemrb/gemrb/ (12 files in 9 dirs): renamed IE_GUI_BUTTON_SECOND/THIRD for clarity
[16:00:08] <lynxlynxlynx> well, the flickering could be observed in other games if it was there
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[16:36:51] <brada> then yes it does flicker when you click the icon
[16:37:10] <brada> i recall we decided it wasnt a big deal when i reported it
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[16:38:24] <brada> but still the HP overlay i dont know if that makes the flickering constant or anything
[16:54:45] <lynxlynxlynx> that alone flickers, so i was expecting the same for the extra label
[16:55:55] <lynxlynxlynx> i don't have any iwd screenshots with full icon rows, so can't say how overlap/collision is handled
[16:56:13] <lynxlynxlynx> but that's a separate issue
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[16:57:53] <brada> eventually we will likely have to refactor buttons a bit to have a list of labels to fix the flickering
[16:57:59] <brada> but i say later to taht
[16:58:00] <brada> that
[16:59:38] <CIA-43> GemRB: 03bradallred * r037993ffa1c2 10gemrb/gemrb/core/GUI/Button.cpp: Button: constrain status icons to the portrait image bounds.
[16:59:38] <CIA-43> GemRB: 03bradallred * r8ce38041f350 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: StatusIcons: add a separate label for the top row of flags
[16:59:39] <CIA-43> GemRB: 03bradallred * r7f6288dbd6c8 10gemrb/gemrb/ (12 files in 9 dirs): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[16:59:40] <CIA-43> GemRB: 03bradallred * r4c4c461cc2b7 10gemrb/gemrb/core/GUI/Button.cpp: Button: reduce number of calculations / complexity of the image coordinates
[16:59:41] <CIA-43> GemRB: 03bradallred * r04a147f89ea9 10gemrb/gemrb/plugins/ (2 files in 2 dirs):
[16:59:41] <CIA-43> GemRB: Fonts: normalize all font types to the same baseline
[16:59:41] <CIA-43> GemRB: in original data numeric fonts and text font have different Y offsets.
[16:59:42] <CIA-43> GemRB: 03bradallred * rffbc9e1c8219 10gemrb/gemrb/core/ (Font.cpp Font.h):
[16:59:42] <CIA-43> GemRB: Font: consistant alignment padding
[16:59:42] <CIA-43> GemRB: we need 5px padding on for bottom and right alignments to match top alignment and left.
[16:59:42] <CIA-43> GemRB: lets use a nemed constant while we're at it.
[16:59:42] <CIA-43> GemRB: 03bradallred * rd44cc4da225a 10gemrb/gemrb/GUIScripts/GUICommonWindows.py: StatusIcons: bottom align status icons for all games
[16:59:54] <CIA-43> GemRB: 03bradallred * r220b9ab1e558 10gemrb/gemrb/GUIScripts/GUICommonWindows.py:
[16:59:54] <CIA-43> GemRB: StatusIcons: refactor icon printing
[16:59:54] <CIA-43> GemRB: we need 4 columns in IWD2 and the order was all wrong
[17:01:04] <brada> hazah: http://hg.libsdl.org/SDL/rev/29a35c72905a
[17:01:25] <brada> ^ the long standing SDL bug that has broken gemrb on retina devices
[17:01:52] <brada> now that that is fixed i will start building for iOS again
[17:03:15] <brada> i think they fixed the cause for one of my other hacks as well
[17:04:00] <fuzzie> that's nice
[17:04:16] <fuzzie> doesn't exactly make me confident about SDL2 ever working particularly well though :P
[17:04:40] <brada> heh
[17:04:56] <brada> ive toyed around with it and i like it well enough
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[17:09:14] <fuzzie> well, it's nice in theory, it just seems to have huge gaping holes on the implementation side
[17:09:30] <fuzzie> but you are the only person I know with experience on it on iOS
[17:09:35] <brada> and a lack of devs as of late
[17:10:24] <brada> you mean personally know? because im certain a few apps are using it
[17:10:34] <brada> higher profile ones even
[17:39:40] <lynxlynxlynx> so this was tested on bg1 and bg2 only?
[17:40:36] <brada> yes
[17:40:42] <fuzzie> yes, I mean personally know, who hasn't basically hacked up half the code to deploy a commercial game
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[17:42:36] <lynxlynxlynx> in bg2 the icons look fine here too
[17:42:47] <lynxlynxlynx> but the extra label doesn't refresh properly
[17:42:55] <lynxlynxlynx> i'm stuck with the talking icon
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[17:46:08] <lynxlynxlynx> how: no extra issues since it doesn't appear to have the talk icon
[17:48:28] <lynxlynxlynx> the hp label is now too far from the top, but i don't remember the previous state
[17:50:47] <lynxlynxlynx> iwd2 also has a problem, but it's different and i also don't know the previous state
[17:51:41] <lynxlynxlynx> a related one is that the icons are cut off
[17:51:47] <lynxlynxlynx> wrong font maybe? :D
[17:52:02] <brada> in IWD?
[17:52:18] <lynxlynxlynx> in iwd1 the choice was clear, since states2 has parts of the parchment background
[17:52:26] <brada> ah
[17:52:37] <brada> so maybe wrong font in IWD2?
[17:53:13] <lynxlynxlynx> that's what i'm saying
[17:53:33] <brada> yes jsut clarifying
[17:53:42] <lynxlynxlynx> definitely wrong, it has clear background
[17:54:06] <lynxlynxlynx> regeneration is not visible, so i also see a 2x2 pattern in one
[17:55:01] <brada> sure thats an easy fix
[17:56:48] <lynxlynxlynx> bg1 has a regression, we try to display the talk icon, but it has none
[17:58:32] <lynxlynxlynx> so 3 things to fix at minimum
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[18:05:04] <Avenger> hello people
[18:07:58] <brada> hello
[18:23:28] <brada> fuzzie: any more thought about chapter text?
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[18:59:13] <lynxlynxlynx> ok, it's confirmed, i'll be in nl for a few days
[18:59:41] <wjp> cool :-)
[18:59:45] <wjp> when?
[19:03:53] <lynxlynxlynx> from early thursday to saturday, or maybe a few days more
[19:04:17] <lynxlynxlynx> hmm, at least to sunday
[19:07:00] <lynxlynxlynx> rainy days ahead :(
[19:07:12] <wjp> ah, in a few days already?
[19:08:20] <lynxlynxlynx> yes, leaving tommorow
[19:08:36] <lynxlynxlynx> not sure if we'll drive all night or take a break in mannheim
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