#gemrb@irc.freenode.net logs for 1 Nov 2012 (GMT)

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[13:13:57] <rocket_hamster> heya, how do i pass parameter to gcc to build whole gemrb with?
[13:24:34] <rocket_hamster> found it, i think
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[14:41:53] <avenger> sf is down again, it seems :(
[14:43:45] <fuzzie> gosh, really?
[14:44:41] <fuzzie> ah, yes, 500s on all pageloads. sigh.
[14:54:30] <edheldil> hi, guys
[15:05:58] <avenger> gotta reboot to windows. Another weird bug to look at
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[15:22:28] <Avenger> huh, this is odd, anyone on linux?
[15:22:55] <Avenger> config bg1, CreateCreature(1,"tiber") / CreateItem(1,"misc90") then talk to tiber
[15:23:26] <Avenger> tiber should give 800xp, take the body and then escapearea
[15:23:36] <Avenger> on linux the last step doesn't work O_o
[15:27:12] <Avenger> ahh i see the problem
[15:27:19] <Avenger> unreachable travel region
[15:44:17] <edheldil> I am on Linux atm, but unable to run bg
[15:49:20] <Avenger> i found the problem, it is not linux specific. It was area specific
[15:56:10] <lynxlynxlynx> did you look into [ANYONE] yesterday?
[15:58:17] <fuzzie> is that still broken?
[15:58:43] <fuzzie> oh right, of course, it doesn't get parsed properly
[16:00:27] <fuzzie> no, wait, that shouldn't matter, since backscroll implies it's a script
[16:00:37] <fuzzie> so in that case, let me clone the repo here
[16:01:46] <lynxlynxlynx> yay
[16:02:04] <lynxlynxlynx> how did the move and setup go?
[16:02:09] <fuzzie> well, I have no connectivity
[16:02:20] <fuzzie> well, that is not entirely true, I set a 3G connection up last night
[16:02:34] <fuzzie> right now I am at uni, where I thought I'd be working on important project stuff, but it turns out everyone else is busy
[16:02:44] <fuzzie> so I have lots of bandwidth and my netbook
[16:03:08] <fuzzie> and am hiding in the journal library
[16:03:30] <lynxlynxlynx> :)
[16:03:31] <fuzzie> two people came in here so far this afternoon, far more than I'd expect
[16:04:40] <fuzzie> the move went fine otherwise, except that I am now two weeks behind with everything...
[16:05:30] <lynxlynxlynx> nothing unusual
[16:05:42] <fuzzie> that hack in AttackCore is not very nice :P
[16:05:53] <fuzzie> but I guess it needs more work
[16:06:27] <lynxlynxlynx> you would abort in the actions themselves?
[16:06:59] <fuzzie> well, there should be a consistent place/method for aborting
[16:07:05] <fuzzie> so what's the bug
[16:07:17] <fuzzie> plain AttackedBy([ANYONE]) fails?
[16:10:35] <fuzzie> doesn't really look like anything could break that at a glance
[16:11:11] <lynxlynxlynx> that was Avenger's thesis, i just noticed agen doesn't work anymore (no attacks)
[16:11:19] <fuzzie> what's the attack action?
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[16:12:23] <Avenger> fuzzie: AttackedBy([ANYONE],DEFAULT) / AttackReevaluate(LastAttackerOf(Myself),30)
[16:13:07] <fuzzie> odd
[16:13:33] <lynxlynxlynx> or See(NearestEnemyOf(Myself))
[16:14:40] <fuzzie> well, XthNearestEnemyOfType no longer matches EA_EVILCUTOFF since it's <= not <
[16:14:58] <fuzzie> but seems unlikely to actually be hit
[16:17:20] <lynxlynxlynx> hmm, now it works
[16:17:54] <lynxlynxlynx> not always :s
[16:18:04] <fuzzie> any idea of which circumstances it does/doesn't?
[16:18:19] <Avenger> heh
[16:19:04] <Avenger> ea_evilcutoff is not really used enemies are 255 usually
[16:19:12] <fuzzie> yes, hence unlikely to be hit
[16:19:32] <lynxlynxlynx> the attackedby one looks more likely
[16:19:40] <lynxlynxlynx> what if target switching is the problem?
[16:19:50] <lynxlynxlynx> he gets attacked by tens of actors
[16:20:01] <fuzzie> well that bit did get changed
[16:21:23] <fuzzie> but I don't really see how it could go wrong here
[16:22:23] <fuzzie> AttackedBy does a trigger match on an actor id, there's no matching involved
[16:23:39] <lynxlynxlynx> / TODO: reevaluate target (set CurrentActionTarget to 0) if we are not actively in combat <-- this could also contribute
[16:23:56] <fuzzie> did it get changed?
[16:24:09] <lynxlynxlynx> but it's 20/30 ticks, so that's over in 2 seconds
[16:25:48] <fuzzie> and there's no invis involved, right? :)
[16:26:54] <lynxlynxlynx> mostly not
[16:27:27] <lynxlynxlynx> im testing with pp challenge 1
[16:27:46] <fuzzie> I think the LastAttackerOf is a more likely culprit.
[16:27:47] <lynxlynxlynx> can't finish it with this crew since irenicus is invisible, same with an ogre mage
[16:28:06] <lynxlynxlynx> and they're not aggressive, but that's another matter
[16:28:17] <fuzzie> what does the See() block use as a target, LastSeen?
[16:29:17] <lynxlynxlynx> NearestEnemyOf(Myself
[16:29:45] <fuzzie> I mean, the AttackEvaluate one. Still NearestEnemy?
[16:30:13] <lynxlynxlynx> yes
[16:33:29] <fuzzie> that's odd, it isn't getting stuck in an earlier block perhaps?
[16:33:40] <fuzzie> maybe this needs printf, and unfortunately I don't have the games here
[16:34:47] <fuzzie> can't see anything bad in the scripting code.
[16:37:00] <fuzzie> don't see anything bad with that new IsInvisibleTo block either, although I would really put a printf there
[16:44:20] <gembot> build #64 of nmake-msvc++6 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/64 blamelist: Avenger <avenger_teambg@sourceforge.net>
[16:45:29] <Avenger> buildbot is coughing?
[16:46:04] <fuzzie> yes, not a bad commit
[16:47:03] <Avenger> i think the buildbot could detect commits, and echo them, like cia bot did
[16:47:10] <lynxlynxlynx> bah, now i corrupted the save
[16:48:23] <fuzzie> am off now, will poke my head in later
[16:58:26] <lynxlynxlynx> it looks like he is also seeing himself
[16:59:39] <lynxlynxlynx> nah, nevermind
[17:29:44] <lynxlynxlynx> no luck
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[17:43:39] <lynxlynxlynx> meh
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[22:29:36] <gembot> build #65 of nmake-msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/65
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