#gemrb@irc.freenode.net logs for 19 Jan 2013 (GMT)

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[10:23:36] <Jens1112> hi
[10:24:05] <Jens1112> somebody can help me??? im trying to get iwd2 ruining?
[10:25:07] <rocket_hamster> heya
[10:25:09] <Jens1112> when starting gemrb there is only the interface showing up not the game :(
[10:25:22] <rocket_hamster> do you run it on pc?
[10:25:32] <Jens1112> ofc
[10:25:42] <rocket_hamster> windows/linux?
[10:25:58] <Jens1112> have little changes to gemrb.cfg just pointing to game directory and cds
[10:26:06] <Jens1112> linux
[10:26:24] <rocket_hamster> ok, do you have original iwd2 data files?
[10:26:28] <Jens1112> resolution 800x600x32bit i think
[10:26:34] <Jens1112> ya
[10:26:46] <rocket_hamster> can you paste output from console?
[10:26:48] <rocket_hamster> when you start it
[10:27:10] <rocket_hamster> plz use pastebin or something
[10:27:31] <Jens1112> ofc
[10:29:45] <traveler___> which version do you use? there were leaps in iwd2 in -git iirc
[10:30:01] <Jens1112> i have it patched with most recent patch
[10:30:30] <traveler___> by leaps i mean improvements
[10:30:59] <traveler___> well, unless you have pulled it from -git it's not latest
[10:31:56] <traveler___> but fwiw, iwd2 is one of least completable games
[10:32:47] <traveler___> bg1, bg2, iwd, how, totl (similar level) ..........iwd2/pst from what i know
[10:33:29] <Jens1112> im sorry the output is way to long i think http://pastebin.com/NpcZmRi8
[10:33:32] <Seniorita> gemrb - Pastebin.com
[10:34:12] <traveler___> anyway, if you want to stick with iwd2, i recommend pulling from -git http://gemrb.sourceforge.net/wiki/doku.php?id=installation
[10:34:23] <traveler___> as lynx made recently numerous fixes
[10:34:26] <Seniorita> installation [GemRB wiki]
[10:35:28] <traveler___> looks like your data path is not readable
[10:35:37] <Jens1112> ok thx
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[10:38:01] <traveler___> i mean, not literally, something is read from there but a bit too much errors for my taste
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[10:38:12] <rocket_hamster> lines 376-382
[10:38:18] <rocket_hamster> can you paste the config file?
[10:38:58] <rocket_hamster> also segmentation fault? o.O
[10:38:58] <Jens1112> ya will do
[10:39:02] <rocket_hamster> this shouldnt happen i suppose
[10:39:43] <Jens1112> im running gemrb 0.7.2-2 btw
[10:40:32] <traveler___> ..and iwd2 development was after 0.7.2 thus i recommended -git
[10:41:18] <rocket_hamster> what traveler___ said, however iwd2 ran before 0.7.2 so this is probably problem of the confgi file
[10:41:34] <Jens1112> this is my config http://pastebin.com/s9KrDMBb and yes im going to install git vers...
[10:41:35] <traveler___> yeah, that needs sorted first
[10:41:36] <Seniorita> gemrb.cfg - Pastebin.com
[10:41:50] <Jens1112> yeah
[10:41:56] <Jens1112> thanks for helping so far
[10:42:56] <rocket_hamster> line 112
[10:43:04] <rocket_hamster> #CaseSensitive=1 change to CaseSensitive=1
[10:43:13] <Jens1112> :)
[10:44:09] <traveler___> (unrelated) hmm he have hashed default data dir, yet from this output it looks like they are still read
[10:44:22] <traveler___> have you changed cfg now?
[10:44:38] <Jens1112> i managed to fix the game directory and changed casesensitive=1
[10:44:40] <rocket_hamster> also lines 202 213 227 are commented
[10:45:06] <rocket_hamster> oh yes
[10:45:08] <rocket_hamster> dont change that
[10:45:10] <rocket_hamster> those r ok
[10:45:15] <Jens1112> ya
[10:45:17] <rocket_hamster> i forgot about the dragons
[10:45:21] <Jens1112> im on home folder
[10:45:31] <rocket_hamster> good good
[10:45:46] <rocket_hamster> does it work now?
[10:46:16] <Jens1112> the game starts fine and everythingworks except ingame graphics
[10:46:58] <rocket_hamster> what do you mean?
[10:47:15] <rocket_hamster> is it missing or just messed up?
[10:48:46] <fuzzie> is it blue?
[10:49:26] <Jens1112> screenshot http://uppix.net/8/e/5/9d3e6a4fa713cf355bbbf576063bc.png
[10:50:03] <rocket_hamster> bingo fuzzie
[10:50:13] <Jens1112> no game data was loaded
[10:50:27] <Jens1112> thats prolog where a conversation should start
[10:52:03] <Jens1112> im going to come back later thanks so far it was quiet helpfull
[10:52:20] <Jens1112> @rocket_hamster: big thanks
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[10:52:59] <rocket_hamster> is this path valid for config file? GamePath=/home/internet/.wine1/dosdevices/c:/Program Files (x86)/Black Isle/Icewind Dale II/
[10:53:06] <rocket_hamster> with " " chars
[10:53:17] <traveler___> mabe
[10:53:25] <traveler___> he has all cd data in one lump
[10:53:28] <traveler___> *maybe
[10:53:42] <rocket_hamster> i mean if you can have space character in config file
[10:53:56] <traveler___> like those new editions
[10:54:01] <rocket_hamster> linux needs "\ " to interpret space
[10:54:05] <rocket_hamster> in pathing
[10:54:45] <fuzzie> i don't think we need escapes
[10:55:14] <rocket_hamster> either way he said he fixed it
[10:56:11] <traveler___> well default paths are not escaped
[10:56:22] <rocket_hamster> yes good point
[10:57:47] <fuzzie> to me, it looks like problem is that cd2 is missing
[10:58:36] <fuzzie> could be that all cd data is in one lump or something indeed.
[11:01:46] <rocket_hamster> installing recent version from git wouldnt hurt
[11:01:49] <traveler___> i have no experience with iwd2, however if he would make full to disk install, wouldn't just gamepath= suffice? no CD1, 2 etc
[11:02:00] <rocket_hamster> if you guys keep it working :)
[11:02:09] <traveler___> yeah, i would him to do that, but that wouldn;t help with data
[11:02:18] <traveler___> *would like
[11:02:59] <fuzzie> well, they clearly specified two CD paths, and cd2/data isn't working, and all the cd2 files are reported as missing
[11:03:13] <fuzzie> so I assume it's not a full install :)
[11:03:47] <rocket_hamster> yes if paths are different
[11:03:52] <rocket_hamster> its most probable
[11:04:01] <fuzzie> I think we rely on the user providing the CD paths in config file anyway.
[11:04:03] <traveler___> well, but that would be easier for him
[11:04:13] <traveler___> not in bg1 case for sure
[11:04:37] <traveler___> i mean, i have full install without cd?
[11:05:17] <traveler___> morover, it was indeed lumped edition with bg1,2,tob on one dvd and common installer
[11:06:08] <rocket_hamster> traveler___: in bg2 if you have full install it works without cd paths
[11:06:19] <rocket_hamster> just tried it
[11:06:20] <traveler___> iirc all was zipped up together and had to wait 10min (yes) with installer looking like hanged, becouse it needed tu unpack itself
[11:06:26] <traveler___> anywa, it's OT
[11:06:54] <traveler___> yeah, so his is probably not full install anyway
[11:07:20] <rocket_hamster> its prints warning however
[11:07:51] <rocket_hamster> it seems like it uses some default if you dont provide cd data
[11:08:09] <rocket_hamster> like gamepath+"somedefaultstring"
[11:08:09] <fuzzie> if you don't specify a CD path then I guess we default to <GamePath>/CDx and <GamePath>/data/CDx
[11:08:27] <rocket_hamster> yes
[11:08:36] <fuzzie> so that should work with full install
[11:08:41] <fuzzie> not if you override it in config though :)
[11:08:46] <rocket_hamster> and it doenst work
[11:08:47] <traveler___> and i have those second kind of warnings too
[11:08:49] <rocket_hamster> blue screen
[11:08:58] <rocket_hamster> so you need correct cd/data path
[11:09:07] <rocket_hamster> same as his problem
[11:09:14] <traveler___> because no CD? dir for me in my full install
[11:09:15] <traveler___> nope
[11:09:16] <rocket_hamster> UI shows, content doesnt
[11:09:26] <traveler___> just my edition don't have CD paths at all
[11:09:35] <fuzzie> yes, "weird editions" is a different problem
[11:09:44] <rocket_hamster> then probably you have data in gamepath not in gamepath/data like me
[11:09:54] <fuzzie> but aren't you forced to always do a full install in such a weird edition?
[11:10:15] <traveler___> i don't remember
[11:10:37] <traveler___> in gamepath/data, but as i've said all is lumped together
[11:11:00] <fuzzie> yes, so presumably nothing can go wrong there :P
[11:11:06] <rocket_hamster> yup
[11:11:15] <rocket_hamster> i have gamepath/data/data actually
[11:11:29] <rocket_hamster> if you put it all in one directory i guess gemrb is happy
[11:11:49] <traveler___> I have gamepath/Data/*lots_of*bifs
[11:12:07] <traveler___> well my install depends on gemrb being happy with it :P
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[12:26:41] <traveler___> heh
[12:26:44] <traveler___> funny bug
[12:26:56] <traveler___> each time i enter mendas's house in ulgoth's
[12:26:58] <traveler___> he dies
[12:27:01] <traveler___> ;p
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[14:34:49] <traveler___> is there a rough expected release date for 0.7.3?
[14:37:35] <traveler___> or big bump to 0.8 because of i.a. iwd2 work?
[14:56:17] <lynxlynxlynx> no eta
[14:56:37] <lynxlynxlynx> at least a month of work left
[14:57:02] <lynxlynxlynx> plus a totl/how test, android builds
[15:09:34] <traveler___> ok, shorter than i expected
[15:15:31] <lynxlynxlynx> release early and release often :)
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[17:48:39] <lynxlynxlynx> ok, finally some progress
[17:48:44] <traveler__> iwd@?
[17:59:58] <lynxlynxlynx> mhm
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[18:51:28] <Seniorita> [commit] Jaka Kranjc: Scriptable: only look up if we're in 3ed once http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=154aff5014aec7b308473746243a3da049c38237
[18:51:29] <Seniorita> [commit] Jaka Kranjc: GameScript: added SetSpellTarget trigger http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=25ae078758c2f09dbb68b82c5b6c7d3476cb2229
[18:51:30] <Seniorita> [commit] Jaka Kranjc: Actor::InvalidSpellTarget: use the "real" range, spells only have a base http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=7832ad1a08fa8bd8d4313077657dc58da49044cb
[18:51:32] <Seniorita> [commit] Jaka Kranjc: Spellbook::HaveSpell: added iwd2 support http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=075867acc7175cce23b5a4cea9455a52b34510a3
[18:51:33] <Seniorita> [commit] Jaka Kranjc: iwd2: only display spellcasting feedback for party friendlies http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=715fa8a7ae97c799321311f88b8cc1b18a24c9b7
[18:51:34] <Seniorita> [commit] Jaka Kranjc: implemented spellcraft http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=b026cc8868dbbe009afc61cf04d68366bd3924aa
[18:52:14] <lynxlynxlynx> phaen of rags works properly now :)
[19:03:47] <Seniorita> [commit] Jaka Kranjc: GameScript::TextScreen: pause asap http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=9eb480d1803877bbecf758a5964078b820861edb
[19:13:25] <traveler__> one thing i like about (cmake?) gemrb build system, is regardless of number of -jN warnings/messages are never covered up
[19:13:46] <traveler__> this announcement is not related :)
[19:41:59] <Seniorita> [commit] Jaka Kranjc: ranged weapons are already big - fixes extremely long range combat http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=ab96a9c3001d92dfeaec319c312d896f9204b01e
[19:42:00] <Seniorita> [commit] Jaka Kranjc: AttackCore: check also the mangled visual range not just map LOS http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=911bec369a5e5874a050d816534727ac1b05f7c5
[19:47:08] <Seniorita> [commit] Jaka Kranjc: AttackCore: force-face the target only when the attack starts http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=655ccb973e424cce48336627713aa75c5d191b66
[20:10:34] * lynxlynxlynx pokes fuzzie with a LeaveAreaName stick
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[20:42:47] <traveler__> would like to check this chasing flicker, but probably chiv with his pst would be better tester; no really that common in bg1
[20:46:14] <traveler__> looks ok here
[20:50:45] <traveler__> little running around fresh ar4200 made few pretty scenes
[20:50:53] <traveler__> but no flickering
[20:53:32] <traveler__> attackers when negotiating chicanes are comfortably facing sideways, and after it instantly face pc in plain field
[20:59:25] <lynxlynxlynx> never let your enemy out of sight? :)
[21:03:50] <traveler__> jumped around a bit
[21:03:57] <traveler__> looks pretty good to me
[21:06:42] <traveler__> i know this are minor things, but imho they are first noticed and if botched, easily tarnish polished/complete feeling
[21:06:58] <traveler__> so from new user perspective this is quite important
[21:07:10] <traveler__> ty
[21:12:12] <traveler__> similar is this shadow thing (albeit even subtler, pc and npcs based on player model doesn't have a shadow in bg1), i would never notice it by myself if not my friend who recently played original side by side and asked him if he spotted differences
[21:14:01] <traveler__> http://www.youtube.com/watch?v=_ylBfLx3kFs hah
[21:14:03] <Seniorita> Let's Play Baldur's Gate 078 Fighting Bassilus - YouTube
[21:14:30] <traveler__> original with shadows _and_ not green skeletons
[21:15:00] <traveler__> i don't know on what greenness depends though
[21:17:42] <lynxlynxlynx> never noticed shadows
[21:18:00] <lynxlynxlynx> some skeletons are green though, in the original i mean
[21:18:10] <lynxlynxlynx> i think i also remember slightly yellow ones
[21:18:14] <traveler__> maybe skeletons should be luminescent/semi transparent and in gemrb it manifests as greenness? but i saw original with green skeletons screen somewhere too
[21:18:20] <traveler__> mhm
[21:18:24] <lynxlynxlynx> or maybe it was just one color - yellow/green
[21:18:35] <traveler__> i think all skeletons in gemrb are bright green though
[21:18:56] <traveler__> bassilus ones included
[21:19:37] <lynxlynxlynx> i don't remember anything extraordinary and i did visit him
[21:19:53] <lynxlynxlynx> anyway, the shadows are likely another hardcoded thing
[21:20:14] <traveler__> guess so
[21:20:25] <traveler__> speaking of bassilus, no nothing extraordinary
[21:20:27] <lynxlynxlynx> even zombies have it
[21:20:40] <traveler__> just we have a video of orginal here, and his skeletons are clearly not green
[21:20:48] <traveler__> going to check how it looks in gemrb in a while
[21:21:05] <traveler__> all creatureas have shadows
[21:21:26] <traveler__> but currentlyonly pc and npcs based on possible pc model are missing it (fighter, mage etc you get it)
[21:22:29] <lynxlynxlynx> it's not clear in this video if these skeletons have any effects applied
[21:22:44] <lynxlynxlynx> plus bassilus is a cleric, so the chances are higher
[21:22:59] <traveler__> yup
[21:23:11] <traveler__> jolly bright-green in gemrb
[21:23:54] <traveler__> summoned skellys
[21:23:56] <traveler__> http://www.youtube.com/watch?v=H5KqBRKV_68
[21:23:57] <Seniorita> Baldur's Gate Drizzt fight - YouTube
[21:24:33] <traveler__> major buffing going on though
[21:24:55] <traveler__> nothing left of original colour possibly
[21:27:42] <traveler__> maybe fizzle would be interested in pc/npcs shadows
[21:27:53] <traveler__> he did splendid job with ankhegs
[21:30:26] <lynxlynxlynx> maybe, he does seem to be working on mostly bg1-noted bugs
[21:31:20] <traveler__> well, let me finish durlag, and find y iwd and i can left bg1 behind ;)
[21:31:46] <traveler__> *speaking of reporting obviously
[21:33:16] <traveler__> *by let me finish thinking mostly about infopoint proximity ;)*
[21:39:26] <Seniorita> [commit] Jaka Kranjc: Spellbook: use translation for iwd2 spellbook types in KnowSpell and RemoveSpell too http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=7194abce5fc250c245b3cb2a8640e012475cd1e2
[21:39:27] <Seniorita> [commit] Jaka Kranjc: Spellbook: constified a few functions http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=924b02af036610b0988c0bb5101d1fdc7cd02932
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[23:39:14] <traveler__> bg1 is funny. iron throne mercenaries in udercity are totally destroying me, while final battle sarevok cannot even touch me...
[23:40:01] <traveler__> i don't know exactly what they are doing, but regardless of ring of free action i cannot move freely?
[23:41:31] <traveler__> and i have control of charcter, can attack enemies near etc
[23:41:56] <traveler__> just when 'walking' i'm stepping in place like glued
[23:42:05] <traveler__> similar thing happens sometimes with drizzt
[23:42:42] --- ermo^ is now known as ermo
[23:42:51] <traveler__> oh
[23:42:59] <traveler__> final battle ended, cutscene ended
[23:43:04] <traveler__> and i;m back to game screen
[23:43:13] <traveler__> only witout gui and control
[23:43:23] <traveler__> that is what is supposed to look endgame?
[23:44:41] <traveler__> + globe of magic invunebarlity, protection from missiles etc are totally obscuring actors _in_ them that's not what it should look like
[23:45:45] <traveler__> http://img12.imageshack.us/img12/7410/201301200044451440x900s.png
[23:45:49] <traveler__> endgame, no contorl
[23:46:09] <fuzzie> heh :)
[23:47:32] <traveler__> that's after battle, movie etc
[23:47:58] <traveler__> i can hang out and watch ;) (there are sound of buff potions wearing out)
[23:49:50] <traveler__> oh, well, double ctrl^c
[23:56:33] <traveler__> *by iron throne mercenaries i didn't mean sarevok underlings,i did';t even pay them attention at all in final battle (angelo, tazok?), i've meant this group chasing after sarevok
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