[00:06:11] <Yoshimo> did you merge chivs patches already?
[00:08:04] <tomprince> At lesat one of them.
[00:26:55] <gembot> build #256 of mingw32 is complete: Exception [exception upload] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/256 blamelist: firstname.lastname@example.org
[00:29:56] <Yoshimo> is the better and less confusing log output also on a todo list somewhere already? ;)
[00:30:42] <tomprince> Yep. But nobody is working on it right now.
[00:31:07] <Yoshimo> thats fine
[00:32:53] <tomprince> It is probably a fairly easy technically, if tedious project.
[00:34:04] <Yoshimo> well i personally was irritated by the amount of "errors" which are not relevant, since the original engine has them too without causing problems.
[00:34:12] <brad_a> yeah :) also the log output works well enough so there is little drive to improve it
[00:36:14] <Yoshimo> especially when you already have a huge task at hand brad
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[10:40:10] <Yoshimo> hi, i recompiled gemrb again last night and when i tried to open the map i got this: http://paste2.org/p/1786639
[10:40:39] <Yoshimo> might be a problem with lynx latest changes
[10:41:18] <fuzzie> did you 'make install'?
[10:42:34] <fuzzie> i mean, bg2\GUICommonWindows.py shouldn't exist so it looks like you didn't uninstall the old build before installing a new build
[10:43:39] <Yoshimo> well a mingw32-make install is in the install batch and i saw a bunch of "uptodate" messages in the log window
[10:51:19] <fuzzie> you have to uninstall first
[10:51:33] <fuzzie> if you don't, you break it :) deleting your GUIScripts directory and reinstalling should work though
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[11:13:16] <lloyd> hey guys
[11:13:38] <lloyd> I just installed and ran GemRB with BG2 yesterday on my ubuntu box
[11:13:42] <lloyd> everything worked great
[11:14:17] <lloyd> Now I'm trying on my mac and it all works except...there is lots of yellow
[11:14:48] <lloyd> actually apps outsite of GemRB/BG2 go yellow eg firefox
[11:15:03] <lloyd> all the text has a yellow lines around it
[11:15:23] <lloyd> in BG2 its like all black areas go yellow
[11:15:30] <lloyd> like in the cutscences
[11:15:40] <lloyd> and then shadows are yellow in the actual game
[11:16:07] <lloyd> is this something to do with libsdl or?
[11:23:50] <Yoshimo> i have no idea, but im not a dev ;)
[11:24:11] <lloyd> hmm do you have a mac :D?
[11:24:49] <Yoshimo> i had one, but since it was school property i returned it last year, i cant help
[11:25:11] <lloyd> haha ok thanks anyway
[11:26:00] <lloyd> incase a dev does read this: I have time on my hands to mess around with it/make a video of it to show you what I mean
[11:41:03] <Yoshimo> the ingame menu to assign keys doesn't work btw
[11:44:26] <fuzzie> what kind of mac?
[11:48:02] <lloyd> it's an 27" imac
[11:48:13] <lloyd> ati 4670m
[12:15:09] <Yoshimo> rarely seen a game where not being honest works so well , imoen has picked the friendly arms inn clean by now :D
[12:38:22] <Gekz> lol
[12:40:07] <Yoshimo> having a thief is fun
[13:06:20] <Yoshimo> although i begin to wonder if there is nothing broken
[13:08:11] <Yoshimo> what determines the amount of lore required to identify items?
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[13:08:23] <Yoshimo> the item itself or is there a formula?
[13:16:17] <wjp> an item has a minimum needed lore value, IIRC
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[13:21:22] <Yoshimo> Let's say we have an item with a long text and a resolution of 800x600, so the line gets broken into 3, the vendor window looks ugly, since the last lines are hardly readable
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[13:50:32] <Yoshimo> http://img856.imageshack.us/img856/1162/vendorlinewrap.png , is there something we can do about it, other than resolution changes?
[13:51:09] <fuzzie> move it higher in the box?
[13:51:31] <Maighstir> How does the original engine handle it?
[13:51:47] <fuzzie> it seems like it's just off-center from that screenshot
[13:52:11] <fuzzie> oh, but the name at the top is worse :P
[14:01:05] <Yoshimo> yea it's rather long
[14:18:07] <Yoshimo> stacking ammo if you have split stacks in your chars inventory, did chiv touch that yet?
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[16:34:05] <Yoshimo> my journal seems to not count the days it says something like ". Day, 11th hour (22 Month in the year 1369)
[16:34:24] <Yoshimo> there should be a number in front of the first dot
[16:46:54] <Yoshimo> problem with german strings maybe?
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[17:53:13] <brad_a> lloyd: what version of SDL?
[17:53:31] <brad_a> and any mods installed?
[17:54:33] <brad_a> also game and version of os x?
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