#gemrb@irc.freenode.net logs for 20 Mar 2012 (GMT)

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[02:08:07] <CIA-28> GemRB: 03bradallred * re567b3c7b20a 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: implement render scaling. now we can fill the entire screen no matter what the screen/content resolution is set to. The touch coordinates don't exactly scale perfectly, however.
[02:10:57] <brad_a> tomprince: buildbot seems to be unavailable. and last build was on 17.3
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[02:15:41] <tomprince> (forgot to restart after rebooting)
[02:20:16] <brad_a> thatll happen :) does it usually take this long to pickup changes?
[02:21:06] <tomprince> It polls, (probably every 15m or so)
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[02:48:36] <CIA-28> GemRB: 03bradallred * rbd3a92491031 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: simulate a window on iOS so that when config has fullscreen=0 we draw a centered texture the size of the backbuffer instead of filling the window.
[03:20:16] <gembot> build #580 of msvc++6 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/580 blamelist: Avenger, brad_a
[03:24:23] <gembot> build #352 of nmake-msvc++6 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/352 blamelist: Avenger, brad_a
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[16:42:27] <CIA-28> GemRB: 03avenger_teambg * r2143f1ce25d1 10gemrb/gemrb/plugins/FXOpcodes/FXOpcodes.cpp: fixed msvc6 compilation
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[17:32:21] <gembot> build #582 of msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/msvc%2B%2B6/builds/582
[17:43:36] <gembot> build #354 of nmake-msvc++6 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/354
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[21:51:33] <CIA-28> GemRB: 03avenger_teambg * rcc6147d47073 10gemrb/gemrb/core/ (Game.cpp Interface.cpp): honor the infravision setting (defaults to enabled)
[21:51:35] <CIA-28> GemRB: 03avenger_teambg * r8378c1119b56 10gemrb/gemrb/plugins/ (FXOpcodes/FXOpcodes.cpp SDLVideo/SDL20Video.cpp): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[21:51:36] <CIA-28> GemRB: 03avenger_teambg * r87d8674b0387 10gemrb/gemrb/core/ (CharAnimations.cpp CharAnimations.h GUI/GameControl.cpp):
[21:51:36] <CIA-28> GemRB: added bitflags to char animations - using it for no body heat option
[21:51:36] <CIA-28> GemRB: debugdump for char animations (using M to avoid too much spam)
[21:51:36] <CIA-28> GemRB: TODO: add more printed attributes
[21:51:36] <CIA-28> GemRB: 03avenger_teambg * r29a8b94c0c5b 10gemrb/gemrb/core/Scriptable/ (Actor.cpp Actor.h): implemented optional body heat for infravision (undead are not visible)
[21:51:37] <CIA-28> GemRB: 03avenger_teambg * r47f8705a5bad 10gemrb/gemrb/core/Scriptable/Actor.cpp:
[21:51:37] <CIA-28> GemRB: use the speech channel for verbal constants (only one of them will be active at a time)
[21:51:38] <CIA-28> GemRB: TODO: fix the speech channel, apparently it is not 'free' when it should
[21:51:38] <CIA-28> GemRB: 03avenger_teambg * r0d1fd21a33ed 10gemrb/gemrb/override/ (5 files in 5 dirs): body heat flags for avatars
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[21:55:35] <lynxlynxlynx> nice one with the vcs
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