#gemrb@irc.freenode.net logs for 19 Feb 2014 (GMT)

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[12:21:53] <Sea_Otter> mmm I'm new to this, is there a project file commited somewhere in the sources or should I create my own ?
[12:23:29] <fuzzie> use cmake
[12:27:03] <Sea_Otter> oh, does it work as a workspace too ?
[12:29:10] <fuzzie> it'll spit out vs projects, eclipse projects, codeblocks projects, etc etc
[12:31:03] <Sea_Otter> ok ! thanks !
[13:11:35] <lynxlynxlynx> -G option
[13:12:36] <fuzzie> well I kind of assume that anyone asking such a question will use the cmake GUI :)
[13:27:11] <Sea_Otter> well, I'm on windows and I didn't see any GUI when I built, but I'm still discovering
[13:27:19] <Sea_Otter> ;)
[13:27:56] <Sea_Otter> (there's a python project at the root, it's eclipse+pydev project I guess ?)
[13:30:45] <Sea_Otter> (and hello lynx by the way, it's kevin here :) )
[13:31:02] <lynxlynxlynx> oh :)
[13:31:53] <lynxlynxlynx> i don't see any python project files anywhere
[13:32:37] <Sea_Otter> hidden .pydevproject in the root
[13:32:50] <fuzzie> so there is
[13:32:59] <Sea_Otter> maybe a mistake ? :p
[13:33:10] <fuzzie> let's ask git
[13:33:29] <fuzzie> yes, added by zefklop in an unrelated commit
[13:34:20] <Sea_Otter> happens often. :D
[13:35:25] <fuzzie> 40a462cc16d27339aa7467ce8e87421f5f0c39e7 failed to remove that one last file I guess
[13:38:46] <Sea_Otter> mmm is there any way to step-by-step the execution of python scripts, by the way ?
[13:39:08] <Sea_Otter> (sorry for all the silly questions...)
[13:39:19] <lynxlynxlynx> sure, the usual pdb way
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[18:51:43] <Sounds> Hello people!
[18:52:03] <Sounds> does anybody know where are creature's walk sounds in iwd2???
[18:52:55] <lynxlynxlynx> are there any?
[18:53:00] <lynxlynxlynx> probably
[18:53:10] <lynxlynxlynx> data just like the rest
[18:54:36] <Sounds> I can't find any walksnd.2da ... like there is in bg2 for instance
[19:00:17] <lynxlynxlynx> because nobody did the hard work yet
[19:52:54] <Sounds> so I won't be able to know sounds of steps from each creature?
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[19:54:55] <traveler> hello guys
[19:55:08] <traveler> just a recent trivia I've spotted recently
[19:55:27] <traveler> you know this sound of cursed item from bg1
[19:55:46] <traveler> when you cannot unequipp them
[19:56:12] <traveler> this is some kind of widely used sound font/stock mixed with evil laugh
[19:56:51] <traveler> I've spotted it in underworld (2003) and some other film I don't recall currently
[19:58:30] <traveler> maybe it's something like wilhelm scream marking/inducing uneasiness :)
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[20:16:51] <lynxlynxlynx> saw that movie three times already, but never noticed that
[20:17:03] <lynxlynxlynx> probably a good sign
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[21:53:54] <Creature_> hiiiiiiiiiiiiiiiiiiiiii!
[21:54:16] <Creature_> anyone can explain how is that there's no health point field in creature files?
[21:54:32] <Creature_> http://gemrb.org/iesdp/file_formats/ie_formats/cre_v2.2.htm
[21:54:33] <Pepelka> CRE File Format
[21:57:10] <Creature_> i can't see anything about health points :S
[22:00:03] <tomprince> They are typically called hit points.
[22:06:59] <Creature_> really? doesn't make much sence
[22:07:30] <tomprince> We didn't name them.
[22:08:37] <Creature_> Thank you ;)
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