#gemrb@irc.freenode.net logs for 1 Jul 2020 (GMT)

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[14:19:00] <GemRBDiscord> <WanderingQuill (lynx)> i feel a bit idiotic — it turns out we have iwd2-like simplified duration support for other games as well and some of these unhardcoded spells use it (eg. the globe). Looking into where it goes wrong
[14:54:58] <GemRBDiscord> <Ceolfrith> Is that just a side bonus of being "one engine to rule them all"?
[14:58:42] <GemRBDiscord> <WanderingQuill (lynx)> it was enhanced explicitly for pst
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[17:46:56] <Not-944e> [gemrb] lynxlynxlynx pushed 3 commits to master [+0/-0/±13] https://git.io/JJUfd
[17:46:57] <Not-944e> [gemrb] lynxlynxlynx 556a45c - pst: fixed pacify and globe of invulnerability duration data pacify should now be fine, while GOI still has problems with the effects in the original spell #458
[17:46:59] <Not-944e> [gemrb] lynxlynxlynx dc44e21 - EffectQueue::ApplyEffect: support pst simplified duration as well
[17:47:00] <Not-944e> [gemrb] lynxlynxlynx 741da93 - fixed a bunch of sonar warnings: const, c++11
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[21:04:31] <Not-944e> [gemrb] lynxlynxlynx pushed 5 commits to master [+1/-3/±12] https://git.io/JJUmO
[21:04:33] <Not-944e> [gemrb] lynxlynxlynx b733cc2 - GameScript: fixed two misplaced breaks (practically unreachable)
[21:04:34] <Not-944e> [gemrb] lynxlynxlynx 358ae45 - GameScript: added ScriptDebugLog to simplify superdebug logging
[21:04:36] <Not-944e> [gemrb] lynxlynxlynx a9207e1 - cleaned up GameData::GetSpellAbilityDieRoll
[21:04:37] <Not-944e> [gemrb] ... and 2 more commits.
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