#gemrb@irc.freenode.net logs for 19 Dec 2012 (GMT)

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[00:47:41] <travelr> something amiss
[00:47:57] <travelr> ar2012 bg1, werevolves cavern
[00:48:05] <travelr> no respawning
[00:48:30] <travelr> as a matter of fact, i haven't experienced respawning
[00:48:37] <travelr> monsters in whole isle
[00:48:53] <travelr> no xp farming for me :(
[00:52:33] <travelr> 'kryla - death' spamming text box
[00:53:01] <travelr> when being in AR1500 (north of isle)
[00:53:11] <travelr> i don't even who it is
[00:53:14] <travelr> *know
[00:53:34] <travelr> ah
[00:53:35] <travelr> ambush
[00:53:42] <travelr> she should be long gone
[00:54:04] <travelr> maybe some human-werewolf loop
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[01:45:27] <chiv> hmmm, torment really needs some gui option to handle the ui at high resolutions... i might make that my next challenge
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[13:25:55] <chiv> I have a basic patch to reposition all the Torment UI windows in the game screen so that they are usable, but it lacks polish because its a mystery to me how gemrb decides where it will draw the game screen on the other window pages
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[13:59:12] <chiv> hah, gemrb already has GUIW08 for pst. who plays at 800x600?
[14:47:50] <edheldil> chiv: gamecontrol is what remains after all the non-floating windows get places
[14:47:53] <edheldil> placed
[14:48:31] <edheldil> or, rather, a bounding box of all free space
[14:49:14] <chiv> aha, i was just about to get bored and give up but that helps :)
[14:54:44] <edheldil> I hope I am not misleading you :)
[14:55:38] <edheldil> btw, have you seen the PST screenshot in oEternity's update? It had ~11 portrait slots :)
[14:56:03] <chiv> nah I have not seen that
[14:56:13] <chiv> what is it?
[15:02:27] <chiv> nm, found it
[15:04:13] <chiv> which I assume is ghostdogs ui mod, which I have, but I wanted to make something that just handles stock PST
[15:06:53] <chiv> I like how they plan on handle looting
[15:07:19] <chiv> my party would take the tables and chairs if they werent static renders
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[15:11:12] <newbie123> anyone here?
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[15:11:43] <chiv> yah
[15:11:59] <newbie123> hi need some helpwith palnescape torment
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[15:12:20] <newbie123> its running but if i use resoulutions higher tehn svga my menues dissapear
[15:12:35] <chiv> hah, that is exactly what I was working on just this second
[15:12:43] <newbie123> ^^
[15:12:49] <chiv> gemrb only has a file for 800x600
[15:13:12] <newbie123> i get this: [GameControl/ERROR]: More than one bottom window!
[15:13:22] <chiv> i am trying to get it to scale to any res, but I dont know everything about the engine
[15:13:25] <newbie123> but they alos disssapera in 800x600
[15:13:33] <chiv> hmm, that shouldnt happen
[15:14:04] <chiv> which version of gemrb?
[15:14:32] <newbie123> i tried to install also widescreen mod ant the the pst ui mod
[15:14:38] <newbie123> mom
[15:15:01] <newbie123> 0.71
[15:15:50] <newbie123> but the mods it didnt install till the end
[15:16:09] <newbie123> i will trya fresh intall without mods
[15:16:36] <chiv> I think that ghostdogs mod doesnt work with gemrb without some convincing, but I cant remember
[15:17:04] <chiv> yeah try fresh and hopefully 800x600 should work
[15:18:13] <chiv> and check there is a file /override/pst/GUIW08.chu in the gemrb folders
[15:18:37] <newbie123> and what should i do with it?
[15:20:19] <newbie123> are the deafult gui setting in the gemrb.cfg =15 ok?
[15:22:33] <chiv> nah just checking it was there
[15:22:50] <chiv> and the GUIenhancements is for other things, thats fine
[15:23:20] <newbie123> btw, thank you all a lot for thies great program!!!
[15:24:21] <chiv> heh dont thank me, i just loiter here - and before you get too excited, pst support works but has a long way to go
[15:25:14] <newbie123> if you talk to the dev team say thx from the crowd. ;)
[15:25:42] <chiv> they will read this, its all logged :)
[15:26:36] <newbie123> ok it started it again, and same problem
[15:26:50] <chiv> this is 800x600?
[15:26:57] <newbie123> and there is no pst folder and no guiw08.ch
[15:27:06] <newbie123> yes and fullscreen off
[15:27:16] <newbie123> but my laptop is quiete old
[15:27:53] <chiv> the pst folder would be in wherever gemrb is, not where torment is installed
[15:28:02] <newbie123> i also get this a lot: [Control/WARNING]: Nested event handlers are not supported!
[15:28:09] <newbie123> ah ok i check
[15:28:37] <chiv> there are lots of warnings, I know not what that one is, think it is a gamescript issue
[15:29:08] <newbie123> hmm have not pst folder
[15:29:30] <newbie123> i checked where the gemrb run file is and where the gemrb.cfg is
[15:29:41] <newbie123> i installed it using the ppa
[15:29:58] <newbie123> and im using ubuntu 12.10
[15:30:14] <newbie123> any idea which dir ?
[15:30:24] <chiv> probably /usr/local/share/gemrb
[15:31:38] <newbie123> ok found it and there is this file
[15:31:53] <newbie123> but it was (/usr/share/games/gemrb/override/pst)
[15:32:27] <chiv> that should be ok, probably where the ppa installs it to
[15:33:04] <newbie123> only the dialogs disappear and only half of it
[15:33:56] <newbie123> any quick idea what could be the problem, if not i just play with svg for now :)
[15:34:12] <newbie123> any quick idea what could be the problem, if not i just play with svga res for now :)
[15:34:23] <chiv> sorry, no - if the GUIW08 file is there it should be used at 800x600
[15:35:11] <chiv> unless it is just a problem with 0.7.1, i have the git version
[15:35:37] <newbie123> which version is this?
[15:36:04] <chiv> 0.7.2, but its a long shot if that is the problem
[15:37:13] <chiv> depends if you can be bothered to compile it just to find out I am wrong ... I would hold on for one of the devs personally
[15:40:25] <newbie123> i will try the 0.7.2
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[15:43:22] <chiv> oh well, at the very least, if it doesnt solve that problem it surely has some improvements
[15:48:24] <newbie123> btw which libsdl do i need the dev one?
[15:48:54] <chiv> yes
[15:49:43] <chiv> http://www.gemrb.org/wiki/doku.php?id=installation has the dependencies
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[15:54:42] <newbie123> one more thing: Could NOT find PythonLibs (missing: PYTHON_INCLUDE_DIRS) (Required is at least version "2.3")
[15:54:47] <newbie123> what is missing?
[15:56:21] <chiv> probably python2.X-dev where X is whatever you can install
[15:56:54] <chiv> i seem to have 2.7
[15:58:27] <newbie123> finally ... compiling
[16:01:59] <chiv> and if that doesnt work, you can try my nearly complete experimental scaling patch
[16:03:02] <newbie123> can i start after compiling with gemrb normally and it will use the new version?
[16:04:17] <chiv> you will probably have to remove the ppa version and sudo make install the git version to be sure nothing goes wierd
[16:06:12] <newbie123> in the build dir right?
[16:06:47] <chiv> yep
[16:09:48] <newbie123> have to go for now, tell you later how it worked. and thx a lot for your help
[16:10:18] <chiv> http://pastebin.ca/2294942
[16:11:11] <chiv> ^ you can try that as well
[16:13:15] <chiv> but guienhancements should be set to 128 or 143
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[16:29:36] <chiv> actually, dont try that.. I forgot the save/load windows
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[16:43:11] <chiv> I should have the flaws in that patch ironed out in a couple of days, have to get back to rl
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[16:55:43] <edheldil> chiv: next time ask for a log on pastebin :)
[16:56:21] <chiv> i probably should have done that
[16:56:30] <chiv> hell be back
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[17:21:04] <lynxlynxlynx> ups, the forum is still down
[17:28:38] <lynxlynxlynx> interesting backlog
[17:30:53] <lynxlynxlynx> looks like we added that guiw08 in '07, but i doubt it saw much use or testing
[17:32:39] <lynxlynxlynx> likely a better bet to use the widescreen mod
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[17:38:05] <chiv> i was trying to come up with an alternative, because i just did a fresh install and no widescreen mod by default...
[17:38:58] <chiv> and I though "should I have to boot windows just for this?"
[17:41:38] <lynxlynxlynx> weidu works on linux
[17:41:52] <lynxlynxlynx> to be honest, i didn't notice we had that file before
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[18:12:12] <newbie123> @civ hi
[18:12:26] <newbie123> update didn't work
[18:12:36] <newbie123> how can i download your patch?
[18:13:09] <chiv> doh - my patch is in the chat log, but its an extremely flaky work in progress
[18:14:10] <newbie123> ok
[18:14:35] <newbie123> so i will keep svg res for now
[18:15:16] <chiv> one thing to do is grab the contents of the terminal log and put it on pastebin.ca
[18:15:25] <chiv> maybe that will give a clue
[18:16:08] <newbie123> ok. do i have to regester?
[18:16:13] <chiv> nah
[18:19:08] <newbie123> ok is up
[18:20:08] <chiv> got the link?
[18:21:12] <newbie123> i posted it already
[18:21:23] <brada> no you didnt...
[18:21:30] <newbie123> i can post my cfg also
[18:25:11] <chiv> we need the actual pastebin number, eg http://pastebin.ca/2294945
[18:25:49] <newbie123> http://pastebin.ca/2294994
[18:26:26] <newbie123> seems like my path is not correct also
[18:27:06] <lynxlynxlynx> if you can get ingame, then it is fine
[18:27:19] <lynxlynxlynx> what's the actual problem?
[18:29:11] <newbie123> dialog window is flickering when i hover with the mouse over it.the bottom part is visible the upper part disapears
[18:30:58] <newbie123> be back in some minutes
[18:34:59] <rocket_hamster> lines 54-65?
[18:35:28] <rocket_hamster> wrongly configured gemrb file?
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[18:35:35] <lynxlynxlynx> just extra paths
[18:35:45] <lynxlynxlynx> this flickering is not related
[18:35:56] <lynxlynxlynx> wsm is the best option
[18:36:13] <rocket_hamster> he runs it on ubuntu if i understood it correctly
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[18:39:27] <newbie123> i am back
[18:40:33] <rocket_hamster> welcome
[18:40:36] <newbie123> do you have any ideas what clud be wrong
[18:40:36] <chiv> so, the portrait bar etc is fine, just when you expand the dialog window?
[18:40:49] <newbie123> yes
[18:42:21] <chiv> I thought it was the whole thing, that might make a subtle difference...
[18:43:11] <newbie123> i cloud make a screenshot
[18:43:21] <chiv> DOH, the gui change that ships in gemrb is only a partial fix
[18:43:23] <newbie123> but where shloud i post it
[18:44:05] <chiv> i get the same result
[18:45:15] <newbie123> ok so its a general problem
[18:45:31] <newbie123> so it's a general problem?
[18:47:42] <chiv> if you are happy using a patch, http://pastebin.ca/2295001 , but that is a result of some half assed fiddling I did this morning so it is not fully polished or glitch free
[18:48:14] <chiv> other than that, try to get the widescreen mod to work
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[18:48:40] <rocket_hamster> chiv: "half assed fiddling" :D that should be set into stone
[18:49:02] <newbie123> tried it with the mod but it won't install
[18:49:23] <rocket_hamster> why it wont install?
[18:49:36] <newbie123> its pending at some point and nothing happens. i used biggs widescreen mod
[18:49:47] <newbie123> 3.05
[18:49:48] <rocket_hamster> do you run it natively or in wine?
[18:50:01] <newbie123> in wine
[18:50:08] <rocket_hamster> yes thats problem
[18:50:10] <newbie123> found only the exe version
[18:50:21] <newbie123> is there a linx version too?
[18:50:21] <rocket_hamster> dl linux version of weidu and linux version of widescreen mod
[18:50:27] <rocket_hamster> yes
[18:50:40] <newbie123> got a link?
[18:50:54] <rocket_hamster> at least for baldurs gate there is im not sure if there is difference with torment
[18:50:55] <rocket_hamster> sec
[18:51:47] <rocket_hamster> 64bit or 32?
[18:52:24] <newbie123> 32
[18:52:42] <rocket_hamster> gibberlings3 website is down this might be a problem since it was my source of the program
[18:53:45] <chiv> i see the linux version of weidu needs you to run 'tolower' on your game directory...
[18:54:01] <rocket_hamster> i only have 64bit weidu :(
[18:54:37] <newbie123> i found weidu but the widescrren mod is mainly on gibberlings3 :(
[18:55:33] <rocket_hamster> one with tolower script?
[18:56:45] <rocket_hamster> but you have widescreen altready
[18:56:53] <rocket_hamster> if you did it with wine use that one
[18:57:50] <lynxlynxlynx> yep, it's the tp2 file that matters
[18:58:02] <rocket_hamster> place it with wei files into game directory, run tolower, place widescreen files into game/widescreen/ dir and run weinstall widescreen from terminal
[18:58:25] <rocket_hamster> alternatively you can try to run wine command line
[18:59:47] <newbie123> ok i'll try
[19:00:34] <newbie123> what is the tp2 file?
[19:02:34] <lynxlynxlynx> the main mod file
[19:02:34] <brada> btw ive never had problems installing mods via wine so id be interested to hear why the windows version of widescreen wont work here
[19:03:05] <lynxlynxlynx> it's not reliable in all wine versions
[19:03:16] <newbie123> ok widescreen is extrackted. sould i run widescreen setup ?
[19:03:29] <lynxlynxlynx> it used to even go into a loop if mods tried to autoupgrade their wiedu version
[19:03:50] <newbie123> that was last time the crutial point
[19:04:33] <rocket_hamster> did you run tolower script inside game dir?
[19:05:19] <newbie123> yes
[19:05:23] <newbie123> and now?
[19:05:42] <newbie123> run widescrren setup ?
[19:05:53] <newbie123> or how to i install weidu
[19:07:53] <newbie123> ./weinstall widescreen.tp2 WeiDU --tlkout dialog.tlk --ftlkout dialogf.tlk --log setup-widescreen.debug widescreen.tp2 setup-widescreen.tp2 widescreen/widescreen.tp2 widescreen/setup-widescreen.tp2 /bin/sh: 1: WeiDU: not found
[19:08:16] <newbie123> tolower was no good i think
[19:08:45] <rocket_hamster> do you have weidu in game dir?
[19:08:47] <chiv> maybe it shouldnt have tolowered the weidu excecutables...
[19:08:58] <lynxlynxlynx> either add WeiDU to your PATH or vice-versa
[19:09:03] <rocket_hamster> also sudo chmod +x ./weinstall
[19:09:41] <newbie123> or rename weidu again?
[19:10:04] <rocket_hamster> you dont have to rename
[19:10:07] <rocket_hamster> tolower is proper
[19:10:28] <rocket_hamster> just make sure you have the program in current directory and is set to executable
[19:10:37] <chiv> but it is asking for WeiDU and not weidu?
[19:12:24] <newbie123> yes its asking for WeiDU
[19:12:31] <rocket_hamster> it should be placed in /bin i think
[19:14:28] <chiv> or usr/local/bin
[19:17:19] <newbie123> it in both dir now
[19:17:24] <newbie123> but nothiung
[19:17:33] <newbie123> how to i add the path?
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[19:17:59] <newbie123> maybe the lowercase is a problem?
[19:18:53] <newbie123> ha! usr/local/bin but WeiDU. lowercase no good
[19:19:14] <rocket_hamster> does it runnow?
[19:19:34] <newbie123> install for gemrb or original?
[19:19:52] <rocket_hamster> gemrb
[19:20:33] <chiv> i think this is making the case for gemrb to have independant hi-resolution scaling quite clear :)
[19:23:07] <lynxlynxlynx> that'd be easiest for users, sure
[19:25:58] <newbie123> ok and then i run gemrb?
[19:26:14] <newbie123> because i did and its not using my new res
[19:26:49] <chiv> stupid question but, did you remember to change the config?
[19:27:00] <newbie123> ;)
[19:29:54] <newbie123> JUHUUU!!!!!!!!!!!!!!!!!!!!!!!!!!
[19:30:11] <rocket_hamster> merry xmas :D
[19:30:14] <newbie123> erverthing works like a charm!!!! THX A LOT TO ALL!
[19:30:30] <chiv> groovy
[19:30:37] <newbie123> but you should update your documentation maybe ;)
[19:31:03] <chiv> heh.. the pst documentation basically says, pst is not 100% :)
[19:31:39] <newbie123> nevermind
[19:31:47] <newbie123> i am happy now
[19:32:03] <chiv> if you have played it before though, its definitely interesting
[19:32:30] <chiv> add bugs you find to http://www.gemrb.org/wiki/doku.php?id=pst_bugs
[19:32:56] <newbie123> ok i will
[19:33:10] <newbie123> should i also isntall the fixes from weidu?
[19:33:56] <brada> I have a problem understanding SDLVideoDriver::BlitSprite
[19:34:13] <brada> i can not seem to see how drect gets its size
[19:34:30] <chiv> thats hard to say, I think the devs only focus on stock version so it will be easier to support that
[19:35:37] <chiv> fixpacks can change some obscure stuff with unexpected results , found that out yesterday when imoen blew herself up with a fireball
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[19:36:13] <newbie123> ok. i just play with official 1.1. since its finally working
[19:37:13] <brada> wjp: can you give me guidance?
[19:37:21] <newbie123> wish u all a happy xmas and awesome new year! keep up ur good work. (did't thought to actually find some online ;) )
[19:37:45] <chiv> likewise
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[19:42:14] <brada> er maybe lynx or fuzzie?
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[19:45:14] <lynxlynxlynx> sorry, not me
[19:46:43] <fuzzie> on what? :P
[19:47:10] <lynxlynxlynx> it's set right after declaration, but i'm sure you want to know something else
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[19:48:10] <fuzzie> oh, BlitSprite
[19:49:05] <fuzzie> the answer is that it doesn't, there's no size
[19:49:34] <fuzzie> if you really need a size then you should just copy it from srect
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[19:51:01] <brada> ok
[19:51:03] <brada> thank you
[19:51:13] <brada> but how come that doesnt cause problems
[19:51:20] <brada> in SDL
[19:51:39] <fuzzie> because that's SDL's behaviour
[19:52:05] <brada> wont the size be arbitrary?
[19:52:12] <fuzzie> no..?
[19:52:13] <brada> or is it always 0?
[19:52:16] <fuzzie> I mean, SDL doesn't do scaling.
[19:53:27] <fuzzie> so BlitSurface doesn't have any reason to check the size of the dest.
[19:54:51] <brada> i guess im confused at why sdl takes a rect if the w and height dont matter o_O
[19:55:10] <fuzzie> because it's more convenient that way, that's all
[19:55:32] <fuzzie> users often have a rect lying around anyway
[19:55:49] <brada> i thought that sdl used dstrect for clipping too
[19:55:55] <fuzzie> nope
[19:56:18] <brada> i see
[19:56:39] <fuzzie> it does seem to be clearly documented like this, so I'm not entirely mad
[19:56:56] <brada> yeah i see that now
[20:08:59] <chiv> these skeletons in the mausoleum are ripping me to bits, even though i set very very easy mode...
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[20:22:03] <lynxlynxlynx> easy just means only half damage
[20:22:39] <lynxlynxlynx> but i have no recollection how hard that part should be
[20:23:56] <lynxlynxlynx> what happens? do they always hit? just hit hard?
[20:30:39] <chiv> they just seem to hit hard
[20:31:01] <chiv> and to give an example, my 9 STR CON DEX nameless one walked all over that part
[20:32:46] <lynxlynxlynx> walked all over?
[20:33:16] <chiv> as in, got through it almost effortlessly (in original)
[20:33:23] <lynxlynxlynx> there is some semiuseful debug combat output in the log btw
[20:33:40] <lynxlynxlynx> are these spawns or already there?
[20:33:50] <chiv> already there afaik
[20:36:32] <lynxlynxlynx> maybe check out the debug dump of one
[20:36:55] <lynxlynxlynx> strength also comes to mind, though it won't be visible there
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[20:40:48] <traveler> when travelling to durlag's you really shouldn't just _appear_ on top of the tower with basilisks
[20:41:18] <traveler> it's not even accessible from ground
[20:41:41] <traveler> only from inside
[20:42:05] <lynxlynxlynx> please make a save before entering the area
[20:42:24] <lynxlynxlynx> i think it's a generic problem, just not that common
[20:42:36] <lynxlynxlynx> i'd be great to have a reproducable case to work with
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[20:46:37] <traveler> hmmmm
[20:46:47] <traveler> it's pretty random i'm afraid
[20:47:03] <traveler> but occurs usually when travelling from ulgoth's beard
[20:53:06] <traveler> ok
[20:53:08] <traveler> have save
[20:53:33] <lynxlynxlynx> great, send it to Avenger :)
[20:53:57] <lynxlynxlynx> i'm knee deep in other changes
[20:54:16] <lynxlynxlynx> something is awry with the item cache
[20:54:51] <Avenger> if you appear in middle of the area, then it is some ambush interference :)
[20:55:22] <traveler> hmm
[20:55:27] <traveler> very possible
[20:55:37] <traveler> as there is ambush sound file played
[20:55:41] <traveler> but not always
[21:05:18] <lynxlynxlynx> ahh, i see; FreeItem removes the item from the cache and since we always do this in pairs, it gets circumvented a lot
[21:05:19] <traveler> what is really awry at times, is my upload :( hanged after 35K
[21:06:41] <traveler> ok, it went
[21:07:03] <traveler> be patient, as sf mails are somewhat laggy with me
[21:07:51] <traveler> said: 550 unknown user that's a new one, what mail I should use then?
[21:17:09] <chiv> not fun, when strahan starts casting spells, the screen whites out/blacks out and then segfault
[21:52:50] <brada> so ive actually had some sucess implementing sdl2 rendering
[21:53:21] <brada> turns out sdl has some functions that can fill in for the tinting etc
[21:53:58] <chiv> um... awesome ? :)
[21:54:02] <brada> :p
[21:54:46] <chiv> any idea why the tinting as it is now would cause a segfault?
[21:55:27] <fuzzie> brada: yeah, the problem isn't getting most of it working, the problem is getting the rest of it working.. :/
[21:55:43] <brada> fuzzie: trust me im well aware
[21:56:16] <brada> tho i am not well aware of exactly what to do :p
[21:56:20] <fuzzie> panic!
[21:56:23] <brada> chiv: what do you mean
[21:56:52] <chiv> eg in pst, when there is supposed to be screen fading on spellcast, for me it just crashes
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[21:57:56] <fuzzie> for which spells? ones with anims?
[21:58:19] <brada> probably missing some resource
[21:58:59] <chiv> hmm, shall i upload a save?
[21:59:48] <brada> a save wont matter
[22:00:17] <brada> are there any messages about missing bams or frames?
[22:00:35] <brada> or do you have a backtrace?
[22:01:03] <chiv> actually my console is constantly spammed with missing something...
[22:01:20] <chiv> i will try and do a backtrace
[22:07:08] <brada> if you have gdb just break on the crash
[22:07:14] <brada> probably something is null
[22:11:58] <chiv> http://pastebin.ca/2295050
[22:12:34] <brada> this == null
[22:12:57] <chiv> just spotted that
[22:14:32] <chiv> the annoying thing is, as I was trying to reproduce, I actually managed to kill him...
[22:27:21] <brada> well put a breakoint in EffectQueue destructor
[22:27:30] <brada> find out when/why it gets destroyed
[22:27:50] <brada> im entirely ignorant of this part of the engine
[22:29:23] <fuzzie> bluh
[22:30:31] <brada> sounds like this might be painful :p
[22:31:02] <fuzzie> well that code hasn't changed in a while
[22:31:20] <traveler> Avenger: any working mail address?
[22:31:22] <fuzzie> maybe it's b6d5023a05c7e01de0ec652e5a576a1a9f4f4236 (shroud of shadows fix)
[22:31:53] <fuzzie> which is broken if SuccSpell exists
[22:32:07] <fuzzie> since it continues with !effects but Target existing
[22:32:59] <fuzzie> and there's a !effects check added into GetTarget there to deal with that, but .. it's one if statement too far down :-P
[22:33:14] <brada> heh
[22:33:39] <fuzzie> I guess Avenger would have to confirm that though.
[22:33:57] <fuzzie> traveler: you tried avenger_teambg @ sf?
[22:37:35] <traveler> yup
[22:37:41] <traveler> that's the one i have problem with
[22:38:02] <traveler> 550 unknown user
[22:40:21] <fuzzie> hm, it's happy to let me do it
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[22:41:48] <traveler> i know
[22:41:55] <traveler> it is solved
[22:42:17] <traveler> i don't have sf account sooo... was bumped
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[22:47:54] <lynxlynxlynx> he doesn't read that mail often though
[23:11:03] <Avenger> bye
[23:11:23] <-- Avenger has left IRC (Quit: bye!)
[23:41:53] <traveler> later
[23:44:52] <chiv> whats the quickest dirtiest way to edit mos files? ive had enough of this text window in torment making my eyes bleed...
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[23:46:24] <chiv> for a game that is 99 % text base, they really messed up
[23:46:45] <chiv> bloody green on brown...
[23:48:30] <brada> why do you need to edit the mos for that?
[23:48:38] <brada> just change the palette color
[23:48:45] <brada> in fonts.2da
[23:49:41] <chiv> i dont want to edit the text colour, just the background
[23:50:03] <chiv> it may just be my eyesight getting worse, but it all seems to blend together
[23:50:51] <brada> well the easiest way is to change teh text color :p
[23:51:19] <lynxlynxlynx> you can recreate them with dltcep
[23:51:35] <chiv> fonts.2da is a gemrb thing though right? because I am playing both versions
[23:53:04] <chiv> dltcep does that? cool
[23:53:05] <brada> oh yeah it is gemrb only
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[23:56:20] <lynxlynxlynx> you can prepare a bmp as a replacement, just check the size of the original
[23:56:59] <lynxlynxlynx> not sure if you can convert to bmp easily
[23:57:19] <chiv> gimp does bmp im sure...
[23:58:45] <lynxlynxlynx> sure, but it doesn't do mos
[23:59:22] <lynxlynxlynx> but check the dltcep menus once you're in, maybe it does have export too
[23:59:50] <chiv> oh right... well , prtscrn does bmp conversion pretty good :)