#gemrb@irc.freenode.net logs for 20 Jul 2013 (GMT)

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[08:35:20] --- Topic for #gemrb is: GemRB 0.8.0 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
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[09:09:12] --- Topic for #gemrb is: GemRB 0.8.0 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
[09:09:12] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Sat Apr 27 10:20:08 2013
[09:30:32] <fizzle> hadrian: thanks for testing that
[09:31:00] <fizzle> can you tell me how many party members you had and what level they were for the lowest-level party you tried with?
[09:36:21] <hadrian> 6 party members and the lowest level was 160k XP
[09:36:40] <hadrian> I don’t think anybody will reach spellhood with less xp
[09:37:20] <fizzle> can you try approaching the spawn point after kicking everyone from the party?
[09:37:46] <hadrian> ok …
[09:38:02] <fizzle> just trying to find out if spawn groups really are oblivious to party level
[09:39:49] <fizzle> preferably with your lowest level, too
[09:45:03] <hadrian> Still the same 5 monsters (3 M, 2 DS) in that corridor.
[09:45:22] <hadrian> (2 tests)
[09:45:56] <hadrian> Seems to be spawns are oblivious to party size.
[09:47:20] <fizzle> what's your level?
[09:48:11] <hadrian> it was 190 k XP
[09:48:25] <hadrian> a fighter/mage dual class
[09:48:55] <fizzle> what's that in levels?
[09:52:08] <hadrian> 8 fighter / 9 mage
[09:52:37] <fizzle> hm
[09:52:55] <fizzle> that should be low enough to make a difference
[09:59:23] <fizzle> one more test if you don't mind
[10:00:28] <fizzle> ar1514 should spawn a couple of wolfweres at 2080x400
[10:00:41] <fizzle> how many do you get if you go there alone?
[10:04:07] <lynxlynxlynx> my expectation would be that it checks against average party level, not the sum
[10:04:20] <lynxlynxlynx> so dropping pcs may have zero effect
[10:05:46] <hadrian> four of them
[10:11:17] <fizzle> well, gemrb currently checks against the level sum
[10:11:56] <fizzle> and a party of 4 should be stronger than a party of 1 with the same average level so that would make sense
[10:12:32] <fizzle> but it does look like spawn groups should be atomic
[10:14:26] <fizzle> thanks again hadrian
[10:16:57] <hadrian> no problem!
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[10:51:42] <lynxlynxlynx> yeah but the levels and their sum aren't that well comparable
[10:51:55] <lynxlynxlynx> a level 4 pc can easily kill 4 level 1 enemies
[10:53:03] <lynxlynxlynx> scripted encounters often check the party size separately (tob has good examples)
[11:02:42] <fizzle> that depends entirely on what you define as a level 1 monster, though
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[11:02:59] <fizzle> and spawn groups have their own difficulty that's independent of the monsters included anyway
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[12:17:58] <Seniorita> [commit] fizzet: make spawn groups always spawn in their entirety https://github.com/gemrb/gemrb/commit/8f27767ae92c1a4a201864f6c98fd7dc01f84e9c
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[15:45:04] <fuzzie> yes, I think the spawn groups are atomic
[15:46:14] <fuzzie> really should document this at some point if fizzle is still despairing
[15:46:25] <fuzzie> esp. the bg1 stuff
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