#gemrb@irc.freenode.net logs for 1 Jan 2012 (GMT)

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[00:50:41] <tomprince> brad_a: I had fixed it, but not reconfigured. should be working now.
[01:10:06] <npintin> brad_a:sup
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[02:13:31] <brad_a> npintin: i think select strings in the dialog scroll back are broken
[02:17:57] <brad_a> tomprince: im not sure wy but the pkg has -patched at the end
[02:18:24] <brad_a> probably because the auto version increment changes a tracked file
[02:27:28] <brad_a> npintin: now that i dont have mute on maybe its not that that is broken so much as slect sound in general. i may simply not know how it was in the original but i thought they were supposed to say something every time you select them
[02:28:58] <brad_a> im sure that i have selected diffrent npcs at least 100 times and not gotten any sound nor text output from them
[02:30:29] <brad_a> just FYI im using BG2 vanilla
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[02:35:47] <tomprince> brad_a: That would be the reason.
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[05:50:56] <npintin> brad_a: They should say something every time you select them
[05:52:29] <npintin> in the original and in gemrb you can change the chance of select sounds playing in the ini file
[05:52:43] <npintin> except in gemrb i don't think changing it via the menu works
[05:53:03] <npintin> there is 3 values 0 - never 1- 25% of the time 2 - 100% of the time
[05:53:24] <npintin> in my patch I made the default 100% of the time (before the setting wasn't being used)
[05:54:32] <npintin> urgh you
[05:54:41] <npintin> re right select sounds aren't being played
[05:54:50] <npintin> I'll see whats going on
[05:57:17] <npintin> ah it seems that sel_snd_freq is 0 -- my patch set it to 2
[05:57:31] <npintin> I assume that someone decided it would be better default off
[06:02:33] <npintin> put this line: Selection Sounds Frequency=2
[06:02:48] <npintin> in your baldur.ini file
[06:03:21] <npintin> imo it should be hardcoded to 2 in the code if there is no such line in the ini file (which there isn't by default)
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