#gemrb@irc.freenode.net logs for 18 Sep 2015 (GMT)

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[01:18:19] <Pepelka> [wiki] chiv: pst_quests - [Clerk's Ward] Tested a few more quests. Still cannot progress past this point though :/ http://www.gemrb.org/wiki/doku.php?id=pst_quests&rev=1442538856&do=diff
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[02:12:44] <Pepelka> [wiki] chiv: pst_quests - [Clerk's Ward] more notes http://www.gemrb.org/wiki/doku.php?id=pst_quests&rev=1442542284&do=diff
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[03:25:18] <Pepelka> [wiki] chiv: pst_bugs - [Sound] http://www.gemrb.org/wiki/doku.php?id=pst_bugs&rev=1442546432&do=diff
[03:25:19] <Pepelka> [wiki] brada: pst_quests - [Clerk's Ward] http://www.gemrb.org/wiki/doku.php?id=pst_quests&rev=1442546645&do=diff
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[04:31:48] <Pepelka> [wiki] chiv: pst_bugs - [Sound] music notes from original game http://www.gemrb.org/wiki/doku.php?id=pst_bugs&rev=1442550662&do=diff
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[07:04:41] <lynxlynx> phew, for a sec thought there was an edit war
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[10:23:17] <decker^> hello
[10:26:09] <lynxlynx> hey
[10:26:18] <lynxlynx> which timezone are you in?
[10:26:18] <decker^> how is it going
[10:26:39] <lynxlynx> i'm supposed to be on vacation, but there's too much work
[10:26:51] <decker^> oh that is never fun
[10:26:51] <lynxlynx> i'll check your stuff over the weekend
[10:27:15] <decker^> +7 or -7
[10:27:26] <lynxlynx> or?
[10:27:42] <decker^> U.S.
[10:27:53] <decker^> can't remember if west is + or -
[10:28:24] <decker^> anyway it's 0430 here
[10:28:38] <decker^> -7
[10:28:40] <decker^> what about you
[10:28:43] <wjp> -6
[10:29:05] <decker^> ah cool :)
[10:29:10] <wjp> (sorry, I mean, you're -6 :-) )
[10:29:28] <wjp> we're at +2 atm (12:30)
[10:29:37] <lynxlynx> yep
[10:29:49] <decker^> a
[10:29:50] <decker^> h
[10:30:20] <decker^> europe?
[10:31:04] <decker^> eastern europe anyway?
[10:31:13] <lynxlynx> summer time
[10:31:32] <decker^> oh :)
[10:32:18] <decker^> just started iwd a bit ago... haven't left the village and already lvl 4 lol
[10:32:43] <lynxlynx> iwd1?
[10:32:48] <decker^> yeah
[10:32:58] <lynxlynx> how big a party?
[10:33:04] <decker^> 6
[10:33:23] <decker^> bard, fighter, illusionist, druid, cleric, and ranger
[10:33:28] <lynxlynx> interesting, there's that many things to do before leaving for kuldahar?
[10:33:45] <decker^> well every quest is giving me 1200 xp... seems high but whatever lol
[10:33:49] <lynxlynx> sounds a bit much, but iwd also showers with xp if you play on harder settings
[10:34:17] <decker^> yeah maybe i am on a higher setting and don't realize it.
[10:34:39] <decker^> i was thinking it was awfully high so i came to check out some faqs about it
[10:35:23] <lynxlynx> hard gives +50% and insane another fifty
[10:36:13] <decker^> also i don't know if maybe i just don't have my paths set up right but a lot of sounds don't work. or they might just be very quiet... i think i finally heard battle sounds while fighting the goblins but it seemed very quiet.
[10:36:17] <decker^> hmm that could be what it is
[10:37:03] <decker^> hmm yup well according to this faq all these quests do give 1200 xp
[10:37:43] <decker^> didn't realize how goes up to lvl 30... excited about that :)
[10:38:01] <decker^> at this rate i'll be lvl 30 by the time i leave on this expedition lol jk
[10:38:24] <decker^> meaning iwd:how
[10:39:08] <decker^> <lynxlynx> i'll check your stuff over the weekend <-- sure, no worries.
[10:39:53] <decker^> oh, spellcasting for the gnome seems a touch high but not terribly. i will change it back to the regular value and check how it was then to compare.
[10:40:22] <lynxlynx> i wouldn't bother with that
[10:40:40] <lynxlynx> the goal is to get rid of that array and use animation-dependant values
[10:41:19] <lynxlynx> so it requires a lot of reverse engineering to get right (so many things cast spells)
[10:49:14] <lynxlynx> ... that would also get rid of the factor in question
[10:56:00] <decker^> ah ok
[10:56:35] <decker^> so in the end have another 2da table for those values?
[10:57:16] <lynxlynx> yes
[10:57:50] <lynxlynx> well, unless it turns out it can be described well (enough) with a formula
[11:02:14] <lynxlynx> bbl
[11:05:26] <decker^> ah, cya
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[13:46:00] <Pepelka> [commit] lynxlynxlynx: iwd2: reuse the iwd1 poison immunity clab https://github.com/gemrb/gemrb/commit/76e0d0859708a7d8b670624e1fe1c14149d90c15
[13:46:01] <Pepelka> [commit] lynxlynxlynx: iwd2: fixed a few recent clab names https://github.com/gemrb/gemrb/commit/571100d62479082b9f7a4b52abae94384928e540
[13:46:03] <Pepelka> [commit] lynxlynxlynx: iwd2: added Deflect arrows clab https://github.com/gemrb/gemrb/commit/fed651ea07ab9663e03c77e1fe68cad6462e124c
[13:46:04] <Pepelka> [commit] lynxlynxlynx: iwd2: implemented "Still mind" clab https://github.com/gemrb/gemrb/commit/647b55489a06695efe34cb43b2d173e9d33b4860
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[15:06:39] <Pepelka> [wiki] chiv: pst_quests - [Clerk's Ward] whoops, forgot basic numeracy again http://www.gemrb.org/wiki/doku.php?id=pst_quests&rev=1442588559&do=diff
[15:52:57] --- ChanServ gives channel operator status to fuzzie
[16:36:26] <lynxlynx> fuzzie: interesting find: remember how the original uses a bitmap for attack phases? They're actually shipped, so there is some preconfiguration done
[16:36:55] <lynxlynx> in iwd2 there's one per attack count and a separate one for slings
[16:40:21] <fuzzie> oh, yes
[16:40:48] <fuzzie> they're actually pretty simple to parse I think
[16:41:46] <lynxlynx> found a tobex thread about it
[16:43:57] <fuzzie> cool
[16:46:32] <lynxlynx> looks like the slings one is there to take care of all launched weapons, but could be just old cruft wrt iwd2
[16:47:30] <fuzzie> I am currently having a Fun Time trying to work out why my toolchain is generating a broken kernel
[16:47:45] <fuzzie> not sure I can say much about iwd2 in any case though :/
[16:49:21] <lynxlynx> i'm not even looking at it, just noticed while searching for something else
[16:49:54] <lynxlynx> the kernel is a tough beast, it took llvm quite a while to be able to compile it
[16:52:07] <fuzzie> yes, so I'm quite surprised how far this gets actually
[16:54:54] <lynxlynx> what's the target platform?
[17:00:11] <fuzzie> it is, in fact, llvm targetting x86_64
[17:01:48] <lynxlynx> i thought that was supposed to work already
[17:03:03] <fuzzie> I'm going via llvm bitcode
[17:07:40] <fuzzie> and then using llvm's own machine code generation/linking. which has a nice big red 'unassigned' on the llvmlinux roadmap.. :)
[17:09:31] <lynxlynx> /fun/
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[21:55:49] <Pepelka> [commit] lynxlynxlynx: iwd2: added "Purity of body" clab https://github.com/gemrb/gemrb/commit/a8d0dd30d25f5a8a0756dda625fc4d0cb9e44bea
[21:55:50] <Pepelka> [commit] lynxlynxlynx: iwd2: added Fast movement clab for monks https://github.com/gemrb/gemrb/commit/bb733105ee70bf5c24cca7a8fa8b26e5cea8b20e
[21:55:51] <Pepelka> [commit] lynxlynxlynx: iwd2: barbarian speed hack https://github.com/gemrb/gemrb/commit/157b02e01a39a8a03336bbbb9318fc4a270c4c51
[21:55:52] <Pepelka> [commit] lynxlynxlynx: iwd2: implemented the "Perfect self" clab https://github.com/gemrb/gemrb/commit/3e5f955d906bf7a24bdac4dfba0579297dc24e1b
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