#gemrb@irc.freenode.net logs for 21 Mar 2012 (GMT)

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[03:13:29] <CIA-28> GemRB: 03bradallred * r3bcc56bc8ef8 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: adjust touch input for our iOS simulated window
[03:13:32] <CIA-28> GemRB: 03bradallred * radb260c5d916 10gemrb/gemrb/ (13 files in 9 dirs): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
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[17:01:56] <brad_a> im thinking since a growing number of our users are using touchscreen devices it would be nice to do a few hopefully simple things to make life easier for them
[17:02:18] <brad_a> the #1 thing i see and hear about are the ground piles being hard to "click"
[17:02:53] <brad_a> im hoping it would be fairly trivial for me to increase their size
[17:17:01] <edheldil> brad_a:
[17:17:08] <edheldil> sorry
[17:17:59] <edheldil> I would say the most common wish would be scrolling area with finger
[17:21:45] <edheldil> I think we should abstract the events in GameControl so that they could be remapped to e.g. down&drag -> pan, click,down&drag -> select, ...
[17:22:56] <edheldil> on n900 it's more or less impossible to pan the area without keyboard
[17:24:05] <brad_a> edheldil: we already support srollig the viewport via touch ;-)
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[17:24:13] <brad_a> text areas too
[17:26:01] <edheldil> hmm, it's missing from the (possibly dated) maemo version, or maybe I lack a config option. How is it done vs. selection? And is it device independent?
[17:27:20] <brad_a> it requires SDL 1.3/2.0
[17:27:34] <edheldil> bleh
[17:27:43] <brad_a> heh
[17:27:55] <brad_a> why bleh?
[17:28:06] <edheldil> so it's not device independent :)
[17:28:29] <brad_a> well it *is* technically
[17:28:50] <brad_a> the problem is there is no good android version of sdl greater than 1.2
[17:29:01] <brad_a> i dont know about other platforms
[17:32:20] <edheldil> hmm, I see there's maemo package libsdl1.3-0.0-git-1.0
[17:34:33] <edheldil> later ...
[17:35:22] <brad_a> you will have to compile gemrb with SDL20Video.cpp instead of SDL12video.cpp
[17:35:26] <brad_a> just FYI
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[18:28:19] <CIA-28> GemRB: 03avenger_teambg * r5bbfeb3d31c8 10gemrb/gemrb/core/Interface.cpp: print the original game ini path
[18:28:21] <CIA-28> GemRB: 03avenger_teambg * rb743982e1e95 10gemrb/gemrb/plugins/FXOpcodes/FXOpcodes.cpp: just whitespace
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[20:11:56] <CIA-28> GemRB: 03avenger_teambg * rbd6c2470965f 10gemrb/gemrb/core/Scriptable/Actor.cpp: honor the footsteps option
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[21:11:27] <brad_a> shouldnt footstep sounds check if move silently is in effect :p
[21:14:02] <lynxlynxlynx> move silently was added just so thieves can put their points somewhere
[21:14:18] <lynxlynxlynx> it is identical to hide in shadows / stealth
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[22:26:48] <brad_a> i was only joking :)
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[22:57:58] <lynxlynxlynx> i was not, since i think it may well have an effect in iwd2
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