#gemrb@irc.freenode.net logs for 20 Nov 2012 (GMT)

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[01:03:32] <_6i> by
[01:03:38] <_6i> *bye
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[14:11:30] <traveler> just FYI
[14:11:55] <traveler> since some time, 10-CURRENT (FreeBSD devel version) has switched to CC=clang by default
[14:12:31] <traveler> that means, that usually all software tend to be build by clang, even 3rd party
[14:13:09] <traveler> of course, it is possible to enforce other compiler
[14:14:12] <traveler> but it would be probably nice for gemrb maintainer on FreeBSD to have it built with default compiler
[14:14:43] <traveler> that's nothing urgent, just FYI, as CC is still gcc42 on releases... for now.
[14:18:43] <traveler> strangely enough, v0.7 release was building cleanly with clang 3.1 here, but that's not the case with -git. take care, later.
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[16:14:22] <lynxlynxlynx> hmpf
[16:14:38] <lynxlynxlynx> even with a fresh monk levelled up, npcs keep cloning
[16:16:33] <lynxlynxlynx> at least i got an idea
[16:32:17] <lynxlynxlynx> yep, tracked it down
[16:32:31] <lynxlynxlynx> lucky days
[16:33:20] <lynxlynxlynx> it was due to the changes of handling persistent actors and is directly caused by npclevels handling again
[16:55:11] <lynxlynxlynx> cool, only get one copy now
[16:57:07] <lynxlynxlynx> scratch that, it's fixed
[16:57:41] <lynxlynxlynx> the funny thing is that avenger probably couldn't reproduce it, since it is triggered by jumping around
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[16:59:00] <_6i> hi people, i've come to disturb your peace this fine day, too :D
[16:59:31] <_6i> yesterday
[17:00:20] <_6i> so, yesterday i said that somehow/sometimes the settings i made in the options got changed by themselves...
[17:00:48] <_6i> now, i hove got a little bit more precise assertions.. :)
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[17:04:18] <_6i> if i start bgt in gemrb, then i click on the baldurs gate button (not throne of baal), then instead of starting a new game or loading a previous one, i head right to the options page, set stuff up push ok/apply/done (whatever is there), then if i go back to the options, iirc, they seem to be in tact, but if i load a game up and check up on the option after the game loaded, almost all the settings are changed
[17:05:39] <_6i> what i meant by "somehow" yesterday was that i couldn't find a pattern (to this moment) of which settings are changed and in what manner (it seems a bit random to me)
[17:06:10] <_6i> but i've not had the time for much testing..
[17:06:26] <lynxlynxlynx> if this is still with old gemrb, the info is useless
[17:07:07] <_6i> oh, you mean, to be useful, i should use the git version, isn't that right?...
[17:08:07] <lynxlynxlynx> yep
[17:08:48] <lynxlynxlynx> .2 will come out this week, but since things change all the time, it's always best to be on HEAD if you want to actively test
[17:09:06] <_6i> i see
[17:10:39] <_6i> well, in that little free time i have, i wanted to actively play, but i thought, if i notice something (which seem to be) out of place, i'll report it..
[17:11:55] <_6i> 'cause usually projects under v1.0 don't tend to compile without problems, and compilation itself tend to take longer then expected..
[17:12:12] <_6i> *than
[17:13:02] <_6i> BUT if you say, compilation should go allright, then i'll give it a try..
[17:13:24] <_6i> (maybe two...i'm in a good modd right now :D )
[17:13:30] <_6i> *mood
[17:13:45] <lynxlynxlynx> we don't have any exotic dependencies
[17:14:03] <lynxlynxlynx> but testing option setting is really moot, since i've already told you this was rewritten since
[17:14:09] <_6i> what build system do you use?
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[17:14:49] <traveler> just grab -git and check
[17:15:05] <Avenger> lynx, that area change is definitely wrong
[17:15:55] <lynxlynxlynx> why?
[17:16:04] <lynxlynxlynx> _6i: cmake
[17:16:16] <_6i> what i usually don't like about source releases, that they next to the "install" one mostly don't have the "uninstall" build target, and i have a hard time cleaning up after them..
[17:16:25] <_6i> oh, cmake is cool
[17:16:43] <lynxlynxlynx> you can run gemrb from the build dir
[17:16:55] <Avenger> because map1 could be null
[17:16:58] <traveler> and it's building fast
[17:17:16] <lynxlynxlynx> oh, just that?
[17:17:17] <_6i> ok, i'm convinced :)
[17:17:22] <Avenger> i've tested the previous version with a lot of cases
[17:17:27] <_6i> c u on the dev side.. :D
[17:17:59] <Avenger> probably there are more problems than that, that is the 'definitely wrong' part
[17:17:59] <_6i> (meybe i can even contribute something to the upcoming release.. :D )
[17:18:00] <lynxlynxlynx> traveler: if you don't show us concrete clang problems, we can't help. the buildbot has no problems using it though
[17:18:16] <traveler> no problem
[17:18:20] <traveler> if you are interested
[17:18:28] <lynxlynxlynx> Avenger: how come, it looks like it should be an optimisation
[17:18:34] <traveler> *procuring log*
[17:18:56] <lynxlynxlynx> even the netbsd build is already with clang
[17:19:03] <Avenger> well, area and Area are sometimes inconsistent
[17:19:29] <Avenger> stuff like npcs moving between areas/save/reload while there is an npc in limbo
[17:19:34] <Avenger> familiars moving
[17:20:08] <Avenger> i used the underdark, solaufein's quest to test this
[17:20:10] <lynxlynxlynx> isn't area always the target area?
[17:21:13] <Avenger> sometimes area is filled, but map1 isn't
[17:21:59] <Avenger> you can probably fix this by the map1 check
[17:22:05] <lynxlynxlynx> then it will pass the test anyway
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[17:22:33] <Avenger> well, i won't touch this, you break it, you fix it :P
[17:23:38] <traveler> http://pastebin.com/gNNjjWNU
[17:23:41] <traveler> Debug build
[17:26:51] <traveler> -Wno-error does not help
[17:28:17] <lynxlynxlynx> you're not passing it properly then
[17:28:35] <lynxlynxlynx> we also have a cmake build switch to make it easier
[17:29:05] <traveler> which is?
[17:29:13] <traveler> i've added it to cmakechace
[17:31:06] <lynxlynxlynx> DISABLE_WERROR
[17:31:34] <lynxlynxlynx> you can run make VERBOSE=97 to see what is really being passed
[17:37:50] <lynxlynxlynx> no problems with the longest cutscenes
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[17:46:53] <traveler> my god, it's full of s/stars/warnings ;)
[17:47:07] <traveler> buyt right, my fault
[17:47:39] <traveler> it actually builds
[17:51:04] <brada> yes in a silly attempt we set EVERYTHING for clang
[17:51:13] <brada> which isnt what we want
[17:52:49] <traveler> -Weverything ?
[17:52:58] <traveler> that's not even recommended by clang devs
[17:53:24] <traveler> anyway, thanks for help as always
[17:54:36] <brada> like i said we are aware
[17:54:51] <brada> just havent bothered to set things right
[17:55:46] <brada> just before i wasnt getting some warnings/errors i should have been getting and the flags for those werent working but i couldnt figure out why. so it was an expirament
[17:56:05] <traveler> sure, I understand. Have to go, take care.
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[17:59:55] <lynxlynxlynx> if there are no objections, i'll make the release today
[18:00:02] <lynxlynxlynx> all tests pass
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[18:09:21] <traveler> i've just found reproducible core dump
[18:10:03] <brada> do it lynx!
[18:10:18] <brada> well maybe lets hear about this crasher first :p
[18:10:31] <lynxlynxlynx> what is the commit you are testing with traveler?
[18:10:50] <lynxlynxlynx> top of git log
[18:11:27] <traveler> give me a moment
[18:11:29] <traveler> latest
[18:13:37] <lynxlynxlynx> :P
[18:13:50] <traveler> well it only happens with clang compiled gemrb
[18:13:58] <traveler> not so with gcc47
[18:14:12] <lynxlynxlynx> what does
[18:14:41] <traveler> core dump
[18:14:52] <traveler> when equipping SW2H03
[18:17:22] <brada> can you be more specific? "core dump" is pretty vague
[18:18:58] <traveler> i know
[18:19:07] <traveler> i;m rebuilding with debug beocuse trace was vague
[18:24:35] <traveler> Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 801c07400 (LWP 100088)] 0x000000080174b1ec in strncasecmp_l () from /lib/libc.so.7
[18:24:35] <traveler> eh?
[18:24:51] <traveler> doesn't look like debug
[18:24:55] <lynxlynxlynx> heh, that's the berserking sword again?
[18:24:59] <traveler> yeah!
[18:25:02] <traveler> berserker sword
[18:25:04] <traveler> but only
[18:25:17] <traveler> if you have belt05 equipped too :)
[18:25:25] <wjp> traveler: if you get a backtrace you should get debugging symbols once it hits gemrb code
[18:25:33] <traveler> problem is
[18:25:35] <traveler> it deosn;t
[18:25:41] <traveler> sorry for types
[18:27:41] <lynxlynxlynx> no recent fishy stuff with stricmp
[18:27:56] <traveler> http://pastebin.com/a3esmm9J
[18:30:31] <brada> GameData.cpp:203
[18:32:10] <lynxlynxlynx> wouldn't it crash earlier if tables[i] was null?
[18:32:15] <lynxlynxlynx> traveler: do you use any optimisations?
[18:33:17] <brada> lynx isnt this the same place i was geting that PST crash?
[18:33:26] <traveler> no
[18:33:32] <wjp> lynxlynxlynx: tables is a std::vector<Table>
[18:33:34] <traveler> it's debug build on clang
[18:33:47] <brada> debug builds can use optimiaation
[18:33:52] <traveler> well yes
[18:33:54] <traveler> i mean
[18:33:54] <brada> but i dont think thats a problem here
[18:34:11] <traveler> it's standard debug build
[18:34:46] <brada> i decided this is not where i got that pst crash
[18:36:31] <brada> tho FYI that crash still does happen
[18:36:31] <lynxlynxlynx> i don't remember that at all
[18:36:39] <lynxlynxlynx> can you reproduce it?
[18:36:46] <brada> it happens in GameScript.cpp line 2263
[18:36:48] <brada> yes
[18:36:50] <brada> every time
[18:37:00] <lynxlynxlynx> no area, i guess?
[18:37:31] <brada> no something with actions
[18:38:37] <lynxlynxlynx> int ret = 0; <-- 2263
[18:39:04] <lynxlynxlynx> which area are you in?
[18:39:53] <brada> sorry i ahvent pulled from git today!
[18:39:58] <traveler> ar4200
[18:40:30] <lynxlynxlynx> for brada :)
[18:41:02] <traveler> aahh
[18:41:05] <lynxlynxlynx> about that table thing, no idea
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[18:41:24] <lynxlynxlynx> i'm leaning on the side of just blaming clang, since it is working with gcc
[18:41:45] <brada> line 2265 lynx
[18:42:35] <brada> still crashes after pull
[18:42:50] <wjp> that table crash is completely bizarre, given that the table resref itself is valid since it shows up fine in the backtrace
[18:43:46] <lynxlynxlynx> brada: what area are you in and what do you?
[18:44:13] <brada> kinda hard to get that info from ios simulator...
[18:44:40] <lynxlynxlynx> break it, p core->GetGame()->GetCurrentArea()->GetScriptName()
[18:44:40] <brada> remind me the console command for getting area
[18:44:44] <brada> ah ok
[18:45:13] <lynxlynxlynx> oh, you could also get it from python, since i exposed GemRB_DumpActor
[18:48:04] <traveler> it crashes with gcc
[18:48:06] <traveler> as well
[18:48:21] <traveler> i just wasn't proficient in replicating that time
[18:48:59] <lynxlynxlynx> do you have valgrind?
[18:49:29] <traveler> nope
[18:49:49] <lynxlynxlynx> how slow is your machine?
[18:49:50] <brada> lynx: ar0200 in PST
[18:50:14] <lynxlynxlynx> heh, that's what i loaded
[18:50:31] <lynxlynxlynx> i guess i already tried to reproduce? what do you do next?
[18:51:04] <traveler> i think i can bulid valgrind
[18:51:09] <traveler> what I don;t have
[18:51:10] <brada> walk to the north east of Dustman Monument
[18:51:12] <traveler> is much time today
[18:53:27] <lynxlynxlynx> back to the mortuary entrance or less? what next
[18:53:45] <traveler> http://pastebin.com/x5V90Mjd gcc47
[18:53:48] <brada> it crashes when you get to in front of those 3 gaurds
[18:54:01] <brada> i dont know their names or anything since i have no tooltips
[18:54:23] <brada> i can post a screenshot somewhere
[18:54:29] <brada> of where it crashes
[18:57:19] <lynxlynxlynx> may help yes, i don't see any 3 guards
[18:57:29] <lynxlynxlynx> talked a lot without problems too
[18:57:57] <brada> the crash is just from walking no interaction involved
[18:58:23] <brada> where is a good site to post a pic without an account?
[18:58:29] <lynxlynxlynx> traveler: much better
[18:58:34] <traveler> *speaking of reproducing my crash, you need to equip belt05, have large shield and THEN try to equip berserking sword (which shuld fail becouse of shield). srsly. *
[19:02:00] <lynxlynxlynx> not sure why we use such a small buffer there
[19:03:09] <lynxlynxlynx> sed -i 's,char tmp\[4\];,char tmp[40];,' gemrb/core/Interface.cpp
[19:03:16] <lynxlynxlynx> run that and rebuild and retry
[19:03:38] <brada> what is this buffer for?
[19:04:16] <brada> lynx: http://picpaste.com/Screen_Shot_2012-11-20_at_11.58.04_AM-accYI8SP.png
[19:08:00] <lynxlynxlynx> no problem there
[19:08:46] <brada> completely reproducable with the save i have
[19:09:52] <lynxlynxlynx> maybe it's corrupted
[19:10:05] <lynxlynxlynx> we change the system too often to be sure
[19:10:20] <brada> good enough for me
[19:10:50] <traveler> sorry, I must really go now.
[19:14:32] <lynxlynxlynx> ok
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[20:17:15] <traveler> yeah, i know... i allegedly don't have time, which is true... just stopping by to say that i've tested last commit and unfortunately it doesn't changed outcome with gcc47
[20:18:30] <traveler> http://pastebin.com/SARm7tbL
[20:18:50] <traveler> i will get back to it with valgrind if you would like
[20:18:52] <traveler> in few days
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[20:44:27] <lynxlynxlynx> ok, let's try this
[20:45:22] <lynxlynxlynx> can't equip with the shield, no crash
[20:45:27] <lynxlynxlynx> without it it is fine too
[20:47:40] <lynxlynxlynx> everything is fine if kagain is fatigued too
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[20:52:36] <traveler> try with belt05 also
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[20:55:37] <lynxlynxlynx> i did have it on
[20:56:07] <lynxlynxlynx> can you upload a save?
[20:56:20] <lynxlynxlynx> or just send it to my mail
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[21:18:21] <traveler> lynx, check sf mail
[21:18:43] <lynxlynxlynx> will do
[21:18:50] <lynxlynxlynx> do you have any mods installed?
[21:19:08] <traveler> it's ultra-cheesy test save (TM)
[21:19:09] <traveler> no
[21:19:12] <lynxlynxlynx> great
[21:19:14] <traveler> no at all
[21:19:57] <lynxlynxlynx> still hasn't arrived, but thanks!
[21:20:10] <lynxlynxlynx> you can go back to being busy ;)
[21:22:45] <traveler> very funny. sometimes procrastination is inversely proportionate to time available ;)
[21:23:29] <traveler> speaking of save, yes character is very artificial, but nothing beyond what game should handle (besides 100 potions)
[21:23:30] <traveler> later
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[21:30:58] <lynxlynxlynx> come on mail ...
[21:57:23] <lynxlynxlynx> works for me
[21:59:50] <wjp> nothing in valgrind?
[22:00:12] <lynxlynxlynx> haven't checked yet
[22:07:53] <lynxlynxlynx> http://paste.debian.net/211113/
[22:08:40] <lynxlynxlynx> surprisingly clean
[22:09:22] <lynxlynxlynx> only AskAndExit is new
[22:09:23] <wjp> that AskAndExit looks like a real one
[22:09:50] <wjp> return value of vars->Lookup isn't checked
[22:12:02] <lynxlynxlynx> i'll just give it a default
[22:12:52] <lynxlynxlynx> and it has nothing to do with traveler's problem, which seems local by now
[22:13:00] <lynxlynxlynx> time to ship it :)
[22:28:12] <_6i> hey guys, do you have a launchpad (ubuntu) repository or debian repository?
[22:28:40] <lynxlynxlynx> no, we use sourceforge (and github to some extent)
[22:36:39] <lynxlynxlynx> halfway there
[22:36:44] --- lynxlynxlynx has changed the topic to: GemRB 0.7.2 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php | import pdb; pdb.set_trace()
[22:37:15] <fuzzie> hoorah?
[22:37:25] <_6i> i've found 2 repos containing gemrb packages for ubuntu nevertheless: the getdeb site has it in their own repos, and some Oliver Sauder guy created a ppa on launchpad
[22:38:43] <_6i> do you have any connection with any of them?
[22:39:41] <edheldil_> no, I think, Some of them used to come here, but ...
[22:41:24] <_6i> his launchpad page states, that the oliver guy uses the irc nick 'sao' on freenode
[22:43:58] <_6i> ..i'm just dreaming about v0.7.2 ubuntu packages already.. :D
[22:45:23] <lynxlynxlynx> both update them now and then
[22:45:37] <lynxlynxlynx> oliver has a bug open for inclusion, but nothing is happening afaik
[22:46:00] <lynxlynxlynx> i guess you can vote on the bug to bump it
[22:46:52] <lynxlynxlynx> tomprince: is there a way to drop pending builds from the buildbot queue?
[22:47:34] <lynxlynxlynx> would like to make a nmake-msvc++10 build, but there's 10 already queued, so I'm not sure it is even up
[22:47:42] <_6i> cmake can outright generate .deb packages (but kinda "stripped" by default), so theoretically with very little effort (filling out a couple of cmake variables) you could generate debian and ubuntu packages automatically (e.g. with a buildbot) with all the good stuff: easy install/uninstall, dependecies, etc.
[22:48:35] <lynxlynxlynx> patches welcome :)
[22:48:50] <lynxlynxlynx> we still autogenerate a rpm spec iirc
[22:49:46] <_6i> ..and if you have the package, setting up an own repo is just a command away, then the built package could be automatically copied into it by the buildbot
[22:50:41] <_6i> therefore, everyone could have fresh packages right after the release automatically..
[22:51:08] <_6i> -> lota happy people....or at least lota happy me :D
[22:51:38] <lynxlynxlynx> currently buildbot doesn't upload any of the linux builds it makes
[22:53:10] <_6i> btw, i think, launchpad already does a lot of this process -- i think, there's a buildbot for every registered project.. (it pulls the repo, builds it, puts it in the repo)
[22:53:54] <fuzzie> for msvc? :-)
[22:54:26] <_6i> but i don't have launchpad projects yet, so this is only a speculation, but the project pages do have a list of successful and unsuccessful builds...
[22:54:27] <fuzzie> the obscure stuff is the real problem
[22:54:57] <fuzzie> but yes, you can even do your own builds in your own launchpad PPA
[22:56:09] <_6i> well, launchpad is afaik ubuntu/debain oriented, but a lot of other sf projects distributes deb packages through launchpad..
[22:57:22] <tomprince> gembot: watch nmake-msvc++10
[22:57:22] <gembot> watching build nmake-msvc++10 #128 until it finishes [22m04s]..
[22:57:57] <_6i> i would be a happy camper if you had your "official" (and hopfully therefore instantly/quickly updated) release and dev (regular git builds from head) ppa-s
[22:59:01] <_6i> fuzzie: what do you mean by the "obscure stuff"?
[23:00:03] <tomprince> _6i: Set it up ....
[23:01:03] <tomprince> And then stick around, to make sure it gets maintained.
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[23:06:59] <rocket_hamster> yo
[23:07:04] <rocket_hamster> hello everyone
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[23:08:34] <_6i> hmm, maybe i should switch to a real irc client....this webirc stuff is getting on my nerves with loosing the connection from time to time..
[23:09:18] <lynxlynxlynx> ok, just the win build and web ring to go
[23:09:32] <lynxlynxlynx> 0.7.2 is out in the wild
[23:09:41] <lynxlynxlynx> thanks everyone
[23:10:42] <_6i> yeehaa! thank you!
[23:12:55] <_6i> on the subject of ubuntu/debian packages, you should probably contact that sao (oliver) guy, as he already set up a repo (i never have...yet ;) ), so he would probably know the how, and i'm too new to gemrb development (and gemrb in general) to be of much help
[23:14:17] <_6i> hell, i'm new to development under linux...or even linux in general: i've switched to ubuntu from windows around jaunty (2009..ish)
[23:15:36] <gembot> Hey! build nmake-msvc++10 #128 is complete: Success [3build successful]
[23:15:36] <gembot> Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/128
[23:18:58] <lynxlynxlynx> _6i: why don't *you* contact him?
[23:19:47] <lynxlynxlynx> gembot: force build --revision=4ef881058317 nmake-msvc++10 release build
[23:19:47] <gembot> builder control is not enabled
[23:20:01] <lynxlynxlynx> eeh
[23:21:08] <lynxlynxlynx> tomprince: it obeys only you
[23:22:09] <tomprince> gembot: watch nmake-msvc++10
[23:22:09] <gembot> watching build nmake-msvc++10 #129 until it finishes [20m14s]..
[23:22:31] <lynxlynxlynx> thanks
[23:22:42] <-- edheldil_ has left IRC (Ping timeout: 268 seconds)
[23:23:26] <-- rocket_hamster has left IRC ()
[23:25:12] <_6i> lynxlynxlynx: you are the "official" people, and he has the repo, i'm just an outsider..
[23:26:09] <_6i> btw, just filed an update request for the getdeb package
[23:27:20] <lynxlynxlynx> i hereby grant you official communication priviliges when it comes to affairs including mr. oliver sauder
[23:27:31] <lynxlynxlynx> the rest of the channel dwellers are my witnesses
[23:27:42] <tomprince> I second the motion.
[23:28:57] <_6i> lolo :)
[23:29:01] <_6i> *lol
[23:34:14] <_6i> ..yeah, i also tried to keep my involvement to a minimum just yet :) (exams coming up soon and stuff..)
[23:37:21] <_6i> hey, what does the LAYOUT cmake variable change?
[23:39:00] <_6i> and what does 'fhs', 'home' and 'opt' exactly make it do?
[23:40:22] <_6i> it's not entirely clear to me from the INSTALL file..
[23:40:26] <gembot> Hey! build nmake-msvc++10 #129 is complete: Success [3build successful]
[23:40:26] <gembot> Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/129
[23:41:13] <tomprince> CMakeList.txt in the root describes what they do.
[23:44:55] <_6i> thx
[23:49:48] <_6i> btw, even a more descriptive cmake cache variable description would have solved my problem (and saved me some time..) -- not even the possible values are listed..
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[23:55:03] <lynxlynxlynx> the default is sane and you don't need to install gemrb at all
[23:56:29] <lynxlynxlynx> ---
[23:56:42] <lynxlynxlynx> Avenger: post this to the modding ring: http://paste.debian.net/211144/