[01:09:22] <CIA-36> GemRB: 03avenger_teambg * r9270a590efc2 10gemrb/gemrb/GUIScripts/bg2/GUICG2.py: hack to enforce multiclassed gnomes as illusionists
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[01:21:44] <gembot> build #31 of autotools g++-4.5 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/31 blamelist: firstname.lastname@example.org
[01:22:21] <brad_a> tomprince: if its not too much of a hassle there are some users struggling to download the iOS build because of the text/html content type.
[01:23:10] <tomprince> I am actually working right now, to get them onto sf automatically.
[01:24:02] <brad_a> nice. even better. thats what i told them anyway :)
[01:25:20] <tomprince> They sould just be able to right click and save as, in the mean time.
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[01:40:47] <gembot> build #403 of mingw32 is complete: Exception [exception git] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/403 blamelist: email@example.com
[01:44:50] <gembot> build #30 of autotools g++-4.4 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/30 blamelist: firstname.lastname@example.org
[02:24:57] <gembot> build #189 of nmake-msvc++6 is complete: Failure [failed] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/189 blamelist: email@example.com
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[17:26:42] <CIA-36> GemRB: 03avenger_teambg * r8b9ef18aca4d 10gemrb/gemrb/core/ (DisplayMessage.cpp DisplayMessage.h): another DisplayString variant (name .... %d ....)
[17:26:53] <CIA-36> GemRB: 03avenger_teambg * rf575f3c5bbf9 10gemrb/gemrb/ (10 files in 9 dirs): implemented cleave feat
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[18:37:02] <wrotek> hi
[18:37:45] <wrotek> i just want to say, http://www.gemrb.org/wiki/doku.php?id=install:ios is out of date
[18:38:01] <wrotek> 404 links
[18:38:19] <wrotek> http://buildbot.gemrb.org/binaries/ and link to .ipa
[18:38:23] <wrotek> can some1 help ?
[18:39:03] <lynxlynxlynx> ipa is struck through
[18:39:38] <lynxlynxlynx> buildbot is down currently, so no luck there
[18:39:47] <lynxlynxlynx> maybe brad_a has a copy somewhere
[18:39:56] <wrotek> :(
[18:39:57] <brad_a> yes
[18:40:10] <wrotek> do u have .ipa bp ?
[18:40:13] <brad_a> i updated that page yesterday
[18:40:32] <brad_a> that out of date link is crossed out and there is a link to the buildbot binaries
[18:40:48] <brad_a> oh
[18:40:49] <brad_a> i see
[18:40:52] <brad_a> buildbot down
[18:40:54] <brad_a> gottcha
[18:40:58] <wrotek> yep, andd buildbot i down so i tried download .ipa as alternate method
[18:41:03] <brad_a> ok
[18:41:06] <brad_a> hang on
[18:41:28] <wrotek> sure :)
[18:45:38] <brad_a> http://dl.dropbox.com/u/13866402/GemRB-ios-v0.7.0-90-g9270a59.ipa
[18:45:49] <brad_a> that is the last build that was produced
[18:45:57] <wrotek> thx ! :)
[18:45:57] <brad_a> this morning actually
[18:46:03] <brad_a> yyup
[18:49:40] <wrotek> btw, did u think to put it to any cydia repo ?
[18:52:21] <brad_a> thought about it
[18:52:33] <brad_a> dont really have the drive to do it myself
[18:52:40] <brad_a> i wouldnt mind somebody else doing that
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[19:14:36] <tomprince> buildbot is back up ... lost power over night.
[19:34:41] <gembot> build #32 of autotools g++-4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.5/builds/32
[19:48:35] <gembot> build #31 of autotools g++-4.4 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4/builds/31
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[20:33:11] <wrotek> hmm i copied zipped installed baldurs gate by itunes to gemrb, but its not listed, what did i wrong ?
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[20:42:06] <brad_a> um probably something :)
[20:42:22] <Dude-X_> gemrb work on OS X Lion?
[20:42:26] <brad_a> yes
[20:42:36] <Dude-X_> have to compile it myself?
[20:42:39] <brad_a> no
[20:42:43] <brad_a> but you can
[20:43:16] <Dude-X_> i'm looking at GemRB project page on SF. do i download the Unix_Linux Binaries?
[20:43:21] <brad_a> no
[20:43:22] <brad_a> http://buildbot.gemrb.org/binaries/
[20:43:35] <brad_a> download Gem-RB-osx-whatever.pkg
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[20:44:11] <Dude-X_> thx
[20:44:14] <brad_a> th higher the number between the - signifies a newer build fyi
[20:44:28] <Dude-X_> i have the windows disc of BG2
[20:44:36] <brad_a> so the latest is v0.7.0-92-
[20:44:42] <brad_a> it doesnt matter
[20:44:51] <Dude-X_> cool
[20:44:57] <Dude-X_> does Throne of Bhaal work too?
[20:45:01] <brad_a> you ust have to install it using winde or crossover or copy it from a indows comp
[20:45:04] <brad_a> yes
[20:45:10] <brad_a> wine*
[20:45:17] <Dude-X_> oh install it in windows first, then copy the source files?
[20:45:18] <Dude-X_> i can do that then
[20:45:27] <tomprince> Or you can you cabextract
[20:45:33] <brad_a> yes just copy the entire install over to the mac
[20:45:42] <brad_a> tomprince: what is that?
[20:46:14] <brad_a> wrotek: what is the name of your zip
[20:46:15] <Dude-X_> i made my mac my primary pc at home, but i keep my tower of power a backup for days i want to do serious 3d gaming
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[20:46:57] <tomprince> cab is like zip.
[20:47:12] <wrotek> omg im idiot, thx brad_a
[20:47:16] <brad_a> lol
[20:47:32] <brad_a> im guessing you didnt rename to .bg2 or whatever?
[20:47:40] <wrotek> yep, i didnt
[20:48:26] <Dude-X_> BG2 is the best CRPG i ever played… though i have yet to play Planescape
[20:48:30] <brad_a> Dude-X make sure you either use sdl 1.3 or 1.2.15 for lion
[20:48:38] <brad_a> or fullscreen wont work
[20:49:01] <Dude-X_> i have to have SDL as a dependency installed somewhere?
[20:49:15] <wrotek> hmm where itunes keep files ?
[20:49:18] <wrotek> on ios
[20:49:27] <wrotek> or w/e i will use find
[20:49:39] <brad_a> just download the sdl framework and put it in /librry/frameworks
[20:49:55] <Dude-X_> alright sounds easy
[20:50:00] <brad_a> wrotek: i dont know what you mean
[20:50:28] <brad_a> dude-x: http://www.libsdl.org/release/SDL-1.2.15.dmg
[20:50:33] <brad_a> just install that
[20:50:39] <brad_a> then you are good to go
[20:51:14] <wrotek> brad_a, i renamed game over ssh, but i didnt know where it is on filesystem, so i used find command to find it.
[20:51:38] <wrotek> nvm :)
[20:51:40] <brad_a> i see. yes its is in a sandbox so i cant possibly tell you the path
[20:51:55] <brad_a> but you can look at the config file in the wrapper
[20:52:04] <brad_a> and it will have all the path info you could ever want
[20:52:21] <brad_a> just select it and it will open in the text area on the left
[20:54:20] <brad_a> if you renamed something then you probably need to update the config file...
[20:55:35] <wrotek> brad_a, its ok everything. thx for help
[20:55:42] <brad_a> yup
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[21:17:33] <brad_a> fuzzie: old Interface::autopause has this at the top: (gc->GetDialogueFlags()&DF_FREEZE_SCRIPTS) return -1;
[21:18:16] <brad_a> so the old auto pause wouldnt have displayed multiple stings for 2 autopause triggers occuring in the same frame either
[21:18:20] <brad_a> i dont think :)
[21:20:17] <fuzzie> yeah, but it also doesn't just ignore it
[21:21:07] <fuzzie> and I didn't look beyond noting that
[21:21:41] <fuzzie> but now I see that apparently every single caller ignores the return value completely
[21:21:54] <brad_a> yes
[21:21:57] <fuzzie> in which case I wonder why bother returning anything?
[21:22:03] <brad_a> i thought i noted that in the commit message
[21:22:13] <fuzzie> well I am not up-to-date beyond the patch
[21:22:15] <fuzzie> pulling now
[21:22:22] <brad_a> oh i didnt push anything
[21:22:26] <fuzzie> oh well :-p
[21:22:40] <fuzzie> i mean, you said 'strips unused return values' but also 'now returns a bool'
[21:22:41] <brad_a> i was just trying to finifh up
[21:22:56] <fuzzie> i kinda assumed that if you made it return a bool then *something* needed a value
[21:23:16] <brad_a> i guess not :-P
[21:26:20] <brad_a> the only thing we need to figure out is what to do about the parameters...
[21:33:29] <brad_a> tomprince: any further thoughts on the pause parameters? since im using the new method in a few more places i went ahead and made the quiet parameter default to false if that helps.
[21:33:42] <gembot> build #190 of nmake-msvc++6 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/190
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[23:07:48] <Dude-X_> i have to say the the fanfare on the install CD of BG2 is so frickin' EPIC.
[23:11:29] <Dude-X_> how do i install BG2 on windows 7?
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[23:13:13] <Dude-X_> trying compat mode now
[23:13:23] <Dude-X_> i hear the CD spnning
[23:13:50] <Dude-X_> these golden cd's are attractive but they could have done a better job silks screening the face of the cd
[23:17:31] <brad_a> i use a mac and was able to install using crossover
[23:17:39] <brad_a> 30 day free trial :)
[23:17:57] <Dude-X_> you don't even use gemrb?
[23:18:10] <brad_a> you have to install the game before you can use gemrb...
[23:18:13] <Dude-X_> maybe i should buy parallels
[23:18:21] <Dude-X_> it's installing now
[23:18:25] <brad_a> i wouldnt buy something just for this :)
[23:18:26] <tomprince> You can just extract the files using cabextract.
[23:18:32] <brad_a> or that apparently
[23:18:42] <Dude-X_> no but i do use windows every now and then. i don't want to boot my monster desktop
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[23:19:33] <brad_a> ahoy avenger
[23:19:37] <Avenger> hello
[23:19:44] <brad_a> nice work on the IWD2 stuff :)
[23:20:13] <Avenger> sadly until the action bar isn't working, it is not possible to test much
[23:20:20] <Dude-X_> even though i completed those games, i never liked ice wind dale
[23:20:26] <Dude-X_> 1 nor 2
[23:20:34] <Dude-X_> though 2 has a nicer polish
[23:20:51] <brad_a> i didnt care much for 1 but i like the 3rd ed style of 2. story is still sub-par compared to BG
[23:20:52] <Avenger> well, i agree, they are more like hack&slash. But the engines are a nice challenge
[23:21:00] <brad_a> yes
[23:22:38] <Dude-X_> icewind dale is a dungeon crawler, but after playing BG2, it's so underwhelming
[23:23:14] <Avenger> what do you think about pst?
[23:23:23] <Dude-X_> i haven't played it. :/
[23:23:48] <Dude-X_> everyone praises it though, friends and family included
[23:24:03] <brad_a> well now you can. pst never had a mac version but that wont be a problem now ;-)
[23:24:22] <Dude-X_> i played BG1 but didn't finish that either. It was way too difficult in the beginning
[23:24:36] <Dude-X_> and after a while i lost interest because i was afraid of wolves
[23:25:58] <brad_a> yes bg1 was very hard for anybody that has a penchant for venturing into areas before they are high enough level :)
[23:26:21] <Dude-X_> but you had to go out, there was nothing left to do after imoen joins you
[23:26:22] <Avenger> you can always walk on the edge of the map, hehe
[23:27:11] <brad_a> i wont lie there are an extremely high number of exploits for these games to make them too easy :)
[23:27:54] <Dude-X_> hmm, i took advantage of a few bugs in a few tough battles
[23:28:02] <Dude-X_> in BG2
[23:28:36] <Dude-X_> but i was able to defeat all tough enemies without cheating after a few play throughs
[23:28:37] <Avenger> ok, i go and try to write something before sleep :)
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[23:28:54] <Dude-X_> BG2 felt very fair to me
[23:28:57] <Dude-X_> except for the Lich
[23:29:15] <Dude-X_> Throne of Bhaal is an exception though
[23:31:27] <Dude-X_> in ToB i felt i had to grind or something, some of the boss battles were way too difficult
[23:31:39] <brad_a> ive yet to play tob
[23:31:53] <Dude-X_> it's not a bad extension
[23:31:55] <fuzzie> I have yet to *finish* ToB.
[23:31:58] <brad_a> and the lich in bg2 i exploited to death :-P
[23:32:12] <brad_a> just send wave after wave of summons at him
[23:32:19] <brad_a> then he runs out of spells
[23:32:26] <Dude-X_> oh?
[23:32:31] <Dude-X_> ill keep that in mind
[23:32:43] <brad_a> just keep everybody out of range
[23:32:47] <fuzzie> exploiting sarevok in the final battle of bg2 via summons was always a popular one
[23:32:53] <fuzzie> erm, bg1
[23:32:59] <brad_a> i was gonna say :-P
[23:33:09] <Dude-X_> heh
[23:33:42] <Dude-X_> it was odd for my paladin to be given the choice to become the next Lord of Murder
[23:33:58] <brad_a> i only do that for the lich because im obsessive compulsive about completing all i can in amn before venturing out
[23:34:18] <fuzzie> poor imoen, you uncaring lout :(
[23:34:44] <brad_a> yes i like imoen. too bad you cant kill arie tho ;-)
[23:34:48] <Dude-X_> i wonder if i should play a female character
[23:34:54] <Dude-X_> i haven't done that yet
[23:35:04] <brad_a> i play evil parties tho so i almost never use imoen
[23:35:19] <Dude-X_> imoen is pretty tolerant up to a point
[23:35:30] <fuzzie> well the different banter/romance with different-gendered protagonists is interesting
[23:35:55] <brad_a> yeah and there are many mods extending those too
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[23:36:05] <Dude-X_> i haven't done a romance with jahaira either. I liked the viconia one though. it felt more authentic
[23:36:48] <Dude-X_> when i played an evil party, i had a monk. that was pretty bad ass
[23:36:57] <Dude-X_> to do a quivering palm to a dragon
[23:37:08] <brad_a> heh
[23:37:39] <brad_a> im rather annoyed that there were no monk npcs to join up wiht
[23:38:06] <Dude-X_> probably left on the cutting board
[23:38:28] <brad_a> pretty big hole imo. there are a 100 thives and fighters!
[23:38:50] <brad_a> probably a mod to change/add a monk
[23:41:56] <brad_a> Dube-X_: have you installed gemrb using that package yet?
[23:42:06] <Dude-X_> I'm about to
[23:42:11] <Dude-X_> oh about updates
[23:42:16] <brad_a> ?
[23:42:18] <Dude-X_> do install the regular windows?
[23:42:21] <Dude-X_> the patches to the game
[23:42:23] <brad_a> oh
[23:42:24] <brad_a> yes
[23:44:04] <Dude-X_> hmm i used to read planet baldur's gate back then
[23:45:36] <Dude-X_> is black isle gone?
[23:45:41] <Dude-X_> or absorbed into bioware
[23:45:56] <brad_a> no idea
[23:46:59] <Dude-X_> hmm i have a vague memory that may be working for Bethesda
[23:47:06] <Dude-X_> they worked on Fallout New Vegas
[23:48:54] <Dude-X_> i wonder why i bought BG2 back in the day. i didn't like BG1. maybe because i liked D&D based games
[23:52:23] <Dude-X_> wow it's amazing it installs 16MB for the engine
[23:52:50] <Dude-X_> then again it should be simple
[23:53:36] <Dude-X_> i got this error
[23:53:38] <Dude-X_> Dyld Error Message:
[23:53:38] <Dude-X_> Library not loaded: /usr/local/lib/libgemrb_core.dylib
[23:53:38] <Dude-X_> Referenced from: /Applications/GemRB.app/Contents/MacOS/GemRB
[23:53:38] <Dude-X_> Reason: image not found
[23:55:19] <Dude-X_> oh i don't have any files there
[23:55:24] <Dude-X_> :/
[23:56:38] <Dude-X_> found it
[23:57:16] <Dude-X_> once more, with feeling...
[23:58:03] <Dude-X_> no feedback
[23:58:57] <Dude-X_> i suppose i gotta read docs