#gemrb@irc.freenode.net logs for 19 Oct 2012 (GMT)

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[12:57:33] <rocket_hamster> lynx
[12:57:54] <rocket_hamster> how about return value for PerformAttack
[12:58:04] <rocket_hamster> would that be acceptable?
[13:48:14] <rocket_hamster> right nevermind working on another solution
[14:07:16] <rocket_hamster> patch for attacking invisible actors
[14:07:17] <rocket_hamster> http://fpaste.org/9hUW/
[14:11:36] <rocket_hamster> i also noticed improved invisibility is bugged
[14:12:39] <rocket_hamster> player keeps STATE_INVISIBLE flag even after he attacks so there is no real way to check this
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[15:21:27] <rocket_hamster> aftersome thought http://pastebin.com/GCCzWkMR
[15:21:34] <rocket_hamster> invis now works properly ^^
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[17:02:32] <lynxlynxlynx> rockethamster: improved invisibility is normal invis + boni + no removal on attack/cast
[17:02:38] <lynxlynxlynx> two separate states
[17:02:44] <rockethamster> i realized that later
[17:02:52] <lynxlynxlynx> let me read the lgo
[17:02:53] <lynxlynxlynx> log
[17:03:06] <rockethamster> it should work now
[17:03:11] <rockethamster> i tested it with impr invis
[17:03:22] <lynxlynxlynx> anyway, i have a free hour if you want to play
[17:03:31] <rockethamster> lemme check
[17:03:31] <rockethamster> sec
[17:04:40] <rockethamster> in 5-10 minutes
[17:04:42] <rockethamster> k?
[17:05:08] <lynxlynxlynx> if you want it
[17:11:04] <lynxlynxlynx> so what will it be?
[17:14:09] <rockethamster> yes
[17:14:13] <rockethamster> ill fire up serv
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[17:16:21] <adam_> its up
[17:17:04] <adam_> lynx
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[17:18:02] <lynxlynxlynx> ok
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