#gemrb@irc.freenode.net logs for 1 Dec 2011 (GMT)

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[00:05:45] <brad_a> hmmm looks like my compiler is hung up
[00:06:09] <brad_a> probably forgot to clean
[00:13:25] <brad_a> tomprince: we only care about building and running at each step and not so much about screwy glyphs right?
[00:14:16] <tomprince> Yes, that's fine.
[00:14:23] <brad_a> ok good :)
[00:15:00] <tomprince> I am suprised though.
[00:15:49] <brad_a> it looks like an off by one thing
[00:16:22] <brad_a> well it did look like thea but then the next step its really bizzare o_O
[00:17:13] <brad_a> yay magically fixed
[00:17:40] <brad_a> bb396c8 is where it starts working right
[00:22:36] <brad_a> damn it. almost there and it crashes on 07169e8
[00:22:49] <brad_a> wiat
[00:22:53] <brad_a> let me clean
[00:26:19] <brad_a> yay for clean build
[00:26:27] <brad_a> i thought that crash looked a bit funky
[00:29:07] <brad_a> tomprince: all steps built and ran successfully, but there is a problem
[00:29:27] <brad_a> the palettes are getting screwed up
[00:29:45] <brad_a> i dint notice it before but your changes make the button font white
[00:31:00] <brad_a> ha ha
[00:31:04] <brad_a> maybe im retarded
[00:33:06] <brad_a> no there is something wrong here. when using bam fonts font_name and resref shuld be the same
[00:37:24] <brad_a> it wasnt your fault, however.
[00:49:27] <brad_a> the problem as when i was fixing the msvc index issue i didnt change all instances of i ;-)
[01:09:21] <brad_a> tomprince: is gembot still muted?
[01:14:36] <brad_a> https://github.com/bradallred/gemrb/tree/fonts
[01:14:47] <brad_a> pretty sure i took care of everything
[01:16:29] <brad_a> if it looks good to you im gonna need some pointers on how to merge...
[01:16:48] <tomprince> gembon: unmute
[01:16:58] <tomprince> gembot: unmute
[01:16:58] <gembot> I'm baaaaaaaaaaack!
[01:18:21] <gembot> build #289 of cmake g++-4.2.4 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.2.4/builds/289
[01:19:16] <brad_a> why does mingw take so long?
[01:19:28] <brad_a> old computer as slave i guess?
[01:19:41] <tomprince> Its a virtual machine with limited memory.
[01:20:51] <brad_a> autotools fails
[01:20:57] <tomprince> brad_a: Commit messages should be a one line summary, followed by a blank line, and then a body, but otherwise looks reasonable.
[01:21:25] <tomprince> That's cause I don't have sdl_ttf installed on the slave, and there is no detection for it.
[01:21:43] <brad_a> as long as its not a problem
[01:21:55] <tomprince> I think it might be reasonable to simply disable it for autotools, and leave a note that it is.
[01:22:23] <brad_a> does it have freetype?
[01:22:41] <tomprince> Yes.
[01:22:45] <brad_a> because i promise at the end of december im getting rid of SDL_ttf dependancy
[01:22:50] <gembot> build #286 of cmake g++-4.6.0 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.6.0/builds/286
[01:22:54] <brad_a> rather by the end of dec
[01:23:20] <brad_a> as soon as this school project is done ill be refocused on gemrb
[01:24:47] <tomprince> So, add the blank lines to the commit messages, comment out TTFImporter on autotools (with an explanation).
[01:25:15] <tomprince> fuzzie ---> have a look at https://github.com/bradallred/gemrb/tree/fonts
[01:25:21] <brad_a> im not familiar with auto tools what file is that in?
[01:25:29] <gembot> build #284 of cmake clang++ is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/284
[01:25:56] <tomprince> brad_a: Have a look at the diff, but it should be plugins/Makefile.am
[01:26:02] <brad_a> ok
[01:26:09] <brad_a> no problem
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[01:28:26] <tomprince> So, wait a couple of days, to give fuzzie a chance to look at it, then commit.
[01:28:43] <gembot> build #285 of mingw32 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/285
[01:29:00] <tomprince> (even if she doesn't get a chance, go ahead and commit)
[01:29:11] <brad_a> yes i have waited this long i can wait a day or two more :)
[01:29:18] <brad_a> thanks for all the help :)
[01:29:38] <tomprince> np.
[01:30:27] <gembot> build #279 of cmake g++-4.5.2 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.5.2/builds/279
[01:33:52] <gembot> build #280 of cmake g++-4.4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.4.5/builds/280
[01:39:10] <gembot> build #298 of msvc++6 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/298
[01:50:01] <gembot> build #79 of nmake-msvc++6 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/79
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[16:21:45] <Beholder> hi all
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[16:26:29] <SamGamgee> hello
[16:26:46] <SamGamgee> i have a galaxy tab 10.1 i installed planescape torment
[16:26:54] <Beholder> hi
[16:27:01] <SamGamgee> game opening
[16:27:11] <SamGamgee> when i push to new game
[16:27:55] <SamGamgee> i can see interface (inventory ,game option,charachter symbol etc) but i cant see game(blue screen
[16:28:02] <SamGamgee> what i need to do?
[16:28:47] <Beholder> you need to properly configure game paths
[16:28:55] <Beholder> CD[X]
[16:29:09] <SamGamgee> i opened
[16:29:26] <SamGamgee> OOO
[16:29:40] <SamGamgee> CDALL
[16:29:57] <SamGamgee> TORMENT/CDALL/ (ALL DATA İS HERE)
[16:29:57] <Beholder> what version do you have, with CD's or not?
[16:30:25] <SamGamgee> İ HAVE 1.1 VERSİON( 4 CD VERSİON) İ İNSTALLED UNFİNİSHED BUSSİNESS ETC
[16:30:31] <SamGamgee> WİTHOUT CD NOW
[16:30:42] <SamGamgee> BECAUSE İ OPENED
[16:31:09] <SamGamgee> CDALL AND ALL OF CD FİLES İNSTALLED THERE
[16:31:18] <SamGamgee> HERE YOU CAN READ WHAT İ DO
[16:31:25] <SamGamgee> http://thunderpeel2001.blogspot.com/2009/01/planescape-torment-fully-modded.html
[16:31:46] <SamGamgee> i did all of thing what this blog said
[16:32:16] <Beholder> what CD paths in cong
[16:32:22] <Beholder> fconfig
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[16:32:42] <Beholder> *config)
[16:35:14] <SamGamgee> OKEY
[16:35:15] <SamGamgee> NOW
[16:35:22] <SamGamgee> İ M LOOKİNG
[16:35:55] <wjp> caps lock is optional :-)
[16:36:18] <SamGamgee> GamePath=/sdcard/app-data/net.sourceforge.gemrb
[16:36:19] <SamGamgee> CD1=/sdcard/app-data/net.sourceforge.gemrb/CDALL
[16:36:19] <SamGamgee> CD2=/sdcard/app-data/net.sourceforge.gemrb/CDALL
[16:36:19] <SamGamgee> CD3=/sdcard/app-data/net.sourceforge.gemrb/CDALL
[16:36:19] <SamGamgee> CD4=/sdcard/app-data/net.sourceforge.gemrb/CDALL
[16:36:19] <SamGamgee> ow wait
[16:37:40] <wjp> which locale turns a lowercase i into a capital-i-with-dot? Turkish?
[16:38:01] <SamGamgee> yes im turk
[16:38:06] <SamGamgee> how u understand?
[16:38:22] <SamGamgee> okey thanks guys i did it solve problem
[16:38:25] <wjp> in English a capital i doesn't have a dot on it
[16:38:26] <SamGamgee> now playing
[16:38:33] <wjp> excellent :-)
[16:39:00] <Beholder> )
[16:39:30] <edheldil> SamGamgee: and the problem was?
[16:39:40] <SamGamgee> cool im very happy now :) its working better then baldurs gate on my tab
[16:40:13] <SamGamgee> problem was , cd path
[16:40:28] <SamGamgee> i solve because of you helped
[16:40:49] <SamGamgee> in config file cd paths was a empyt
[16:40:55] <SamGamgee> empty
[16:41:10] <SamGamgee> one more question
[16:41:14] <SamGamgee> i using bluetooth mouse
[16:41:29] <SamGamgee> but its still on the mouse emulation
[16:41:58] <SamGamgee> on the screen my mouse icon and emulation mouse icon together
[16:42:11] <SamGamgee> i dont wanna see emulation mouse icon
[16:42:15] <SamGamgee> what i need to do?
[16:43:22] <Beholder> i can't test mouse with android, my device is not support it. i can't help you, sorry(
[16:43:34] <SamGamgee> okey thank you
[16:43:41] <SamGamgee> very much
[16:43:58] <SamGamgee> now i can start play planescape tourment in the classroom
[16:44:00] <SamGamgee> nihoho
[16:54:20] <SamGamgee> can i ask one more question?
[16:54:29] <SamGamgee> how can i disable now mouse zoom?
[16:56:52] <Beholder> in SDL configuration menu
[16:57:11] <Beholder> big button on startup
[16:58:16] <SamGamgee> startup?
[16:58:33] <SamGamgee> when i pushing gemrb automatically starting game,i cant see any menu
[16:59:24] <Beholder> hm, you must see big button at top of screen during 2 seconds
[16:59:46] <SamGamgee> oh okey
[16:59:56] <Beholder> on SDL background
[17:00:10] <SamGamgee> oh okey thanx
[17:00:13] <SamGamgee> again
[17:00:23] <SamGamgee> i feel like lamer
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[22:24:26] <Yoshimo> the install section on the gemrb sf wiki lacks an android descroption, doesnt it?
[22:34:54] <brad_a> yes but i believe there is one included with the distribution
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[22:46:36] <Yoshimo> you mean, downloaded from google market?
[22:48:17] <fuzzie> does the install section have descriptions for platforms usually?
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