#gemrb@irc.freenode.net logs for 1 Dec 2010 (GMT)

Archive Today Yesterday Tomorrow
GemRB homepage


[00:47:47] <-- DrMcCoy has left IRC (Ping timeout: 255 seconds)
[01:20:30] --> DrMcCoy has joined #GemRb
[02:03:21] --> barra_home has joined #GemRb
[04:01:16] <-- barra_home has left IRC (Quit: Verlassend)
[05:56:53] --> barra_home has joined #GemRb
[06:11:01] <-- barra_home has left IRC (Quit: Verlassend)
[08:36:40] --> lubos has joined #GemRb
[08:40:39] --> barra_home has joined #GemRb
[08:54:33] <-- barra_home has left IRC (Read error: Connection reset by peer)
[08:54:42] --> barra_home has joined #GemRb
[09:11:59] <-- |Cable| has left IRC (Remote host closed the connection)
[09:24:52] --> SiENcE has joined #GemRb
[10:27:37] <edheldil> Lightkey: the goal is to have a data on what IE game versions are out there and what they contain. It could be useful info for creating installers, for example, or for automatic determining game type
[10:29:39] <edheldil> so I am interested both in CD contents (that you can obtain w/o installing the games) and in installed games - without mods (except, possibly WSM or the likes). With some info on what version it is
[10:56:11] --> lynxlynxlynx has joined #GemRb
[10:56:12] --- ChanServ gives channel operator status to lynxlynxlynx
[12:38:57] --- barra_home is now known as barra_fife
[12:41:52] --- barra_fife is now known as barra_
[13:28:56] --> Bo_Thomsen has joined #GemRb
[14:04:07] --- barra_ is now known as barraAway
[14:16:33] <-- Bo_Thomsen has left #GemRb
[15:27:56] <lynxlynxlynx> Lightkey: do you have data/AREA000B.bif or something similar? The demo says the tilemap is in that archive, so it is odd that it'd be missing
[15:42:15] <edheldil> Lightkey seems to be incomunicado since the fatal segmentation fault. Maybe it was much more fatal than he realized ;-)
[16:15:48] --- barraAway is now known as barra_home
[16:27:31] <barra_home> LOL
[16:32:12] <lynxlynxlynx> http://dl.dropbox.com/u/15754885/Tito_vam_govori.mp3 sounds from the cutscene where irenicus takes over the asylum
[16:32:23] <lynxlynxlynx> i wonder if we got it all covered
[16:46:38] <-- lubos has left IRC (Quit: Leaving.)
[17:03:23] <-- SiENcE has left IRC (Quit: @all: cya)
[17:49:02] <CIA-5> GemRB: 03lynxlupodian * rd37460a0a703 10gemrb/gemrb/GUIScripts/bg1/ (GUICG12.py GUICG13.py): bg1: simplified the paperdoll lookup and fixed a comment
[17:49:08] <CIA-5> GemRB: 03lynxlupodian * r211f1d65b923 10gemrb/gemrb/GUIScripts/bg1/GUICG13.py:
[17:49:08] <CIA-5> GemRB: bg1::cg: lookup the paperdoll properly
[17:49:08] <CIA-5> GemRB: (the first row of avprefc is special)
[17:49:09] <CIA-5> GemRB: 03lynxlupodian * r88a8a352656d 10gemrb/gemrb/GUIScripts/ (bg1/GUICG13.py bg2/GUICG13.py iwd2/Appearance.py): removed useless IE_ANIM_ID defines
[17:49:10] <CIA-5> GemRB: 03lynxlupodian * rac152caf5ed6 10gemrb/gemrb/plugins/GUIScript/GUIScript.cpp: added some comments to FillPlayerInfo
[17:49:13] <CIA-5> GemRB: 03lynxlupodian * r3d48d2bb4c74 10gemrb/gemrb/override/bg1/avprefc.2da:
[17:49:13] <CIA-5> GemRB: bg1/avprefc.2da: reordered in the class order, so lookups works properly,
[17:49:13] <CIA-5> GemRB: since the stat is used for the row number (fixed in bg2 in 2003) in all
[17:49:13] <CIA-5> GemRB: three avpref tables
[17:49:20] <CIA-5> GemRB: 03lynxlupodian * r5b9a37df6d35 10gemrb/gemrb/GUIScripts/ (BGCommon.py bg1/GUICG13.py bg2/GUICG13.py):
[17:49:20] <CIA-5> GemRB: moved bg2's RefreshPDoll to BGCommon and made use of it also in bg1,
[17:49:20] <CIA-5> GemRB: taking advantage of the fixed table.
[17:49:20] <CIA-5> GemRB: These commits fix the problem of chargen/ingame avatar inconsistency in bg1
[17:50:15] <fuzzie> :)
[18:28:35] --> barra_away has joined #GemRb
[18:31:55] <-- barra_home has left IRC (Ping timeout: 245 seconds)
[18:36:53] --> |Cable| has joined #GemRb
[19:24:10] --> Taimon has joined #GemRb
[20:03:48] <lynxlynxlynx> http://i37.tinypic.com/20qb6lx.jpg this puzzles me greatly
[20:04:02] <lynxlynxlynx> there's no corresponding c*inv.bam
[20:16:12] <Taimon> i don't get it
[20:19:09] <lynxlynxlynx> the paperdolls are different
[20:19:16] <lynxlynxlynx> one is gemrb the other original
[20:19:39] <lynxlynxlynx> i now see they are also stored as PLTs
[20:22:03] <lynxlynxlynx> our character has the correct animation id and it matches the original's anisnd.ini, so we're probably just lacking some code
[20:23:36] <Taimon> you sure you posted the correct link?
[20:23:44] <Taimon> or did i yank the wrong one
[20:25:05] <lynxlynxlynx> correct link :)
[20:26:08] <Taimon> i guess i'm too stupid then :))
[20:26:43] <Taimon> the only thing i see is some 3d studio max plugin pic
[20:27:42] <Taimon> ah nevermind
[20:28:20] <Taimon> need glasses :)
[20:29:48] <Lightkey> edheldil: nope, it's called "work" :-P
[20:45:06] <Lightkey> lynxlynxlynx: I have 2315364 17. Jul 2000 data/Areas.bif
[20:46:30] <lynxlynxlynx> do you have weidu or dltcep?
[20:47:17] <Lightkey> not yet
[20:50:27] --> Bo_Thomsen has joined #GemRb
[20:56:58] <Lightkey> I guess dltcep is not compilable with g++?
[20:58:41] <fuzzie> no :p
[20:59:20] <fuzzie> it is MFC 6.0 only i think? so you are stuck with vc++6
[20:59:52] <Lightkey> so I got 7.1 from last year even though the readme.txt in git says 7.0j is the latest version
[21:00:19] <fuzzie> hehe
[21:00:35] <Lightkey> what do I do now?
[21:01:17] <Lightkey> I started it up with wine
[21:03:14] <lynxlynxlynx> go to settings and set up the game path
[21:03:55] <fuzzie> can you view the contents of bif files with dltcep without it stomping all over your install?
[21:06:21] <lynxlynxlynx> no idea
[21:07:28] <Lightkey> I select bg2 as game, I guess?
[21:07:45] <lynxlynxlynx> yes
[21:11:28] <Lightkey> uh.. I cliked on Save & Exit(?) and I got a popup saying "Can't load MORALEAI.ids!"
[21:11:50] <Lightkey> Save & Back
[21:15:15] <lynxlynxlynx> no problem
[21:15:37] <lynxlynxlynx> now click/go to search or edit Areas
[21:15:39] <Lightkey> "Found 358 area(s) in chitin.key" if that's of any use
[21:16:17] <Lightkey> type faster :-P
[21:17:58] <lynxlynxlynx> i don't know how fast you perform :P
[21:18:07] <lynxlynxlynx> load ar0015
[21:18:30] <lynxlynxlynx> since you probably can't click the button, use the menu
[21:19:24] <Lightkey> "load" does not compute
[21:21:01] <lynxlynxlynx> Load Area
[21:21:12] <lynxlynxlynx> or did you go to search?
[21:22:42] <Lightkey> what do you mean by "or", that's what you told me :-P
[21:23:11] <lynxlynxlynx> i gave you a choice
[21:23:37] <lynxlynxlynx> exit the search dialog, the other one is slightly better
[21:23:55] <lynxlynxlynx> edit->areas or edit->areas the button group
[21:24:02] <Lightkey> in Edit, I can not click on any of the buttons at the bottom, including Load Area :-P
[21:24:11] <lynxlynxlynx> use the menu
[21:26:03] <lynxlynxlynx> choose ar0015
[21:30:49] <Lightkey> loading through the menu shows a popup saying "Area loaded without wed (cannot edit doors)."
[21:32:06] <Lightkey> pest or cholera? :-P
[21:32:48] <Lightkey> <Lightkey> in Edit...
[21:35:55] <lynxlynxlynx> that's fine, i get it too
[21:36:30] <lynxlynxlynx> in the General tab (default), you also have ar0015 for the Wedfile?
[21:36:31] <Lightkey> I don't know what you mean by "slightly better", is that sarcasm? there was no menu or anything related to loading anything except "Matches this or that" buttons, so I went to Edit already
[21:36:50] <Lightkey> you are at least ten lines behind
[21:37:15] <Lightkey> <Lightkey> loading through the menu shows a popup saying "Area loaded without wed (cannot edit doors)."
[21:37:20] <Lightkey> can we go on now?
[21:37:28] <lynxlynxlynx> <lynxlynxlynx> that's fine, i get it too
[21:37:55] <lynxlynxlynx> ynx> in the General tab (default), you also have ar0015 for the Wedfile?
[21:40:45] <Lightkey> yep
[21:41:00] <lynxlynxlynx> in the full game, the wed is in that bif that the chitin says it is
[21:41:02] <lynxlynxlynx> ok
[21:41:06] <lynxlynxlynx> now close this
[21:41:35] <lynxlynxlynx> in the main menu open extraction>search in biff
[21:41:44] <Lightkey> yep
[21:41:51] <lynxlynxlynx> enter ar0015 in the filemask
[21:42:11] <lynxlynxlynx> choose wed as the filetype and then hit search
[21:42:21] <lynxlynxlynx> does it find anything?
[21:43:21] <Lightkey> it says it found it in data/AREA000B.bif
[21:43:27] <Lightkey> which can't be right :-P
[21:43:47] <lynxlynxlynx> it isn't searching, just using the chitin key - an index
[21:45:14] <lynxlynxlynx> oh, did it find it anywhere else?
[21:45:29] <Lightkey> no?
[21:45:46] <Lightkey> you mean Find Next?
[21:45:52] <lynxlynxlynx> yes
[21:45:55] <Lightkey> couldn't find anything else
[21:46:01] <lynxlynxlynx> ok
[21:46:38] <lynxlynxlynx> maybe we just shouldn't be loading this area
[21:47:23] <lynxlynxlynx> it's part of the tutorial
[21:47:29] <Lightkey> yes
[21:47:48] <Lightkey> I mean I chose tutorial
[21:48:16] <lynxlynxlynx> in the demo?
[21:49:24] <Lightkey> yes
[21:49:34] <lynxlynxlynx> did this work in the original demo too? maybe they just disabled it
[21:49:53] <lynxlynxlynx> it doesn't sound like it though, at least from the sorcerers.net description
[21:52:01] <lynxlynxlynx> heh, it's a full cd of data
[21:52:44] <Lightkey> I already said that :p
[21:53:03] <Lightkey> crashes in wine
[21:55:30] <Lightkey> eh, works at second try, go figure..
[21:55:53] <Lightkey> and now a hang, gna
[21:57:00] <Lightkey> you are right, there is no tutorial in the original demo
[21:57:51] <lynxlynxlynx> no button, is it disabled or does it give some error message?
[21:58:18] <lynxlynxlynx> edheldil: do you also have the demo manifests?
[22:13:16] --> SiENcE has joined #GemRb
[22:15:01] <Lightkey> also, the config is loaded like I modified it in GemRB, which GemRB itself ignores every time I load it
[22:15:40] <Lightkey> and there are differences in the chargen, in the original I can not choose druids as dwarf
[22:17:04] <Lightkey> oh and the portraits in the original are the ones from bg1, just that they are shown at the correct size, the other "big ones", that I mentioned before with GemRB are not available
[22:17:10] <lynxlynxlynx> can you elaborate on the config part?
[22:18:08] <Lightkey> the gore transparent shadows and such are on in the original while they are off if I start with GemRB
[22:19:18] <lynxlynxlynx> oh, disregard that
[22:19:31] <lynxlynxlynx> the gui is not synced
[22:25:35] <Lightkey> in wine, there is no tutorial button
[22:25:56] <lynxlynxlynx> ok, thanks
[22:28:03] <-- lynxlynxlynx has left IRC (Remote host closed the connection)
[22:31:06] <-- Taimon has left IRC (Quit: leaving)
[22:36:24] <Lightkey> now GemRB won't start because ./cache contains a directory (data), which is probably from wine :-D
[22:46:45] <Lightkey> okay, so in GemRB I chose New Game instead, still the same with a different AREA
[22:46:49] <Lightkey> [ResourceManager]: Searching for worldm25.wmp...[NOT FOUND]
[22:46:49] <Lightkey> [ResourceManager]: Searching for loadhint.2da...[chitin.key]
[22:46:49] <Lightkey> [ResourceManager]: Searching for ar0602.are...[chitin.key]
[22:46:49] <Lightkey> [ResourceManager]: Searching for pathfind.2da...[GemRB Override]
[22:46:49] <Lightkey> [ResourceManager]: Searching for spawngrp.2da...[chitin.key]
[22:46:50] <Lightkey> [ResourceManager]: Searching for tracking.2da...[ERROR]
[22:46:52] <Lightkey> [ResourceManager]: Searching for ar0602.wed...Cannot find data/AREA060A.bif... Resource unavailable.
[22:46:54] <Lightkey> [ERROR]
[22:46:56] <Lightkey> [AREImporter]: No Tile Map Available.
[22:46:59] <Lightkey> [ResourceManager]: Searching for GUIW.chu...[chitin.key]
[22:47:38] <Lightkey> data/AREA060A.bif was in the cache from wine, so it is included
[22:51:40] <Lightkey> gone through every step with dltcep as before, same results
[22:53:49] <Lightkey> also a segmentation fault afterwards ;-)
[23:11:02] --> pupnik has joined #GemRb
[23:11:10] <pupnik> woy
[23:25:51] <-- SiENcE has left IRC (Quit: cya @all)
[23:32:13] <Lightkey> edheldil: yours site? gemrb/ dir?