#gemrb@irc.freenode.net logs for 20 Sep 2014 (GMT)

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[08:31:49] <lynxgalois> ojla
[08:32:52] <lynxgalois> nz seems pretty undeveloped when it comes to internet
[08:33:41] <lynxgalois> anyway, have something workable today and there's 2 things
[08:34:14] <lynxgalois> another fallout reimplementation project is underway and they're using our acmimporter code
[08:34:23] <lynxgalois> only a speed issue remains
[08:36:57] <lynxgalois> secondly, fuzzie, if you're still looking for stuff to dig out of the exes during class, the wiki is the obvious place to go. BUT, I think all the missing avatars.2da stuff like movement speed, casting heights, footstep sounds etc will be on the top of the list for a long while
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[11:09:15] <Darklock> oh?
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[14:36:36] <Lightkey> gah
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[22:51:44] <zaelin> hey
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[22:52:07] <zaelin> so, I have an itch to get gemrb to work on my tf701, however regardless of what build or path I use, it never actually loads.
[22:53:08] <zaelin> trying to run planescape torment, used the gibberlings tweak pack, the resolution changer, set it for GemRB, set it to my tf701 res, 2560x1600, copied it to the right directory, modded the cfg to point to /pst/ (the folder) for all cds, and it just always black screens on me.
[22:57:39] <zaelin> so i used the playstore version, tried various builds off the project page, the july release, and the may releases.
[23:17:32] <zaelin> anyone got a clue?