#gemrb@irc.freenode.net logs for 21 Aug 2011 (GMT)

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[09:10:15] <Yoshimo> ida is freezing, trying to decompile avengers bg db^^
[10:21:08] <Gekz> why
[10:32:04] <Yoshimo> if i knew why, i'd fix it
[10:57:44] <Gekz> no no
[10:57:49] <Gekz> why are you decompiling his db
[10:57:52] <Gekz> is there no sauce
[11:23:41] <lynxlynxlynx> heh, melf's acid arrow is a killer during timestop
[11:34:14] <CIA-26> GemRB: 03lynxlupodian * r8d595937f673 10gemrb/gemrb/core/GameScript/GSUtils.cpp:
[11:34:14] <CIA-26> GemRB: Spell*Core: use an internal counter instead of SetWait and
[11:34:14] <CIA-26> GemRB: check for spell interruption
[11:34:14] <CIA-26> GemRB: 03lynxlupodian * r13d7313ca0a7 10gemrb/gemrb/ (6 files in 3 dirs): added the prerequisites to check if we need to abort spellcasting
[11:38:39] <lynxlynxlynx> beholders are still evercasting though
[11:40:22] <lynxlynxlynx> maybe forcespell should also have AF_ALIVE set
[11:44:46] <Yoshimo> Gekz: because pseudo-c-code is easier to read than assembler and might reward us with more insight of the ie
[11:45:06] <Gekz> I dont know what you mean by decompile then :/
[11:50:23] <lynxlynxlynx> fuzzie: changing forcespell to only work when alive fixes the beholders casting while dead, but they still don't lose their feet circle immediately, so there may be more bugs at play here
[12:25:54] <CIA-26> GemRB: 03lynxlupodian * rc5cdad70d91d 10gemrb/gemrb/core/GameScript/ (Actions.cpp GSUtils.cpp GameScript.h): made the *forcespell* family of actions immune to spell interruption
[12:39:43] <CIA-26> GemRB: 03lynxlupodian * r8f73157d1cd6 10gemrb/gemrb/core/ (3 files in 2 dirs):
[12:39:43] <CIA-26> GemRB: CastSpell: added another parameter, so we don't have to abuse "depleted"
[12:39:43] <CIA-26> GemRB: also for skipping abortion tests
[12:48:55] <lynxlynxlynx> oh, forgot about the reallyforcespell variety hint
[12:50:35] <CIA-26> GemRB: 03lynxlupodian * r3c65011ede9b 10gemrb/gemrb/core/GameScript/GameScript.cpp:
[12:50:35] <CIA-26> GemRB: forcespell* work only on living actors
[12:50:35] <CIA-26> GemRB: fixes beholders shooting rays even when dead
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[16:19:06] <Avenger> hello
[16:20:52] <Avenger> hmm why don't just pass all flags to CastSpell :) It worths doing that after some time
[16:26:07] <CIA-26> GemRB: 03lynxlupodian * r85101f3a68fc 10gemrb/gemrb/docs/en/GUIScript/ (111 files): added ~stubs for missing guiscript docs (admin/add_missing_gui_docs.sh)
[16:26:17] <CIA-26> GemRB: 03lynxlupodian * r366e26280e5f 10gemrb/admin/announcement.template: a few improvements to the announcement template
[16:26:30] <lynxlynxlynx> i thought about it, but in the end it didn't look like it would be better
[16:27:04] <lynxlynxlynx> all the other callers would need to be adjusted
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[17:05:34] <Avenger> hmm, the docs are getting crowded, maybe they need to be split into subdirs
[17:30:33] <lynxlynxlynx> i think some just need to be removed, wasn't most of this due to the internalisation of some of them?
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[17:59:19] <CIA-26> GemRB: 03lynxlupodian * rbedf2d99c5c4 10gemrb/admin/extend2da.py: extend2da.py: fixed default interpreter path
[17:59:20] <CIA-26> GemRB: 03lynxlupodian * r66875d8f49e8 10gemrb/admin/extend2da.py: extend2da.py: made it work with python3 too
[17:59:21] <CIA-26> GemRB: 03lynxlupodian * r2d65a9e67d43 10gemrb/admin/extend2da.py: extend2da.py: sanitised the indentation, it was mixed :(
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