#gemrb@irc.freenode.net logs for 19 Jan 2015 (GMT)

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[00:19:59] <brada> lynx: to me it looks like the double line problem is due to “\n”.join()
[00:20:21] <brada> shich is going to take all the “None”s and make them into 2 newlines basically
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[00:32:57] <brada> yah. love it when the fix involves making things simpler
[00:34:30] <brada> of course now there may be a fix needed in the other direction…
[00:37:46] <Pepelka> [commit] bradallred: GUIREC: fixing double "\n" bug https://github.com/gemrb/gemrb/commit/0d42ea476be9d8b371ff934e3e059f4198ea8213
[00:40:04] <brada> IIRC that bug has been in there since well before I touched it :D i recall font/text area just ignored contiguous newlines
[00:40:32] <brada> there were a couple of item descriptions that were messed up because of that too
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[22:08:20] <Lightkey> https://drmccoy.de/xoreos/20150119_NWN2_Areas_3.png ooooh! :p
[22:19:07] <DrMcCoy> Yessssss
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[22:35:13] <lynxlynxlynx> the walls used * mapping heavily or why is there so much difference in apparent textures?
[22:43:32] <DrMcCoy> The original looks like this: https://drmccoy.de/zeugs/nwn2_orig1.png
[22:43:42] <DrMcCoy> So yeah, there's some bump-mapping going on I'm not doing yet
[22:43:45] <DrMcCoy> Also, lights
[22:44:01] <DrMcCoy> And "tint", extra color values on the tiles and objects
[22:47:38] <DrMcCoy> Outdoor area: https://drmccoy.de/zeugs/20150119T063936.png
[22:48:18] <DrMcCoy> Those have a terrain, extra geometry unique to the area, instead of tiles
[22:48:28] <DrMcCoy> Obviously not yet implemented :P
[22:48:48] <DrMcCoy> The missing tinting is also very visible, that's why everything is so grey
[22:51:45] <DrMcCoy> Oh, it looks a bit less sparse now that I fixed the object rotation :P
[22:51:46] <DrMcCoy> https://drmccoy.de/zeugs/20150119T225106.png
[23:14:12] <lynxlynxlynx> :)