#gemrb@irc.freenode.net logs for 19 Dec 2017 (GMT)

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[09:19:07] <featheroid> Good day. About a problem in fullscreen mode with OpenGL backened and lower resolution, that I mentioned yesterday but didn't explained. Even though it looks like the game runs in fullscreen in fact it runs in upper-left corner of desktop and desktop's viewport is narrowed down to match game's resolution. It would be alright if not the fact that by moving mouse to right or bottom edge of screen I can move viewport and game's screen shi
[09:19:10] <featheroid> fts away. I experimented a bit with code and found out that by setting "SDL_WINDOW_INPUT_GRABBED" flag to SDL window this nasty issue can be fixed.
[09:29:06] <wjp> I wonder if using SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN in SDL20GLVideo would also work
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[10:01:04] <featheroid> Not really. I replaced SDL_WINDOW_FULLSCREEN with SDL_WINDOW_FULLSCREEN_DESKTOP. Result: https://drive.google.com/open?id=1XgQYHNhADc_O5CuuxuqJ1-AsPICfPEq5
[10:01:34] <featheroid> The game is just rendered unstretched in bottom-left corner.
[10:48:08] <kujeger> the opengl backend does not do any resizing iirc
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