#gemrb@irc.freenode.net logs for 20 Aug 2013 (GMT)

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[13:30:28] <kujeger> movement(animations) appear to stutter a lot in gemrb compared to plain bg2, this a known thing, or some configuration issue on my side? happens on multiple computers and operating systems..
[14:11:40] <edheldil> gemrb is not optimized and needs more resources, but I do not know about stuttering
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[16:07:44] <lynxlynxlynx> can you describe it better?
[16:08:06] <lynxlynxlynx> i don't think we got reports of stuttering before
[16:08:57] <lynxlynxlynx> unless your multple os' include dingux, pandora and the like :)
[17:08:51] <vampi-the-frog> ya dingus
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[17:54:22] <gerbil> !users
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[19:09:55] <gerbil> i have a question regarding gemrb for android. my device has a resolution of 1280x720. can i run the game fullscreen, without black borders on the edges, if i configure the game to run at a widescreen resolution below 1280x720?
[19:10:00] <gerbil> does this make sense?
[19:11:21] <gerbil> i have a galaxy note 2 and while bg2 looks great at that resolution, the gui is a little too small.
[19:11:54] <fuzzie> you can use something with the same aspect ratio and it should avoid the black borders..
[19:12:15] <gerbil> so could i run for example 1184x666 and it should be fine?
[19:13:15] <fuzzie> in theory!
[19:13:19] <gerbil> tyty
[19:13:47] <gerbil> ive decided im not going to sleep until i have figured this damn gemrb stuff out
[19:18:02] <gerbil> are mouse cursors back in the newest releases of gemrb? is it coming back?
[19:19:35] <lynxlynxlynx> there's a setting, iirc MouseFlags
[19:19:44] <lynxlynxlynx> not sure if it just toggles mouse/touch
[19:19:54] <lynxlynxlynx> or more
[19:22:43] <gerbil> ok tyty
[19:42:26] <lynxlynxlynx> MouseFeedback apparently
[20:01:23] <gerbil> pst just ran fine at 896x504 on a 720p android screen, fullscreen
[20:01:51] <gerbil> no mousepointer when mousefeedback=0 tho
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