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[02:03:54] <Genraznx> Curious is it possible to use NWN 1 or 2 to
[02:04:08] <Genraznx> use its creator and such
[02:04:15] <Genraznx> inside Baldurs gate?
[02:04:27] <Genraznx> like... somehow convert a screenshot into a map?
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[08:36:07] <edheldil> Genraznx: nwn and IE have only some formats in common, like 2DA. I doubt that the map format is similar, as they have different needs
[08:37:19] <edheldil> moreover, compared to IE, NWN1 maps are ugly, because they are made from a rather limited collection of blocks (at least in the default game)
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[09:31:41] <Genraznx> Well if it was possible to somehow extract a map
[09:31:53] <Genraznx> from the editor it would greatly help in modding wouldnt it?
[09:33:38] <lynxlynxlynx> i think it's possible, they use something like the 3ds format
[09:34:07] * Genraznx nods
[09:34:15] <Genraznx> I havent opened up the editor to test out the ability to
[09:34:17] <Genraznx> whats it called
[09:34:21] <Genraznx> zoom out
[09:34:32] <Genraznx> only real problem would be scale and getting it properly
[09:34:33] <Genraznx> heh
[09:35:26] <Genraznx> I dont know about NWN 1 but NWN 2 looks pretty decent zoomed out
[09:35:45] <Genraznx> thus do well in IE
[09:36:23] <Genraznx> actually I'll do that now test the toolset
[09:37:19] <lynxlynxlynx> you'd still have to do the lightmaps and wallgroups
[09:37:30] <Genraznx> whats that
[09:38:11] <lynxlynxlynx> what is in light? where can one walk?
[09:38:28] * Genraznx looks confused
[09:38:30] <lynxlynxlynx> where does the isometric view obscure the char and where not
[09:38:36] * Genraznx nods
[09:38:44] <Genraznx> Well if anything
[09:38:57] <Genraznx> I would think it would probably be better to do it from scratch?
[09:39:16] <lynxlynxlynx> do what?
[09:39:24] <Genraznx> making a map
[09:39:42] <lynxlynxlynx> the extra ones, sure
[09:40:16] <edheldil> Genraznx: what is your goal? To create any content for GemRB to see how it works, or are you a modder having some great mod on his mind?
[09:40:29] <Genraznx> Random person
[09:40:36] <Genraznx> With no modding experience
[09:40:56] <Genraznx> As for Goal, I probably am interested in modding in the near future
[09:41:05] <Genraznx> or doing some form of quests for BG
[09:41:18] <Genraznx> or perhaps quests that work with BGT that span 1-2
[09:42:07] <edheldil> And would you mind to create some short, small, COMPLETE dataset for GemRB? That would be really helping
[09:42:25] <Genraznx> ?
[09:43:31] <Genraznx> if you guys were somehow able to convert or find some system to make it into IE that would be epic.
[09:43:50] <Genraznx> Cause adding in new creatures and the like may it be monsters perhaps to simply maps and the like
[09:43:54] <Genraznx> would be rather amazing
[09:44:01] <edheldil> I think that we are missing our free data. Not a complete huge and compelling game, but some data we could distribute with GemRB to show what it can do
[09:44:05] <Genraznx> since in the creater for NWN you can zoom as much as you like.
[09:44:38] <Genraznx> Well if anything, when I start modding it will likely be quite a while.
[09:44:43] <Genraznx> from now
[09:45:10] <Genraznx> Considering I still need to beat BGT heh
[09:45:26] <Genraznx> I restarted the fucking thing about 4 times cause of dumb stuff
[09:48:38] <Genraznx> But let me get this straight though Ed, you are asking me to make a quest, or module for you guys?
[09:53:05] <edheldil> *asking* is a too strong term. But if you would like to help and perhaps to learn st. about IE modding, we are in a need of some demo dataset. It does not have to be great, good or big, but it must not depend on any original data files
[09:53:49] <edheldil> and it has to be sufficiently free and redistributable
[09:54:10] <Genraznx> Well I wouldnt mind helping out it is perhaps a reason why I am here
[09:54:49] <Genraznx> When I first came here I was thinking that GemRB was going to do something 'more' perhaps with the IE engine. Instead of a straight conversion of the games.
[09:55:14] <Genraznx> Like adding a run feature from PS:T to perhaps weapon sets from IW2?
[09:55:39] <Genraznx> If anything, hope you guys are able to find inspiration
[09:55:40] <edheldil> here is what I mean: http://gemrb.sourceforge.net/wiki/doku.php?id=newgame
[09:55:49] <lynxlynxlynx> we already have some extras, but the core functionality is a priority
[09:56:04] <fuzzie> we do our best to avoid 'hard-coding' any functionality to a specific game, though.
[09:56:07] <Genraznx> the ability to add more party members?
[09:56:27] <edheldil> it's hard to add new features when we don't support all the original ones yet :)
[09:57:00] <fuzzie> but in general, you will need to modify the original GUI and scripts for new things to work. like add space for new party members and make the scripts teleport them around etc :)
[09:57:15] <edheldil> Genraznx: that would not be hard engine wise, but you would have to have modified UI
[09:57:45] <lynxlynxlynx> i think i'll tackle this someday
[09:57:59] <Genraznx> I mean I would love to try my hand at making a module or some such
[09:58:02] <lynxlynxlynx> it is an extremely good commercial for gemrb :)
[09:58:21] <lynxlynxlynx> but first things first
[09:58:22] <Genraznx> but if I dont have something like NWN to help me out
[09:58:23] <edheldil> ... although there might be scripts in the original game which would break because of that
[09:58:54] <Genraznx> I simply dont have the knowledge to really do much heh
[09:59:00] <lynxlynxlynx> edheldil: sure, references to only pc1-6, but if you decompile them all and use some regex lore, it shouldn't be a problem
[09:59:01] <Genraznx> other then right now a mere fascination
[09:59:18] <lynxlynxlynx> Genraznx: start slow and you'll be fine
[09:59:26] <lynxlynxlynx> there are tutorials on the various forums
[09:59:44] <Genraznx> Curious, do any of you have NWN or NWN 2?
[09:59:48] <edheldil> Genraznx: no need for nwn. You will be much easier without it
[10:00:17] <Genraznx> Well how about making maps? and the like
[10:00:23] <edheldil> I have NWN, but that's irrelevant for GemRB
[10:00:26] <Genraznx> unless use something from BG
[10:00:28] <edheldil> by hand
[10:00:48] <edheldil> this was my attempt: http://www.eowyn.cz/gemrb/test1.png
[10:01:05] <Genraznx> How would that be any different from...
[10:01:14] <edheldil> that is ugly, but as I said, we don't need it to be great
[10:01:23] <Genraznx> taking a screenshot from NWN creater
[10:01:29] <Genraznx> and then converting it towhatever it needs to be?
[10:02:01] <lynxlynxlynx> apart from tno and the cursor, the art there is free
[10:02:03] <fuzzie> the trouble is that it's not legal to use the built-in NWN sections/textures for it.
[10:02:30] <Genraznx> what about fan made tile sets?
[10:02:45] <lynxlynxlynx> depends on the license
[10:02:49] <edheldil> because getting background is only a small part of work and if you are not careful you will have all kinds of copyright related issues
[10:03:50] <edheldil> well, let's make a deal
[10:04:16] <fuzzie> i'm sure there must be some people who made sets and would be willing to let them be used. but sometimes tricky finding people, since a lot have disappeared.
[10:04:24] <lynxlynxlynx> you draw an intricate background and i draw a stick figure? :)
[10:04:47] <edheldil> create a creature (CRE + associated BAMs) which would be free for us and we will include it :)
[10:05:02] <Genraznx> so if I find someone who let me willingly use there tileset
[10:05:06] <Genraznx> and then made a map
[10:05:07] <Genraznx> convert it
[10:05:13] <Genraznx> or take a screenshot whatever
[10:05:27] <Genraznx> Likely not able to trace it back to NWN2
[10:05:37] <Genraznx> that would be fine?
[10:05:47] <lynxlynxlynx> should be fine unless the nwn editor eula is horrible
[10:06:22] <Genraznx> Thats good
[10:06:33] <Genraznx> Saves me a lot of trouble and I can at least make a lovely map
[10:06:37] <edheldil> and if you get a statement that the result is really free(*)
[10:06:48] <Genraznx> Hm?
[10:06:53] <edheldil> from the art creator
[10:07:18] <Genraznx> Well I can create a interesting plot or story idea.
[10:07:34] <Genraznx> I am confidant enough if I have a form of creator like NWN to help me make a map.
[10:07:44] <Genraznx> But doing scripts and all that other stuff I'll need guidance.
[10:08:15] <edheldil> sry, I mean - iff all you can see on the picture is free or you get art's author permission to use it
[10:08:27] <edheldil> I do not want to discourage you
[10:09:13] <edheldil> I would just liked to get the dataset to Debian and they are REALLY anal, license wise
[10:09:23] <Genraznx> Debian?
[10:09:41] <edheldil> Debian Linux
[10:09:46] <Genraznx> i see
[10:10:10] <Genraznx> I have a idea actually for a quest.
[10:10:28] <edheldil> lynxlynxlynx: can you say it nicer? I do not want to scare/dissuade him :)
[10:10:43] <Genraznx> If I was scared off
[10:10:45] <Genraznx> by simple shit
[10:10:47] <Genraznx> I wouldnt pirate
[10:11:10] <edheldil> well, that the exact opposite, hard to change the mindset :-P
[10:11:22] <edheldil> off to english lesson
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[10:11:33] <Genraznx> later
[10:16:18] <Genraznx> Hm...
[10:16:48] <Genraznx> So lynx are you here?
[10:38:03] <lynxlynxlynx> yep
[10:38:20] <Genraznx> what are you up to
[10:38:35] <Genraznx> So if I did do the dataset
[10:38:39] <Genraznx> what would that entail?
[10:38:46] <Genraznx> I would have to find everything from scratch
[10:38:47] <Genraznx> tilesets
[10:38:51] <Genraznx> and someones character
[10:39:03] <Genraznx> and then monsters to inhabit it?
[10:39:25] <lynxlynxlynx> something like that
[10:39:29] <lynxlynxlynx> one char is enough
[10:40:20] <lynxlynxlynx> but i don't know if there are any scripts to render 3d models into the ie format
[10:41:05] <Genraznx> How does one convert images into maps for IE?
[10:44:36] <lynxlynxlynx> you can use dltcep
[10:46:04] <Genraznx> link me if possible
[10:47:42] <lynxlynxlynx> check our website
[10:49:28] <Genraznx> well your website is hard to navigate :(
[10:49:36] <Genraznx> heh
[10:54:11] <Genraznx> where am I looking for
[10:54:13] <Genraznx> for whats it called
[10:54:25] <Genraznx> ditcep
[11:01:56] <Genraznx> Ah found it
[11:02:02] <Genraznx> Hm, that is comforting to know though
[11:02:08] <Genraznx> All I need to do to make a map
[11:02:15] <Genraznx> is just screenshot
[11:02:19] <Genraznx> convert to bipmap
[11:07:28] <Genraznx> bitmap
[11:20:35] <Genraznx> Lynx you guys are planning to upgrade IE engine yes?
[11:20:43] <Genraznx> ever consider more animation stuff...
[11:21:00] <Genraznx> like is it possible to make animations that cause walls to crack
[11:21:09] <Genraznx> buildings to light on fire
[11:21:15] <Genraznx> to perhaps just water looking like water
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[11:26:16] <Genraznx> hi Fuzzle
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[11:29:12] <lynxlynxlynx> sure, but that's not exactly an animation
[11:29:24] <lynxlynxlynx> an event would trigger the area tiles / animations to change
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[12:00:12] <Genraznx> ah I see
[12:23:13] * Genraznx muses.
[12:23:36] <Genraznx> http://www.youtube.com/watch?v=0RXzV_CzWdo something like that possible?
[12:28:33] <lynxlynxlynx> apparently it is, it's from a game
[12:28:43] <Genraznx> I meant like
[12:28:49] <Genraznx> something of a similair effect in IE
[12:29:11] <lynxlynxlynx> 3d? ...
[12:29:40] <lynxlynxlynx> it reminds me of the Sigil alleys
[12:30:44] <Genraznx> PS:T Making love to the Lady of Pain <3
[12:37:43] <Ed_away> of course it is possible. Just convert the flash to MOV format :-P
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[12:43:13] * Genraznx nods
[12:43:46] <Genraznx> Well I have a idea
[12:43:49] <Genraznx> for quest
[12:45:24] <Genraznx> though Ed if you want to 'test' GEMRB may have to resort to going stick figures
[12:45:27] <Genraznx> and do that :P
[12:45:33] <Genraznx> until you can find a artist and such
[12:47:28] <Edheldil> any content you cerate for GemRB is welcome :)
[12:55:20] * Genraznx nods. "I appreciate the thought. The quest I had in mind was involving demon cultists and vampires and other undead.
[12:56:10] <Genraznx> Players coming across a town or perhaps a lone gtemple. Before them is but dead bodies strewn about
[12:56:30] <Genraznx> where undead rise from the depths as two vampires talk.
[12:57:03] <Genraznx> After the short speech they enter the depths of the temple where the players soon follow to find things amiss and a summoning ritual is coming upon them.
[12:58:53] <Genraznx> Curious Ed
[12:59:14] <Genraznx> would you somehow make GemRB compatible with Nintendo DS?
[13:07:13] <Edheldil> what is nintendo DS? Pupnik here ported GemRB to several nokias
[13:08:27] <Genraznx> In my opinion, the best 'platform' to make a game for GemRB would be for the Nintendo DS
[13:10:45] <Genraznx> if it were commercial
[13:10:57] <Genraznx> or make a game and then put it up on steam for publicity
[13:14:33] * Genraznx muses
[13:14:53] <Genraznx> When I play NWN 2 it made me realize why I prefer 2e
[13:14:59] <Genraznx> 3e made D&D into a cartoonyt place
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[13:19:04] <Edheldil> why so?
[13:20:08] <Genraznx> just feels that way to me. OR it oculd be the presentation of it in NWN 2
[13:20:20] <Genraznx> MORE POWER!!!!!!
[13:20:45] <Genraznx> Probably just being wierd.
[13:20:56] <Genraznx> But then I suppose Iam dualwielding great swords and smacking bitches around
[13:28:13] <Genraznx> But I suppose I just liked the 2e versions of games released much more
[13:28:20] <Genraznx> like the gold box series and stuff
[13:36:29] <Edheldil> well, maybe it's mainly the computer games' fault, then? But I liked the 2e worlds better, that's for sure
[13:37:16] <Genraznx> Well 3e Mainstreamed it for sure.
[13:37:27] <Genraznx> But in mainstreaming it seems that word really just seems to be 'dumbing down'
[13:37:35] <Genraznx> Its like comparing Morrowind to Oblivion
[13:37:46] <Genraznx> Morrowind story was interesting engaging and outright unique
[13:37:54] <Genraznx> Oblivion... mainstream
[13:38:20] <lynxlynxlynx> 4e is already out btw
[13:38:53] <Genraznx> I know
[13:38:59] <Genraznx> I hear 4e is garbage though
[13:39:04] <Edheldil> hehe
[13:39:08] <Genraznx> I wouldnt know
[13:39:12] <Genraznx> I never looked at the rules
[13:39:37] <Edheldil> it certainly did not made the games more sophisticated, but I haven't played it yet
[13:41:19] <Genraznx> Them ain problem with D&D though
[13:41:24] <Genraznx> is the prices
[13:41:26] <Genraznx> its just silly
[13:41:41] <Genraznx> ":Okay this... sword costs more then your whole village a group of slaves and your nation."
[13:41:51] <Edheldil> although my biggest gripe with it is that they pulled PcGen's permission for new versions of SRD
[13:42:14] <Genraznx> thats silly
[13:43:02] <Edheldil> if you are into realistic pricing, I recommend Magic Medieval .... Guide
[13:43:19] <Edheldil> .... S- Society
[13:44:28] <tomprince> I haven't played with any of the rule sets. However, my impression is that each rule set is more streamlined and regular that the last. That the rules that govern the different classes become more similiar, with less exceptions. That doesn't mean that the classes themselves are actually more homogenous, but I think that is probably why many people don't like 4e.
[13:45:33] <Genraznx> I think the rules for 3e Made sense. IT worked but the problem with it
[13:45:41] <Genraznx> *muses*
[13:45:49] <Genraznx> Probably the supplemental stuff
[13:47:24] <Edheldil> I liked Ravenloft, Darksun and of course Planescape settings
[14:02:55] <Genraznx> I remember playing the DarkSun game
[14:03:14] <Genraznx> "pew pew we be roaming as a bunch of tarrasque
[14:04:37] <Edheldil> hehe
[14:06:25] * Genraznx goes to check if the Tarrasque was the end boss for Dark sun 1 or 2
[14:40:13] <Genraznx> thats dumb
[14:40:14] <Genraznx> apparently
[14:40:20] <Genraznx> tarrasque in 4e is just unkillable
[14:40:27] <Genraznx> it will just burrow under earth and hibernate
[14:45:38] <kettuz> If 4E doesn't feel right, there is luckily Pathfinder made by Paizo available. They used the OGL and took 3.5e, transforming it to a kind of "D&D 3.75". Bought the rulebook, really good stuff.
[14:46:26] <kettuz> http://www.d20pfsrd.com/
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[15:51:06] <Nomad010> i wish for some grease
[15:51:16] <Nomad010> Tarrasque slids off the cliff
[15:51:23] <Nomad010> => lol
[15:52:56] <Edheldil> hehe
[15:53:46] <Nomad010> wow, ok i just woke up and my grammer/spelling is terrible
[15:53:55] <Edheldil> I made a small army of skeletons sink into rock with rock->mud and mud->rock spells :)
[15:55:15] <Nomad010> nice
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[23:11:39] <Genraznx> http://www.spikedhumor.com/articles/201975/Fake-Cop-Arrested-After-Pulling-Over-Real-One.html
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