#gemrb@irc.freenode.net logs for 19 Aug 2010 (GMT)

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[00:20:21] <Lightkey> wait, not just one but two days late, that can't be
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[12:15:09] <fuzzie> lynxlynxlynx: so did you find any script issues? i got lost in yesterday's conversation
[12:16:25] <lynxlynxlynx> the thing with sendai?
[12:16:34] <fuzzie> yes
[12:16:39] <lynxlynxlynx> i thought about just waiting for you to finish your work
[12:17:01] <fuzzie> i am still going through watcher's keep post-saradush, so i have no idea what sendai is, mind :-)
[12:18:06] <fuzzie> i have been being confused about the bystander after the SoA dungeon exit
[12:18:19] <fuzzie> i thought the bystander approached you as soon as you move
[12:18:50] <lynxlynxlynx> you have to move?
[12:19:26] <fuzzie> but in my fixpacked original, the bystander doesn't approach you at all
[12:19:51] <fuzzie> (he has Dialog([PC]) overridden onto him at the end of the cutscene, but [PC] requires there be a PC in visual range, and there isn't)
[12:20:25] <fuzzie> and nothing differs from the original data, so .. i am confused
[12:20:30] <fuzzie> i wondered if you had any recollections :)
[12:23:46] <lynxlynxlynx> i don't remember too well
[12:24:00] <lynxlynxlynx> the last time i played may have been with gemrb
[12:26:35] <fuzzie> it's strange because the bystanders only make sense if they approac you
[12:26:35] <lynxlynxlynx> do you have a full party?
[12:26:50] <fuzzie> oh, hm
[12:26:55] <fuzzie> it's possible i lack Yoshimo :)
[12:27:06] <lynxlynxlynx> that could affect the range
[12:27:19] <fuzzie> yes
[12:43:07] <fuzzie> that 0AD thing (RTS game) is really looking pretty neat
[12:45:23] <lynxlynxlynx> that's all there is to it though
[12:45:50] <lynxlynxlynx> but lots of free art
[12:46:15] <lynxlynxlynx> imagine a gemrb and 0ad based rpg in that era
[12:46:20] <fuzzie> well, i'm looking at a few-days-old gameplay video which *seems* not too bad :)
[12:46:56] <lynxlynxlynx> i tried it when they went floss last year, but there wasn't all that much you could do yet
[12:47:34] <fuzzie> i shall dream of an NWN done right :)
[12:49:16] <fuzzie> i guess really it wouldn't be too hard to retrofit such graphics NWN-style onto gemrb
[12:49:33] <fuzzie> you could keep the searchmap and all the logic
[12:50:28] <fuzzie> that is, hm, an interesting idea
[12:51:15] <fuzzie> i wonder if there's any way i could con the Computer Graphics lecturer into letting me do that rather than some inane opengl project
[12:51:46] <lynxlynxlynx> hehe
[12:57:44] <fuzzie> all the Media Technologies type people are really terrible technically, but they have lego mindstorms and a speech-controlled clone of street fighter and stuff squirelled away in their room, so they can't be that boring :)
[12:58:47] <fuzzie> oh, i am told they only have *one* lego mindstorm. and everyone fights over it.
[13:00:41] <fuzzie> still, i'll ask. could be interesting.
[13:10:17] <lynxlynxlynx> mhm
[13:16:02] <fuzzie> why are both ar0028 and ar0012 in mastarea.2da :(
[13:17:00] <fuzzie> the Bhaal follow is from ar0028 to ar0012, so clearly we can't just unload non-master areas..
[13:17:36] <fuzzie> so that's a pity
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[16:26:41] <CIA-26> GemRB: 03tom.prince * r4df068f9a917 10gemrb/gemrb/includes/logging.h:
[16:26:41] <CIA-26> GemRB: logging: Remove unused gotoxy macro.
[16:26:41] <CIA-26> GemRB: This was only ever used in the (now removed) config file generator.
[16:26:41] <CIA-26> GemRB: Signed-off-by: Tom Prince <tom.prince@ualberta.net>
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[18:40:45] <deepinthewoods> hi
[18:41:30] <fuzzie> hi
[18:43:49] <deepinthewoods> I'm making some character animations.
[18:44:22] <deepinthewoods> so the camera angle in the game, it's not 45degrees is it? it's like 33.3? or something.
[18:44:29] <deepinthewoods> I think I'll get it figured out.
[18:44:50] <deepinthewoods> How do the red/blue/whatever bams work?
[18:45:04] <fuzzie> i am not the best person to ask :)
[18:46:18] <deepinthewoods> ok no worries :) I've still got loads to do anyway...
[18:48:24] <deepinthewoods> maybe you can help me with this...is the game in 256 colors? or is it 16bit?
[18:51:17] <fuzzie> it can be 16bpp or 24bpp
[18:51:34] <fuzzie> but the character animations themselves are a bit more limited
[18:52:24] <fuzzie> from memory, each BAM is limited to 256 colours
[18:52:39] <deepinthewoods> yeah that's what I was confused about I know they're 256 but I didn't know if they need to share the same palette
[18:53:03] <deepinthewoods> or if they each define their own...
[18:53:11] <fuzzie> i think you can define your own, let me look
[18:53:31] <fuzzie> one palette per BAM file, it looks like
[18:53:44] <deepinthewoods> cool
[18:54:52] <fuzzie> but it's really complicated because each game seems to have its own way of doing extra palette stuff
[18:56:57] <fuzzie> and you have these 'paperdoll colours' where users can customise some palette entries from the inventory screen, and weapons/helmets/etc have their own palettes..
[18:57:46] <deepinthewoods> yeah that's the red/blue/yellow ones. I didn't know about the weapons n stuff tho
[18:58:57] <deepinthewoods> I've got more to crack on with for the time being, but I'd definitely like to make them colourable.
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[19:02:59] <fuzzie> maybe someone looking through the logs knows where this stuff is documented readably?
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[19:31:23] <lynxlynxlynx> our docs/en/Engine is much too small
[19:43:51] <fuzzie> also a bit too low-level
[19:44:05] <fuzzie> this wild magic thing in watcher's keep is annoying :)
[19:58:10] <fuzzie> ToB seems *very* buggy, too
[19:58:30] <fuzzie> no crashes the whole way through SoA, but about 10 of them in ToB so far
[20:02:02] <lynxlynxlynx> i didn't have that much trouble
[20:02:16] <lynxlynxlynx> my last original tob did die due to a crash though
[20:02:40] <lynxlynxlynx> must've been something scripting related
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[21:51:46] <fuzzie> haha. hi Avenger. :P
[21:52:53] <lynxlynxlynx> wrong tab or invisibility detection?
[21:53:24] <fuzzie> he emailed me some stuff just a minute ago, i figure he is probably watching :)
[21:54:40] <lynxlynxlynx> but nothing happened in the last hours
[21:56:28] <Lightkey> using modron's crystall globe is bad for your health, mmkay?
[21:59:44] <fuzzie> i have to actually decode his email another time, it looks like Bioware are as usual crazy
[22:00:10] <fuzzie> i guess, i should expect this when i ask about things
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