#gemrb@irc.freenode.net logs for 20 Jun 2014 (GMT)

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[11:31:45] <miartad> heya
[11:32:00] <miartad> anyone know what if ((flags&SC_AURA_CHECK) && parameters->int2Parameter && Sender->AuraPolluted()) means?
[11:32:05] <miartad> its in SpellCore
[11:33:31] <fuzzie> why? :)
[11:34:04] <fuzzie> the aura is the cooldown between successive spell casts
[11:34:53] <miartad> well u can instakill everything with that lvl1 Orb spell
[11:35:15] <miartad> i wanted to look into it two years ago but i failed, now i have time
[11:36:03] <fuzzie> Chromatic Orb?
[11:36:05] <wjp> did you already check which spell effect is causing this "instakill"?
[11:36:06] <miartad> yeah
[11:36:18] <miartad> yeah @ fuzzie
[11:36:39] <fuzzie> with a first-level char, or .. ?
[11:36:51] <miartad> no its bhaal datadisc
[11:37:06] <miartad> but it always kills even high level chars
[11:37:35] <miartad> i guess i have to find place where that projectile hits actor?
[11:37:43] <miartad> then checks are done?
[11:37:56] <wjp> you probably shouldn't start in the code, but in the data files
[11:38:00] <fuzzie> if your char is 12th level then chromatic orb will kill the target
[11:38:04] <lynxlynxlynx> iirc a high level chromatic orb applies fx_death
[11:38:09] <fuzzie> so probably this is a resistance issue
[11:38:12] <lynxlynxlynx> with a large save penalty at that
[11:38:17] <miartad> yes lynx
[11:38:30] <lynxlynxlynx> but yeah, it shouldn't be that effective
[11:38:39] <lynxlynxlynx> and wb
[11:39:00] <miartad> well i think if i find place in code where spell checks are resolved i will know if its code problem or data problem
[11:39:35] <miartad> lynx we still havent finished our BG2 playthrough :D
[11:40:00] <lynxlynxlynx> you said you lost the save or something like that, machine burn
[11:40:21] <miartad> yeah
[11:40:48] <fuzzie> presumably in the effect code, so EffectQueue
[11:40:53] <lynxlynxlynx> i remember the orb was patched somewhere (fixpack?)
[12:05:43] <lynxlynxlynx> yeah, the fixpack addresses several bugs in CO, among others it's magic resistance ignorance
[12:06:43] <miartad> welp
[12:06:54] <miartad> i think its more like saving throw then resistance
[12:07:01] <miartad> but it can be anything really
[12:07:01] <lynxlynxlynx> so are you testing with vanilla or a fixpacked version?
[12:07:12] <miartad> i dont know what fixpack is
[12:08:27] <miartad> is it the stuff you install with that command like interface
[12:10:15] <lynxlynxlynx> 6 bonus
[12:10:30] <lynxlynxlynx> http://www.gibberlings3.net/bg2fixpack/docs.php
[12:10:35] <lynxlynxlynx> one of the essential mods
[12:10:40] <wjp> it lists quite a few Chromatic Orb fixes
[12:10:45] <Pepelka13> G3: BG2 Fixpack
[12:11:26] <lynxlynxlynx> Each orb will do damage to the target against which there is no save and an effect against which the target must save vs. spells at +6
[12:11:43] <lynxlynxlynx> so chances are we're treating it as -6
[12:12:48] <lynxlynxlynx> i'd say unlikely, but definitely a possibility
[12:12:56] <lynxlynxlynx> testing in late tob would be good
[12:13:13] <lynxlynxlynx> all the orb levels have a consistent save value
[12:15:13] <lynxlynxlynx> i think it's more likely we just skip the whole thing, since it's a nonmagical effect
[12:15:23] <lynxlynxlynx> let's see ...
[12:18:13] <lynxlynxlynx> yep
[12:18:56] <lynxlynxlynx> it's from that time when the wierd realisation came about, that 2 of the 4 modes are the same
[12:19:22] <miartad> pls where?
[12:19:25] <miartad> cant find it
[12:24:40] <lynxlynxlynx> FX_CAN_RESIST_CAN_DISPEL block in check_resistance
[12:27:52] <miartad> btw why are there some effects applied to sarevok in beginning of game
[12:28:05] <miartad> i mean like every tick there is some effect
[12:28:11] <miartad> to sarevok
[12:37:54] <lynxlynxlynx> which game and how do you notice?
[12:38:00] <lynxlynxlynx> most actors are full of effects
[12:38:14] <lynxlynxlynx> their own from class, equipping effects
[12:44:35] <lynxlynxlynx> i don't think this is something you can fix though, try another bug
[12:54:49] <miartad> yea its some kind of search
[12:54:57] <miartad> GF_AUTOSEARCH_HIDDEN
[12:56:49] <miartad> so you gonna leave orb as it is for now?
[12:58:40] <lynxlynxlynx> no, i'll look into it myself
[12:58:45] <lynxlynxlynx> just need to eat first
[12:58:59] <lynxlynxlynx> that search is for detecing hidden doors
[13:05:11] <miartad> btw when orb spell is created trigger is set to the area and to the target, why is that?
[13:16:00] <lynxlynxlynx> what trigger?
[13:16:41] <miartad> in CastSpellEnd
[13:16:52] <miartad> SendTriggerToAll
[13:17:01] <miartad> for Orb spell
[13:17:10] <miartad> and then in next lines its set to target
[13:17:18] <miartad> target->AddTrigger
[13:18:10] <miartad> Scriptable.cpp line 1071
[13:18:39] <lynxlynxlynx> so others can react
[13:18:51] <lynxlynxlynx> smart ai and everything
[13:24:55] <miartad> oooh
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[15:30:57] <lynxlynxlynx> if only i knew what my test case was 3 years ago ... :)
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[20:41:04] <Pepelka13> [commit] lynxlynxlynx: check_resistance: split out magic resistance handling https://github.com/gemrb/gemrb/commit/f5082c0d4b0e81d14e35eec4c9470fa2a869423d
[20:41:05] <Pepelka13> [commit] lynxlynxlynx: check saving throws also for effects that ignore magic resistance https://github.com/gemrb/gemrb/commit/cc4769c40c3e0488aed8d88706de719d241252a5
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