#gemrb@irc.freenode.net logs for 19 Apr 2013 (GMT)

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[13:47:33] <ertertert> how would I use an existing BG2 install on an android device?
[13:50:24] <lynxlynxlynx> copy it over
[13:50:30] <lynxlynxlynx> install gemrb, configure, run
[13:50:41] <lynxlynxlynx> bbiaf
[13:51:06] <ertertert> configure how?
[13:53:30] <edheldil> edit the config file
[13:56:03] <ertertert> I open GemRB and it has multiple options, what do I do with them?
[13:57:15] <ertertert> never mind i figured it out
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[14:28:03] <lynxlynxlynx> hmpf, must be the old version then
[14:37:36] <edheldil> lynxlynxlynx: why? No config in the new version?
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[15:20:01] <lynxlynxlynx> not gui config in the sdl2 one afaik
[16:05:03] <edheldil> lynxlynxlynx: we have a gui config on android? or in-game gui config?
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[16:27:40] <lynxlynxlynx> since the beginning
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[18:18:50] <brada> i think psch added a text area that opens the cfg
[18:18:52] <brada> nothing more
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[18:51:56] <fizzle> hm...
[18:52:20] <fizzle> anyone able and willing to check out some spawn behaviour for me in bg2?
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[19:24:32] <lynxlynxlynx> fizzle: i noticed we don't turn them off anymore always when needed
[19:24:39] <lynxlynxlynx> or reactivate them too often
[19:25:11] <fizzle> I think it's to do with spawns vs. spawn groups
[19:25:32] <fizzle> but I need to know what the original does to compare notes
[19:26:10] <lynxlynxlynx> what we did before was fine
[19:26:38] <fizzle> what we did before was always once and never again no matter what the spawn point specified
[19:27:40] <fizzle> that probably mostly works with bg2 because that's what most spawn points there actually do
[19:27:52] <fizzle> but it's completely wrong in bg1
[19:28:09] <fizzle> which also doesn't use spawn groups, I believe
[19:29:13] <fizzle> if you can point out specific spawn points that behave differently than in the original let me know
[19:38:55] <lynxlynxlynx> sure, one of the spellhold areas
[19:39:19] <lynxlynxlynx> at least two such spawnpoints there, though one may require a higher level party
[19:41:54] <fizzle> can you be a little more specific?
[19:41:56] <fizzle> I need to be able to find those spawn points in the data without playing the game :)
[19:42:24] <lynxlynxlynx> AR1513
[19:43:26] <fizzle> gibberlings or undead?
[19:43:36] <lynxlynxlynx> one each
[19:44:11] <lynxlynxlynx> gibberlings in the NE, undead in the rough center
[19:44:18] <fizzle> what happens? and what should happen?
[19:44:30] <lynxlynxlynx> they should only spawn once
[19:44:47] <fizzle> sure?
[19:44:47] <lynxlynxlynx> if you let the point go out of sight and return, you find an xp mine
[19:45:01] <lynxlynxlynx> definitely, one can spawn a lich
[19:45:27] <fizzle> they don't have the spawn-once flag set
[19:46:39] <lynxlynxlynx> check the bg2 fixpack docs, maybe that fixes it
[19:46:53] <lynxlynxlynx> this was on a vanilla game
[19:47:44] <fizzle> both use spawn groups, though, so we probably spawn too many creatures in any case
[19:49:47] <lynxlynxlynx> maybe; i was soloing, so i had a highlevel char, but the code doesn't check party size afaik, only the average level
[19:50:27] <lynxlynxlynx> for the gibbs there's hardly any difference, but lich+greater mummies+skeleton warriors+... was quite a party
[19:50:30] <fizzle> total level
[19:50:57] <lynxlynxlynx> then it's definitely too much, my char had to be around 20
[19:51:16] <fizzle> yeah, I know what's wrong there
[19:51:21] <fizzle> partly, at least
[19:51:26] <lynxlynxlynx> if you have a party of six, you can't come there without a total of about 60
[19:51:37] <lynxlynxlynx> *at least
[19:51:39] <lynxlynxlynx> bbiaf
[19:51:47] <fizzle> I don't know whether spawn groups take precedence over the spawn point settings or vice versa
[19:54:21] <fizzle> also we currently spawn the last (= most bad-ass) monsters in spawn groups first
[19:54:29] <fizzle> that might be wrong, too
[19:57:03] <fizzle> and looking at how spawn groups are used it might even be that we're supposed to only spawn a single random creature from the group
[19:57:16] <fizzle> instead of all of the like we do
[19:57:23] <fizzle> them
[19:58:00] <fizzle> all of this boils down to: someone needs to tell me what the original does :)
[19:59:30] <lynxlynxlynx> you need a traveler kind of person to test the same point with different levels
[20:00:34] <lynxlynxlynx> in this case i think only the lich should be spawned when over the treshold, though i never played in the original with having done wk too at that point (though it's unlikely they went to rebalance soa for that)
[20:01:52] <fizzle> even seeing the same party wander into the spawns repeatedly would help
[20:13:00] <lynxlynxlynx> maybe you can convince one of the lurkers
[20:14:10] <fizzle> that was my hope; let's see if it works
[20:14:21] <fizzle> any of you lurkers need convincing?
[20:14:24] <fizzle> ;)
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[20:49:19] <lynxlynxlynx> i have some relatively long train rides tommorow and while the beach has free wifi, my availability will be limited
[20:49:29] <lynxlynxlynx> i'll try to fix the troll on the way
[20:50:25] <lynxlynxlynx> if anyone kills some of the coverity nasties in the meanwhile, we're practically ready for release
[20:50:56] <lynxlynxlynx> oh btw, dreams still break sleeping in inns in bg2, so i'll have to disable that for the release
[20:51:25] <lynxlynxlynx> good night
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